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[MOD] 【搬运】遗迹效应统计

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发表于 2025-12-23 11:39 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
转自n网:https://www.nexusmods.com/eldenringnightreign/mods/425
Adds statistics to relic effect names, as well as stacking behavior information. E.g. "Physical Attack +2" becomes "Physical Attack +2 (5%)".
为遗物效果名称添加统计数据,并叠加行为信息。例如,“物理攻击+2”变成“物理攻击+2(5%)”。

Mod created using App ver. 1.02.2
模组使用 App 版本 1.02.2 创建



Features  特征

This mod essentially just allows you to reference this spreadsheet of the actual relic effect stats from inside the game.
这个模组基本上允许你在游戏内参考这个实际遗物效果统计表。


  • Statistics - "Critical Hit Boosts Stamina Recovery Speed" becomes "Critical Hit Boosts Stamina Recovery Speed (10/s for 15s)"
    统计——“暴击提升耐力恢复速度”变成“暴击提升耐力恢复速度(15 秒内 10/秒)”


  • Stacking behaviour - Any effects colored green will freely stack. Any effects colored orange only stack with the same effect of different tiers. Non-colored effects do not stack.
    叠加行为 —— 任何绿色效果都会自由叠加。任何橙色的效果只会叠加不同等级的相同效果。非彩色效果不会叠加。


    E.g. "Art Gauge charged from successful guarding (1)" cannot be stacked with itself, but can be stacked with "Art Gauge charged from successful guarding +1 (1.5)".
    例如,“成功守卫后充能的艺术槽(1)”不能叠加,但可以与 “成功防御充能的艺术槽+1(1.5)”叠加。

    Deep Relic curses will always stack, and so the stat text has no special color.
    深渊遗物诅咒总是叠加,所以属性文字没有特殊颜色。



  • Multi-language support - while this mod is written in English, all language files are provided to append the statistics text to the relic effect names.
    多语言支持  ——虽然该模组用英语编写,但所有语言文件都提供了附加统计文本的遗物效果名称。






------------------------------------------------------------
Installation  安装
This mod requires Mod Engine 3 to be installed!
这个模组需要安装 Mod Engine 3

For use with Seamless Co-op and no other mods:
适用于无缝合作模式, 不使用其他模组:



  • Download the RelicEffectStatistics.zip file
    下载 RelicEffectStatistics.zip 文件


  • Navigate to your game install (right click on Nightreign in Steam > Manage > Browse local files
    进入你的游戏安装(在 Steam 中右键点击 Nightreign>管理>浏览本地文件


  • Copy /mods and LaunchSeamlessAndRelicStats.me3 from that .zip into the /Game folder (such that you have a "mods" folder alongside "sd" and "movie" etc.)
    把 /mods 和 LaunchSeamlessAndRelicStats.me3 从 .zip 复制到 /Game 文件夹里(这样你就有一个“mods”文件夹,旁边有“sd”和“movie”等文件夹)。


  • Double click LaunchSeamlessAndRelicStats.me3 to launch the game with both SeamlessCo-op and RelicEffectStatistics. Launching with nrsc_launcher.exe even after copying the files over will not give you relic statistics!
    双击“启动 SeamlessAndRelicStats.me3”即可同时启动游戏,同时使用 SeamlessCo-op 和 RelicEffectStatistics。即使复制了文件,启动时仍用 nrsc_launcher.exe,也不会给你遗物统计数据!


For use with Seamless Co-op and other ME3 mods:
用于无缝合作和其他质量效应 3 模组:



  • Download the RelicEffectStatistics.zip file
    下载 RelicEffectStatistics.zip 文件


  • Copy /mods from that .zip next to whatever .me3 profile you currently launch with (likely the Nightreign /Game folder, such that you have a "mods" folder alongside "sd" and "movie" etc.)
    把 /mods 从那个.zip 复制到你当前启动的 .me3 配置文件旁边(很可能是 Nightreign /Game 文件夹,这样你就有一个“mods”文件夹,旁边有“sd”和“movie”等文件夹)。


  • Open whatever .me3 profile you use to launch your current mods in a text editor like Notepad
    在像记事本这样的文本编辑器里打开你用来启动当前模组的.me3 配置文件


  • Add the following lines to the bottom of the profile (with "source" pointing to the relative path to the RelicEffectStatistics folder from the .me3 profile, which may be different for you than it is here depending on how you have things set up):
    在配置文件底部添加以下几行 (“source”指向.me3 配置文件中 RelicEffectStatistics 文件夹的相对路径,这对你来说可能和这里不同,取决于你的设置方式)):

[[packages]]
id = "RelicEffectStatistics"
source = "mods/RelicEffectStatistics"

  • Launch with the edited .me3 profile
    使用编辑后的.me3 配置文件启动



Standalone  独立作品

This is exclusively for single-player offline mode (but using your vanilla .sl2 save, not the Seamless .co2), as launching through ME3 will forcibly block connection to the official servers. However, this mod does not edit save data, so you can safely go back into online mode if you launch normally after using this mod.
这只适用于单人离线模式 (但使用原版的.sl2 存档,不是无缝的.co2), 因为通过 ME3 启动会强制阻断与官方服务器的连接。不过,这个模组不会编辑存档数据,所以如果你用完这个模组后正常启动,可以安全地回到在线模式。


  • Download the RelicEffectStatistics.zip file
    下载 RelicEffectStatistics.zip 文件


  • Navigate to your game install (right click on Nightreign in Steam > Manage > Browse local files
    进入你的游戏安装(在 Steam 中右键点击 Nightreign>管理>浏览本地文件


  • Copy /mods and LaunchRelicStatsOnly.me3 from that .zip into the /Game folder (such that you have a "mods" folder alongside "sd" and "movie" etc.)
    把 /mods 和 LaunchRelicStatsOnly.me3 从 .zip 复制到 /Game 文件夹里(这样你就有一个和“sd”、“movie” 并列的“mods”文件夹)。


  • Double click LaunchRelicStatsOnly.me3 to launch the game with only RelicEffectStatistics.
    双击 LaunchRelicStatsOnly.me3,即可只用 RelicEffectStatistics 启动游戏。


-------------------------------------------------------------
Limitations  局限性


Some weapon passives will mistakenly show relic statistics. Nightreign reuses the exact same text IDs between both relics and weapons. E.g. finding a weapon with "All resistances down -30" will show as "All resistances down (80) -30" with this mod. Obviously, the correct statistic on weapons like this is the actual final statistic the game natively shows.
有些武器被动会错误显示遗物属性。 《夜之统治》在遗物和武器之间重复使用完全相同的文本 ID。比如,找到一把武器时,使用这个模组会显示“所有抗性下降(80)-30”。 显然,这类武器的正确统计数据才是游戏原生显示的最终统计数据。

The relic filter menu shows the lowest value for an effect even if that effect comes in multiple tiers of strength. E.g. the filter option for Attack Power > "Physical Attack Up" will show as "Physical Attack Up (3%)" even though it can show 3% / 4% / 5% / 8.5% / 10% relics.
遗物过滤菜单会显示某个效果的最低值,即使该效果有多个强度等级。 例如,攻击力> 的“物理攻击提升”筛选选项会显示“物理攻击提升 (3%)”,尽管它可以显示 3% / 4% / 5% / 8.5% / 10%的遗物。

Deep Relic character stat adjustment effects show the attribute shift at level 15. E.g. "[Raider] Improved Arcane, Reduced Vigor (+17/-4)" reduces Vigor by 4 and increases Arcane by 17 only when at level 15, with lower character level having less of a shift away from baseline character attributes.
深渊遗物角色属性调整效果显示属性在 15 级时会发生变化。 例如,“[掠夺者] 增强奥术,降低活力(+17/-4)”只有在 15 级时会降低 4 个活力,提升 17 个奥术,角色等级越低,离基线属性的转变越小。

Statistics are always shown as a percentage. Ok stay with me here, but all statistics are given as a percentage deviation rather than an accurate multiplier. "Lower Attack When Below Max HP" multiplies your attack by 0.915 while under 85% HP, but the effect name is "Lower Attack When Below Max HP (8.5% under 85%)". The idea of 'lower' by '8.5%' is ambiguous, but I found it easier to quickly read than 'x0.915' and it gets the point across.
统计数据总是以百分比表示。 好,请耐心听我说,所有统计数据都是以百分比偏差而非准确的乘数表示的。“低于最大生命值时攻击力降低”会在生命值低于 85%时将攻击力乘以 0.915,但效果名称是 “低于最大生命值时攻击力降低(低于 85%)”。“降低”8.5%“这个概念有点模糊,但我发现比起”x0.915“更容易快速理解,而且能传达重点。

Some stats may be wrong. In testing a couple things from the spreadsheet, I found some effects to be a little more complex or different to their descriptions (like "Boosts Attack Power of Added Affinity Attacks" actually being 10% on all affinity damage that isn't a spell, regardless of weapon buffs). If you find anything mislabelled, let me know!
有些统计数据可能有误。 在测试表格里的一些内容时,我发现有些效果比描述更复杂或不同(比如“提升附加亲和攻击的攻击力”实际上是所有非法术的亲和力伤害的 10%,无论武器增益如何)。如果你发现标签有误,请告诉我!

Some effects do not have stats. E.g. "[Duchess] Become difficult to spot and silence footsteps after landing critical from behind" does not have any statistics text added since there are no readily-available simple numbers for exactly what that does.
有些效果没有属性。 例如,“[Duchess] 在从背后着地后变得难以发现并让脚步声消失”这句话没有添加任何统计文字,因为没有现成的简单数字来具体说明它的作用。


------------------------------------------------------------
Credits  学分


  • Data processing and Smithbox exports by Cellko
    Cellko 的数据处理与 Smithbox 导出


Initial idea also by Cellko as a companion to this mod. Actually all I did was the data entry and posting to Nexus because Cellko didn't want to.
最初的想法也是 Cellko 作为这个模组的配套。其实我只是录入数据并发帖到 Nexus,因为 Cellko 不想这么做。


https://wwaun.lanzoul.com/b0nzqs24j
密码:bkc9





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发表于 2025-12-23 13:33 | 只看该作者
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