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以下为原贴链接
建造者伴侣 - CT 在 Enshrouded Nexus - 模组与社区
帖子原文:
免责声明:建议在获得更多反馈前,先在新角色和新世界使用。小心驶得总比后悔好。
游戏处于抢先体验阶段,可能会有变更。未使用的方块或地形类型可能会被更改,使用时可能会破坏建筑。
This is a cheat engine table designed to give you more control over your building. The options are as follows:
这是一个作弊引擎表,旨在让你对建筑有更多控制权。选项如下:
Building Tools 构建工具· Bypass Most Placement Errors- Removes most build placement restrictions/limits. Eg: Altar limit, animal limit, placement in shroud, misc collision conflicts.
绕过大多数放置错误——消除大部分构建放置的限制/限制。例如:祭坛限制、动物限制、裹尸布中的放置、各种碰撞冲突。 · Override Placed Terrain/Block- Will allow you to change what is being placed with the building hammer. Useful for getting access to ancient blocks that aren't craftable.
覆盖放置地形/方块——允许你用建筑锤改变放置的物品。对于获取无法制作的古老方块非常有用。 · Override Placed Block Flags- This will allow you to place blocks in a broken or foliage covered state. Not all blocks support having foliage on them. Allows for having a block connect to terrain instead of there being a gap.
覆盖放置方块旗帜——这允许你将方块放置在破碎或被植被覆盖状态。并非所有方块都支持植被覆盖。允许方块连接到地形,而不是出现空隙。 · Override Placed Prop- Will pop up a filterable list of props using their internal name. Selecting one will cause whatever prop you try to place to be replaced with the one selected. Selecting "default" from the list will make your selected prop work like normal. Picking up a prop will pick up the item used to place it, regardless of what prop was put down.
覆盖已放置道具——会弹出一个可筛选的道具列表,使用其内部名称。选择一个道具后,你试图放置的道具会被选中的道具替换。从列表中选择“默认”,你选中的道具会正常工作。拾取道具时,无论放置的是哪个道具,都会拾取放置该道具的物品。 · Prop Placement Flags- Will pull up different placement flags for the current prop you have selected.
道具放置旗帜——会为你当前选择的道具调出不同的摆放旗帜。 1. Force Snapping- Prop will always be in snap mode.
1. 强制吸附——道具始终处于吸附模式。
2. Force 90 Degree Rotation- Prop will only use 90 degree rotations.
2. 强制 90 度旋转——道具只会使用 90 度旋转。
3. Always Aim At Player- Selected prop will try to always face the player while placing.
3. 始终瞄准球员——选中的道具在放置时会尽量面向玩家。
4. Randomize Rotation On Placement- After placing a prop, the rotation will automatically change to face a different direction.
4. 放置时旋转随机——放置道具后,旋转会自动改变方向。
5. Stick To Ceilings- Prop will turn upside down when aiming at a ceiling.
5. 贴合天花板——瞄准天花板时,道具会倒转。
6. Stick To Walls- Prop will rotate to fit the wall you are aiming at.
6. 贴墙——道具会旋转以适应你瞄准的墙。
7. Type Flag- Internal flag for if the prop is a standard, wall, or ceiling prop. Altars the behavior of the placement slightly
7. 类型旗帜——内部旗帜,适用于道具为标准、墙体或天花板道具。祭坛稍微调整摆放行为
8. Keep Upright/Allow Overlap- Prop will always stay upright and ignores collision checks for placement.
8. 保持直立/允许重叠——道具始终保持直立,忽视碰撞检查以确定放置。
9. Local Nudge X/Y/Z- Will move the prop in local space. This offset will be affected by the rotation of the prop.Great for a long row of something at an odd angle.
9. 局部推杆 X/Y/Z- 会在局部空间移动螺旋桨。这个偏移会受到螺旋桨旋转的影响。非常适合长排物体且角度奇异。
10. Global Prop Nudge - Will nudge the prob globally. This does not change the pivot point. Great if certain prop replacements need a minor fix, like wanting a tree slightly deeper in the ground.
10. 全局道具助推——全局推动道具。这不会改变枢轴点。如果某些道具更换需要小修补,比如想让树稍微深一点,这很不错。
11. Global Prop Rotation (Quaternion) - When activated it will take the current rotation of a prop and lock it in place and allow you to manually rotate it by using quaternions. Improper values will cause the model scale to skew. The "Quaternion Raw Hex" code is just there for easy copy and paste of values if you needed to copy a specific value for some reason
11. 全局道具旋转(四元数)——激活时会将道具当前的旋转锁定,允许你用四元数手动旋转。值不当会导致模型比例偏斜。“四元数原始六边形”代码只是为了方便复制粘贴特定值时使用。
12. Global Prop Rotation (Euler) - Allows you to set a custom rotation using standard XYZ angles in degrees.
12. 全局螺旋桨旋转(欧拉旋转)——允许你用标准的 XYZ 角度(度数)设置自定义旋转。 · Placed Prop Uses Dismantle Function- When placing a prop, it will have the "dismantle" option instead of the "pick up" option.
放置道具使用拆解功能——放置道具时,道具会显示“拆除”选项,而不是“拾取”选项。 · Break The Unbreakable- Unbreakable terrain/blocks can now be broken with the building hammer, explosives, pickax, etc.
破坏坚不可摧——现在可以用建筑锤、炸药、镐子等摧毁不可破坏的地形/方块。 · Ignore Terrain Hazards- Standing on a terrain wont apply any affects. Hot coals wont burn, mud wont slow you down, roads wont give a stamina bonus, etc.
忽略地形危险——站在地形上不会有影响。热炭不会燃烧,泥土不会减速,道路不会给耐力加成,等等。 · Faster Plant Growth- Seedlings grow a lot faster. Now you can fill out that garden without waiting forever to see if the placement was correct.
植物生长更快——幼苗生长得更快。现在你可以不用再等太久来确认种植位置是否正确,就能把花园填满。 · Undo Buffer Voxel Swap- When using the undo function, a small area around the undone change will be replaced based on the filters. Example being leaving the mode set to terrain, setting the input id to a dirt road, setting the output to a smooth stone road, placing a 4m foundation partly inside the road, and hitting undo. The foundation will disappear and section of the dirt road will now be smooth stone road. The undo buffer seems to work on chunks of 8x8x8 blocks. The foundation will or other wide placements will intersect more chunks and thus replace a larger volume of voxels compared to just placing a single block and hitting undo.
撤销缓冲区体素交换——使用撤销功能时,根据滤波器,取消区域周围的一小块区域会被替换。例如,将模式设置为地形,输入 ID 设置为土路,输出设置为平滑石路,将 4 米高的地基部分放在路内,然后点击撤销。地基会消失,土路的一段将变成平滑的石路。撤销缓冲区似乎对 8x8x8 块块有效。地基会或其他宽摆放会交叉更多块,从而替换比单块块更大量的体素。 · Terraformation Size Modifier- Allows you to change the radius of different terraforming actions like using the pickaxe or throwing an explosive. Great for clearing out lots of land for undground/in mountain builds
地形改造尺寸修正—— 允许你调整不同地形改造动作的半径,比如用镐子或投掷炸药。非常适合清理大量土地,用于无地或山地建筑 · Ignore Shroud Timer- Completely ignores the shroud level and doesn't even bring up the timer
忽略裹尸布计时器——完全无视裹尸布等级,甚至不提计时器 · Disable Shroud Fog Rendering- Disables all the base shroud fog
禁用遮蔽雾渲染——禁用所有基础遮蔽雾 · Research Stuff- A few small things to potentially help along the way.
研究内容——一些小事,可能在过程中有帮助。 1. Last Prop You Looked At- Will show the UUID and name of the last prop you looked at. The UUID can be manually placed into the prop placement code to spawn that prop. Good for any prop that might be missing in the list or if I haven't updated the list for new content yet.
1. 你最后查看的道具——会显示你最后查看的道具的 UUID 和名称。UUID 可以手动放入道具放置代码中,生成该道具。适合列表中缺少的道具,或者我还没更新新内容的话。
2. Last Hit Terrain/Block With Pickaxe- Will show the index number of the last hit/placed terrain or block and the max index number for each type. The index values can change between content updates. Good if you just want to smack a wall to get the id after a content update happens
2. 用镐子最后击中地形/方块- 会显示最后一次击中/放置的地形或方块的索引号,以及每种类型的最大索引数。索引值可能会在内容更新之间变化。如果你只是想在内容更新后敲墙获取 ID,这个方法很适合你
Camera Codes (Use Only One At A Time)相机代码(一次只能使用一个) · Building Free Cam- First person camera with a longer range building
Building Free Cam- 第一人称视角,视角较远的建筑 · Orbital Free Cam- Free cam that pivots around a center point and customizable camera distance. Great for 360 shots of a build
轨道自由摄像机——自由取景中心旋转,可自定义摄像距离。非常适合 360 度拍摄建筑 · Client Time Stop- Will freeze the game time locally, allowing for some potential action shots
客户端时间停止——会在本地冻结游戏时间,允许一些动作镜头
Misc Codes 杂项代码
· Glider Flight- Glider can now be angled upward and allows for full flight. Reach those building spots with ease.
滑翔机飞行——滑翔机现在可以向上倾斜,实现全程飞行。轻松到达那些建筑点。 · Current Glider Stats- Allows the modification of basic glider stats like turn speed and air resistance
当前滑翔机属性——允许修改滑翔机的基本属性,如转弯速度和空气阻力 · Toggle No Hud- Toggles the same no hud option as the esc screen. Was requested for the sake of having a keybind to toggle instead of going to the menu for it all the time.
切换无 HUD——切换和 ESC 屏幕相同的无 HUD 选项。请求这样做是为了有按键绑定来切换,而不是一直进入菜单。 · Remove Fog Of War From Map- Removes all the fog of war from your map
移除地图上的战争迷雾——清除地图上的所有战争迷雾 · Longer Voxel Detail Render Distance- Increases the render distance for the detail models on the different voxels.
更长体素细节渲染距离——增加不同体素细节模型的渲染距离。 · Disable Ambient Lighting- Disables some of the rendering of ambient lights. The primary function of this is used to brighten up dark caves. Time of day makes a big difference on how light a cave will be, no matter how dark it was before.
禁用环境光—— 禁用部分环境光的渲染。其主要功能是用来照亮黑暗洞穴。一天中的时间会大大影响洞穴的亮度,无论之前多暗。 · Override Time of Day- Visually set the time of day using a value between 0-1
覆盖时间—— 用 0 到 1 之间的值直观地设置时间 · Infinite Stamina- Never run out of stamina
无限耐力——永不耗尽耐力 · Free Crafting- Allows you to craft anything without needing the materials. This includes leveling up the flame altars
免费制作——允许你制作任何物品而无需材料。这包括升级火焰祭坛 · Infinite Item Use- Items wont be consumed on use
无限道具使用——物品在使用时不会被消耗 · Temporary Unlock Of All Crafting Recipes- When enabled it will unlock all crafting recipes. Makes crafting blocks you don't have yet much easier
临时解锁所有制作配方——启用后会解锁所有制作配方。让你没有的制作方块变得容易很多 · Bypass World Borders- Explore beyond the game's would boundary
绕过世界边界——探索游戏边界之外 · Disable Spire Traps- Disables hazards in the spires
关闭尖塔陷阱——关闭尖塔中的危险
Advanced Codes 高级代码
· Closest Objects Menu- Primary function is show a list of props closest to the player and override the dismantle of a normal prop to the selected one. It's secondary feature is researching end editing the meta data of props. This enables the creation of linked teleports for example
最近对象菜单——主要功能是显示离玩家最近的道具列表,并覆盖拆除选中的道具的拆解。它的次要功能是研究和编辑道具的元数据。这允许创建链接传送,例如。
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