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转自n网:https://www.nexusmods.com/mewgenics/mods/74
The focus of this mod is to remove some bad (death related) passives from the necro as well as some useless spells and effects. A lot of "on downed" effects were buffed and reworked.
这个模组的重点是移除死灵法师中一些糟糕的(与死亡相关的)被动技能,以及一些无用的法术和效果。很多“倒地时”的效果被加强和重做了。
Abilities 能力
Pestilence 瘟疫- L1: Inflict 1 Poison on all units, trigger all DoT statuses. (Once per turn.)
L1:对所有单位施加 1 点毒素,触发所有持续伤害状态。(每回合一次。) - L2: Inflict 2 Poison on all units, trigger all DoT statuses. (Once per turn.)
L2:对所有单位施加 2 点毒素,触发所有持续伤害状态。(每回合一次。)
We Are One 我们是一体的- L1: Inflict Soul Link on self & all enemies. Gain +4 Shield.
L1:对自己和所有敌人施加灵魂链接。获得+4 护盾。 - L2: Inflict Soul Link on self & all enemies. Gain +15 Shield.
L2:对自己和所有敌人施加灵魂链接。获得+15 护盾。
Bloodrain 血雨- L1: Take 1 damage, heal all allies 1 HP.
L1:承受 1 点伤害,给所有队友治疗 1 点生命值。 - L2: Take 4 damage, heal all allies 1 HP. (Costs less mana.)
L2:承受 4 点伤害,治疗所有队友 1 点生命值。(消耗更少法力。)
Peekaboo (formerly Scare)
躲猫猫(前称惊吓)- L1: Teleport in front of an enemy, Fear each adjacent unit 4 tiles.
L1:传送到敌人面前,恐惧相邻单位 4 格。 - L2: Teleport in front of an enemy, deal 5 damage + Fear each adjacent unit.
L2:瞬移到敌人面前,造成 5 点伤害+相邻单位的恐惧。
Darkstep 暗步- L1: Take 6 damage, teleport to tile in range. (Once per turn.)
L1:承受 6 点伤害,传送到范围内的格子。(每回合一次。) - L2: Take 3 damage, teleport to any tile. (Once per turn.)
L2:受到 3 点伤害,传送到任意格子。(每回合一次。)
Replace (L2 only) 替换(仅限 L2)- Teleport into a familiar & destroy it. Refresh basic attack. Leave friendly Leech behind.
传送到一个侍从中并摧毁它。刷新基础攻击。留下友方吸血鬼。
Demonic Pact 恶魔契约- L1: Take 5 damage, gain 3 Shield.
L1:承受 5 点伤害,获得 3 点护盾。 - L2: Take 4 damage, gain 3 Shield.
L2:承受 4 点伤害,获得 3 点护盾。
Curse 诅咒- L1: Doubles Poison, Bleed, Leech, Burn on a unit.
L1:对单位施加双重毒药、流血、吸血、灼烧。 - L2: Doubles Poison, Bleed, Leech, Burn on a unit. (Increased range.)
L2:对单位施加双重中毒、流血、吸血、燃烧。(射程增加。)
Nightmare (formerly Hush)
噩梦(前称 Hush)- L1: Sleep 1 on adjacent unit (wakes with Fear).
L1:在相邻单元睡觉 1(醒来时带有恐惧)。 - L2: Sleep 1 on unit in range 4 (wakes with Fear).
L2:在 4 区间的单元上睡觉 1(以恐惧唤醒)。
Forbidden Famine 禁忌饥荒- L1: Weakness 5, Poison 2, Madness 2 on all enemies, trigger DoTs. (Once per battle; permanent consequences.)
L1:弱点 5,毒 2,疯狂 2,触发持续伤害。(每场战斗一次;永久后果。) - L2: Leech 2, Weakness 5, Poison 2, Madness 2 on all enemies, trigger DoTs. (Once per battle; permanent consequences.)
L2:吸血 2,弱点 5,毒 2,疯狂 2,触发持续伤害。(每场战斗一次;永久后果。)
Go Limp 放松- L1: Gain 1 Bleed + 1 Brace. On down: no injuries; Confusion 3 on downer.
L1:获得 1 点出血+1 个护具。下落时:无伤;混乱 3 点,击倒效果。 - L2: Gain 1 Bleed + 1 Brace. On down: no injuries; Stun 3 on downer.
L2:获得 1 点流血+1 个护腕。下落时:无伤;击落时眩晕 3。
Passives 被动元件NumbingLeeches/Basic Attack
麻木水蛭/基础攻击- Crits apply 2x the Leeches
暴击效果是吸血鬼的2倍
Ihiptla (formerly Superstition)
伊希普特拉(原名迷信)- L1: Mana Leech on all allies. Your kills grant team 2 Charge.
L1:对所有队友施放法力吸血。你的击杀会赋予 2 队冲锋。 - L2: Mana Leech on all allies. Your kills grant team 4 Charge.
L2:对所有队友施放魔力吸取。你的击杀会给队伍 4 点冲锋。
Undeath 不死- L1: On down, revive after 3 turns & act. Doomed 1 turn later.
L1:下落,3 回合后复活并行动。1 回合后注定失败。 - L2: On down, revive after 3 turns & act. Doomed 2 turns later.
L2:下落,3 回合后复活并行动。2 回合后注定失败。
Eternal Health 永恒健康- L1: Can overheal; all injuries are broken ribs.
L1:能过度愈合;所有伤势都是肋骨骨折。 - L2: Can overheal; all injuries are broken ribs. Revive to full HP on down; indestructible corpse.
L2:可以过度治疗;所有伤势都是肋骨骨折。从以下开始复活到满血;坚不可摧的尸体。
Nehtlahualli (formerly Chains of Guilt
Nehtlahualli(前称罪责之链)- L1: Allies gain 1 Health Regen; you get 3 Bleed.
L1:队友获得 1 点生命回复;你获得 3 点流血。 - L2: Allies gain 2 Health Regen; you get 4 Bleed.
L2:队友获得 2 点生命回复;你获得 4 点流血。
Sacrificial Lamb 献祭羔羊- L1: On your down, allies gain All Stats Up + extra turn. Downed allies revive at 25% HP. Bonus: Seppuku.
L1:你倒地时,队友获得全部属性提升+额外回合。倒地队友以 25%生命值复活。奖励:切腹。 - L2: On your down, allies gain All Stats Up + extra turn. Downed allies revive at full HP. Bonus: Seppuku. No injuries.
L2:你倒地时,队友获得全部属性提升+额外回合。倒下的队友会在满血时复活。额外奖励:切腹。无伤。
Last Grasp 最后的抓握- L1: On your down, 6 damage to each enemy, heal allies 6 HP. Gain Super Bandage.
L1:倒地时,每个敌人造成 6 点伤害,给队友 6 点生命值。获得超级绷带。 - L2: On your down, 10 damage to each enemy, revive & heal allies 10 HP.
L2:倒地时,每个敌人造成 10 点伤害,复活并治疗队友 10 点生命值。
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