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转自n网:https://www.nexusmods.com/residentevilrequiem/mods/64
I've always hated the close-in over-the-shoulder camera in recent RE games. If you feel the same, this mod is for you. Pulls the camera further back without touching FOV — just orbit distance. Wall collision still works, aiming and cutscenes are untouched. Tweak the distance in real-time via the REFramework menu.
我一直很讨厌最近《生化危机》游戏中那种近距离的肩膀镜头。如果你也有同感,这个模组就是为你准备的。这样可以让摄像机往后拉,但不触及视野——只拉轨道距离。墙体碰撞依然有效,瞄准和过场动画保持不变。通过 REFramework 菜单实时调整距离。
Features 特色
- Adjustable camera distance multiplier (1x to 3x, default 3x)
可调节摄像机距离倍率(1x 到 3x,默认 3x) - Full wall collision at the extended distance — handled by the game engine
远距离的全墙碰撞——由游戏引擎处理 - Only affects movement states (walking, running, crouching)
只影响运动状态(走路、跑步、蹲伏) - Aiming, cutscenes, and special actions keep their vanilla camera distance
瞄准、过场动画和特殊动作保持了原版摄像机距离 - Settings persist across sessions
设置会在会话间持续存在 - Real-time adjustment via the REFramework menu
通过 REFramework 菜单进行实时调整
Requirements 要求
Installation 安装
- Install REFramework if you haven't already
如果你还没安装 REFramework,建议你安装 - Extract the `reframework` folder from this mod into your game directory:
把这个模组里的'reframework'文件夹解压到你的游戏目录里:
RESIDENT EVIL requiem BIOHAZARD requiem/
reframework/
autorun/
proper_3rd_person_camera.lua
Usage 用途
- Press **Insert** to open the REFramework menu
点击 **插入** 以打开 REFramework 菜单 - Go to **Script Generated UI** > **Proper 3rd Person Camera**
前往 **脚本生成界面** > **真正的第三人称视角** - Use the **Distance Multiplier** slider to adjust how far back the camera sits
使用 **距离乘数** 滑块来调整摄像机的后退距离 - Toggle **Enabled** to turn the mod on/off
切换 **启用** 以开关模组

After changing the slider, do a quick stance change for it to take effect — aim briefly, crouch, or run. Once set, your value saves automatically and applies every time you launch the game.
切换滑块后,快速换个姿势让它生效——短暂瞄准、蹲下或奔跑。设置好后,你的数值会自动保存,并在每次启动游戏时应用。
Comparison 比较
Before: 之前:

After: 之后:

Uninstall 卸载
Delete reframework/autorun/proper_3rd_person_camera.lua
from your game directory.
从你的游戏目录中删除 reframework/autorun/proper_3rd_person_camera.lua
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