|
|
转自n网:https://www.nexusmods.com/residentevilrequiem/mods/136
Auto Item Reveal 自动物品揭晓
Never miss a loot again! Automatically shows all items on your map.
再也不要错过任何战利品!会自动显示地图上的所有物品。
Auto Item Reveal is a lightweight REFramework script designed for Resident Evil 9. It ensures that all item icons are visible on your map, so you never have to worry about missing loot during your playthrough.
自动物品揭示是一个为《生化危机 9》设计的轻量级 REFramework 脚本。它确保所有物品图标在地图上都可见,这样你在游戏过程中就不用担心丢失战利品。
Key Features 主要特征
Instant Item Reveal: Automatically shows all item icons on the in-game map.
即时物品揭示:自动显示游戏内地图上的所有物品图标。
In-Game Toggle: Easily enable or disable the mod through the REFramework UI menu.
游戏内切换:通过 REFramework 的 UI 菜单轻松启用或禁用模组。
Clean Integration: Found conveniently under the "Map Utilities" section in the Script UI.
干净的集成:在脚本界面的“地图工具”部分下方便找到。
Requirements 要求
REFramework: This mod requires the latest version of REFramework to function.
REFramework:该模组需要最新版本的 REFramework 才能运行。
Fluffy Mod Manager support added (drag-and-drop)!
新增了 Fluffy Mod 管理器支持(拖放)!
How it Works (Progression)
运作方式(进展)- Area-Based Revelation: Items are revealed dynamically as you unlock and access new map sectors.
基于区域的揭示 :随着你解锁和进入新地图区域,物品会动态揭示。 - Progression Required: If an area requires a specific key or story trigger to be opened, the items within that area will be displayed on the map only after you have unlocked/entered that section.
需要进度: 如果某个区域需要特定钥匙或剧情触发器才能开启,该区域内的物品只有在你解锁/进入该区域后才会显示在地图上。 - Balanced Exploration: This ensures the mod doesn't spoil items in areas you haven't technically reached yet through gameplay.
平衡探索 :这确保模组不会剧透你尚未通过游戏技术到达的区域的物品。
FAQ : Q: Why don't items inside normal, unlocked drawers show up on the map? But locked drawers show an exclamation mark (!)?
常见问题:问:为什么正常解锁抽屉里的物品不会显示在地图上?但锁着的抽屉里会显示感叹号(!)?
A: This is due to how the game engine handles map data!For locked drawers, the developers pre-assigned a map icon (like a "!") so you remember to come back later when you find the right key. My mod detects this hidden icon and forces it to appear early.
答: 这是因为游戏引擎处理地图数据的方式!对于锁定抽屉,开发者预先分配了一个地图图标(类似“!”),这样你找到合适的钥匙后可以回来查看。我的模组检测到这个隐藏图标,并强制提前显示。
However, for normal drawers that can just be opened, the game doesn't assign a map icon at all. In fact, the items inside often don't even "spawn" until you actually open the drawer. My mod is designed to reveal existing hidden icons, but it can't reveal things that the developers never put on the map's radar. So for those normal drawers, you'll still have to do some good old-fashioned looting yourself! ;)
然而,对于普通可以直接打开的抽屉,游戏根本不会分配地图图标。事实上,里面的物品往往直到你真正打开抽屉才会“生成”。我的模组设计用来揭示现有的隐藏图标,但它不能揭示开发者从未在地图雷达上显示过的内容。所以对于那些普通抽屉,你仍然得自己去做一些传统的搜刮!;)
|
|