游戏狂人
 
- 贡献度
- 21
- 金元
- 15686
- 积分
- 1653
- 精华
- 0
- 注册时间
- 2010-9-13
|
修改关口胜利后的收益:附件为1.271(应该是)版本修改好的
ResourceManager类,AddRValue,下面标注红色的,分别是碎神玉,尸晶,经验
public void AddRValue(ResourceTag Tag, int Count)
{
if (MainLoopManager.Instance.NowSate.GetParaInt("IfEndAll") == 1)
{
return;
}
if (Tag == ResourceTag.Magic)
{
int nowMagic = this.BattleValue.NowMagic;
this.BattleValue.NowMagic += Count;
if (this.BattleValue.NowMagic > this.BattleValue.MaxMagic)
{
this.BattleValue.NowMagic = this.BattleValue.MaxMagic;
TalkManager.Instance.CallPlayerTalk(-5, -1, false);
}
if (nowMagic != this.BattleValue.NowMagic)
{
this.UIResourcePanle.SetB_MagicValue(this.BattleValue.NowMagic, this.BattleValue.MaxMagic, false);
}
CardManager.Instance.ReflashCost();
return;
}
if (Tag == ResourceTag.Soul)
{
this.ReflashChooseWay();
return;
}
if (Tag == ResourceTag.Stone)
{
this.AddStone(Count * 100);
return;
}
if (Tag == ResourceTag.CryStone)
{
this.AddCrystal(Count * 10);
return;
}
if (Tag != ResourceTag.Yang)
{
this.AddExp(Count * 10);
}
}
|
评分
-
1
查看全部评分
-
|