属性是固定的,童玲有四个人物id
bookData = new BookData(70002, "童玲", "Body_70002", "Head_70002", "灵九宫二代“代掌门”,因习练《长春不老还童功》每过二三十载就要还童重修,每次重修功力都会大进。但重修之时身体虚弱,三身之中——“童身”最弱,“少女身”较强,“成身”之时大功告成。");
Book.m_dic[bookData.m_id] = bookData;
bookData = new BookData(700020, "童玲", "Body_700020", "Head_700020", "灵九宫二代“代掌门”,因习练《长春不老还童功》每过二三十载就要还童重修,每次重修功力都会大进。但重修之时身体虚弱,三身之中——“童身”最弱,“少女身”较强,“成身”之时大功告成。");
Book.m_dic[bookData.m_id] = bookData;
bookData = new BookData(700021, "童玲", "Body_700021", "Head_700021", "灵九宫二代“代掌门”,因习练《长春不老还童功》每过二三十载就要还童重修,每次重修功力都会大进。但重修之时身体虚弱,三身之中——“童身”最弱,“少女身”较强,“成身”之时大功告成。");
Book.m_dic[bookData.m_id] = bookData;
bookData = new BookData(700022, "童玲", "Body_700022", "Head_700022", "灵九宫二代“代掌门”,因习练《长春不老还童功》每过二三十载就要还童重修,每次重修功力都会大进。但重修之时身体虚弱,三身之中——“童身”最弱,“少女身”较强,“成身”之时大功告成。");
Book.m_dic[bookData.m_id] = bookData;
分别对应童玲四种形态,形态变化是人物有个LV属性,根据Lv属性进行切换,也就是成长,四个id分别对应四个属性值
Character.m_dic[characterData.m_id] = characterData;
characterData = new CharacterData(10090, 10090, 70002, "出神入化", 5000, 3000, 130, 120, 120, 16, 4, 90, 4, 1, 0, new int[]
{
503960,
503979,
503980
}, new int[]
{
507980,
508932,
509940
}, "Common", 0);
Character.m_dic[characterData.m_id] = characterData;
characterData = new CharacterData(10091, 10091, 700020, "阴阳共济", 9000, 7200, 204, 144, 144, 20, 5, 113, 4, 1, 0, new int[]
{
503960,
503979,
503980
}, new int[]
{
507980,
508932,
509940
}, "Common", 0);
Character.m_dic[characterData.m_id] = characterData;
characterData = new CharacterData(10092, 10091, 700020, "返璞归真", 11550, 9240, 198, 144, 144, 19, 5, 135, 4, 1, 0, new int[]
{
503960,
503979,
503980
}, new int[]
{
507980,
508932,
509940
}, "Common", 0);
Character.m_dic[characterData.m_id] = characterData;
characterData = new CharacterData(10093, 10092, 700021, "返璞归真", 14875, 11900, 270, 190, 192, 25, 7, 157, 4, 1, 0, new int[]
{
503960,
503979,
503980
}, new int[]
{
507980,
508932,
509940
}, "Common", 0);
Character.m_dic[characterData.m_id] = characterData;
characterData = new CharacterData(10094, 10092, 700022, "返璞归真", 20125, 16100, 345, 220, 222, 29, 8, 178, 4, 1, 0, new int[]
{
503960,
503979,
503980
}, new int[]
{
507980,
508932,
509940
}, "Common", 0);
这里面都是写死的血量啊,法力值啊,暴击啊,移动多少格啊,反正人物面板上面那些都有,甚至连境界的文字都能随便改,mod之前本来我想做的,但是mod框架用不了,纯改代码硬替换的方式我不想搞 |