超级玩家
 
- 贡献度
- 6
- 金元
- 6748
- 积分
- 699
- 精华
- 0
- 注册时间
- 2011-2-19
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终于修复了长时间游玩导致奔溃问题。
QUALITY OF LIFE IMPROVEMENTS
- Reduced the size of on-screen diagnostic text in bottom left-hand corner
- Added a setting to disable audio chimes for Collectibles in the Campaign
GENERAL FIXES
- On PC, XBOX and handhelds, we made numerous improvements to stability and optimization across applicable hardware configurations
- On PC, XBOX and handhelds, we made multiple memory improvements to address crashing and performance degradation during long play sessions
- Addressed multiple account linking and login issues
- Fixed multiple issues with the Social Menu and friends list
- Made further improvements to server anti-cheat protection
- Fixed an issue causing certain colorblind settings to not display as described
- In Campaign and Horde Siege, fixed multiple issues causing certain Weapon Mods to not perform as described
CAMPAIGN
- Fixed multiple issues causing parts of War Journal and Achievement progress not to track
Please be aware that missing collectibles are unable to be automatically re-granted. Players will be able to see which collectibles are missing in order to re-collect them. We apologize for the inconvenience.
Please be aware that missing in-game rewards, such as characters and titles earned through Campaign completion, are also unable to be automatically re-granted. To workaround this, players can start a new campaign from a completed mission and re-play the mission to re-earn the missing rewards. We apologize for the inconvenience.
- Fixed an issue causing progress to not be tracked in Co-Op sessions
- Fixed a splitscreen issue preventing a second player from being added while navigating the main menu
- Fixed an issue causing POI Prompts to remain on-screen
- In Act One, Chapter One, fixed an issue causing unkillable enemies to spawn
- In Act Two, Chapter One, fixed a splitscreen issue causing players to be unable to progress after disconnecting
- In Act Two, Chapter One, fixed an issue causing combat encounters to not initialize
- In Act Three, Chapter Two, fixed an issue preventing the Boss from returning to the encounter area
- In Act Three, Chapter Four, fixed an issue causing weapons to not appear properly in the cinematic
- In Act Three, Chapter Four, fixed an issue causing NPCs to not attack nearby enemies
- In Act Four, Chapter One, fixed a splitscreen issue causing Player 2 to lose their screen after the cinematic
- In Act Four, Chapter One, fixed an issue causing a Wretch to spawn out of bounds and prevent progression
- In Act Five, Chapter Two, fixed an issue causing players to get stuck in the elevator
- In Act Five, Chapter Four, fixed an issue causing the bridge switch to become un-interactable
- Fixed an issue causing canceled Ready-Up votes to display a “Players Out of Range” error
- Fixed an issue causing executions to interrupt revives
- Fixed a splitscreen issue causing players to lose control input after interacting with a Supply Cache
- Fixed an issue causing the player’s reticle to be incorrectly colored when aiming at a Bilefrog’s mouth
- Fixed an issue causing Manned Turret Fortification animations to not appear when joining a session in progress
HORDE SIEGE
- Fixed an issue causing the Medic’s Tactical Gear (Stim Vaporizer) to not revive friendly players when Friendly Fire modifier is active
- Fixed an issue causing enemies emerging from E-Holes to briefly be invisible
- Fixed an issue preventing players from changing spectator camera after dying
- Fixed an issue causing the Corpser to become unkillable during an Invasion Event
- Fixed an issue that allowed two squads to have the same R.I.G. objective concurrently
- Fixed multiple issues with the Scoria Invasion Event
- Fixed multiple issues with the match intro sequence
- Fixed an issue allowing players to mount Mortar Sentries to Manned Turret Fortifications
- Fixed an issue causing players to spawn in with missing ammo
- Fixed an issue causing Boomers to get stuck in the Armadillo Factory on the Prospect Bay map
- Fixed an issue causing missing sound effects (SFX) when re-activating the Supply Cache during a Secure objective
- Fixed an issue causing Horde Siege missions not to end if squad members leave the match during extraction
- Fixed an issue causing E-Holes to interfere with Secondary Objective locations
- Fixed an issue preventing players from interacting with a damaged R.I.G. during the defense phase of Repair objectives
- Fixed an issue causing enemies to occasionally group at the bottom of ladders
VERSUS
- In Demolition, fixed an issue causing the bomb to become un-interactable if dropped while planting
- In Demolition, fixed an issue causing the bomb to get stuck on Park
- Fixed an issue causing the Lancer Mk1 to not kill enemies with melee attacks
- In Demolition and Crucible, fixed an issue causing nearby weapons to be prioritized over the objective when players attempt to interact with them
- On Skyward, fixed an issue causing the Torque Bow to not display an Active Reload bar
- Fixed an issue causing players to get stuck in the profile menu mid-match
- On XBOX Series S, fixed an issue causing multiple weapons to not display an Active Reload bar during TDM matches on Precinct
- On Precinct, in Conquest, fixed an issue where players could control zones from outside the zone
- Fixed an issue where players can go through the map when dying
- Fixed an issue where players could be killed by a melee attack from an enemy after killing that enemy with a Gnasher
- Fixed an issue where players weren’t getting hit markers after headshotting with a Breechshot
- Fixed an issue where “Close Shave” and “Better Man” Ribbons were not always rewarded following the conditions being met
- Fixed an issue where players could get concussed from a friendly concussion grenade
- Fixed an issue where players could revive other players beyond the permitted distance
- Fixed an issue where players would get stuck in place if the player they were executing disconnected mid-animation
- Fixed an issue where spawn protection didn’t go away when hip firing
- In Warpath, fixed an issue where overtime would start when the zone was neutral and team was leading
- Fixed an issue where players could not fire while the scoreboard was open
- Fixed an issue where players sometimes faced the wrong way when spawning in
- Fixed an issue where Omen would flicker when being revived from DBNO using a Stim Grenade
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