云游仙境
  
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1500.0 4.1 85 0.0 0.1 -0.29 0.15 5 0.23 0.9 340.0 0.34 0.65 0.60 35.0 1.35 1.11 13.5 0.15 0.48 1.9 1.3 1.3 0.08 -0.14 0.02 0.5 0.0 0.0 0.0 0.0 0.0 15000 404400 0 0
短距离加速很快,去除了车辆伤害数值,也就是车子不会被破坏,只会有油漆被碰掉的情况,这可以用作弊器恢复。(主要是用于录像,作弊器的汽车无敌,在编辑器模拟中,伤害还是按正常算。)。
经过几次微调了,咱算是用它录视频用习惯了。
如果觉得还不行,可以自己去调,最好把调完的发上来借鉴下~~[em61]
PS:使用方法,X:GTA4Grand Theft Auto IVcommondata下的handling.dat文件用记事本打开。
即出现
; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive
;
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier [14 characters max]
; (B) fMass
; (C) fDragMult
; (D) nPercentSubmerged [10 to 120]
; (E) CentreOfMass.x [-10.0 > x > 10.0]
; (F) CentreOfMass.y [-10.0 > x > 10.0]
; (G) CentreOfMass.z [-10.0 > x > 10.0]
;
; TRANSMISSION
; (Tt) m_nDriveBias 1.0 = front wheel drive, 0.0 = rear wheel drive
; (Tg) m_nDriveGears
; (Tf) m_fDriveForce
; (Ti) m_fDriveInertia
; (Tv) m_fV
; (Tb) m_fBrakeForce
; (Tbb) m_fBrakeBias
; (Ts) m_fSteeringLock
;
; WHEEL TRACTION
; (Wc+) m_fTractionCurveMax (formerly fTractionMult)
; (Wc-) m_fTractionCurveMin (formerly fTractionLoss)
; (Wc-) m_fTractionCurveLateral (shape of lateral traction curve (peak traction position in degrees)
; (Wc|) m_fTractionCurveLongitudinal (shape of longituduinal traction curve (peak traction position in degrees)
; (Ws+) m_fTractionSpringDeltaMax (max dist for traction spring)
; (Wh) m_fTractionBias
;
; SUSPENSION
; (Sf) m_fSuspensionForce (1 / (Force * NumWheels) = Lower limit for zero force at full extension
; (Scd) m_fSuspensionCompDamp
; (Srd) m_fSuspensionReboundDamp
; (Su) m_fSuspensionUpperLimit
; (Sl) m_fSuspensionLowerLimit
; (Sr) m_fSuspensionRaise
; (Sb) m_fSuspensionBias
;
; DAMAGE
; (Dc) m_fCollisionDamageMult
; (Dw) m_fWeaponDamageMult
; (Dd) m_fDeformationDamageMult
; (De) m_fEngineDamageMult
;
; MISC
; (Ms) m_fSeatOffsetDist
; (Mv) m_nMonetaryValue
; (Mmf) mFlags (model flags - see below)
; (Mhf) hFlags (handling flags - see below)
; (Ma) m_nAnimGroup (anim group type - see below below)
;
; MODEL FLAGS - written HEX for easier reading of flags
; 1st digit 1: IS_VAN 2: IS_BUS 4: IS_LOW 8: IS_BIG
; 2nd digit 1: ABS_STD 2: ABS_OPTION 4: ABS_ALT_STD 8: ABS_ALT_OPTION
; 3rd digit 1: NO_DOORS 2: TANDEM_SEATS 4: SIT_IN_BOAT 8: N/A
; 4th digit 1: NO_EXHAUST 2: DOUBLE_EXHAUST 4: NO1FPS_LOOK_BEHIND 8: CAN_ENTER_IF_NO_DOOR
; 5th digit 1: AXLE_F_NOTILT 2: AXLE_F_SOLID 4: AXLE_F_MCPHERSON 8: AXLE_F_REVERSE
; 6th digit 1: AXLE_R_NOTILT 2: AXLE_R_SOLID 4: AXLE_R_MCPHERSON 8: AXLE_R_REVERSE
; 7th digit 1: IS_BIKE 2: IS_HELI 4: IS_PLANE 8: IS_BOAT
; 8th digit 1: BOUNCE_PANELS 2: DOUBLE_RWHEELS 4: FORCE_GROUND_CLEARANCE 8: IS_HATCHBACK
;
; HANDLING FLAGS - written HEX for easier reading of flags
; 1st digit 1: SMOOTH_COMPRESN 2: N/A 4: NPC_ANTI_ROLL 8: NPC_NEUTRAL_HANDL
; 2nd digit 1: NO_HANDBRAKE 2: STEER_REARWHEELS 4: HB_REARWHEEL_STEER 8: ALT_STEER_OPT
; 3rd digit 1: WHEEL_F_NARROW2 2: WHEEL_F_NARROW 4: WHEEL_F_WIDE 8: WHEEL_F_WIDE2
; 4th digit 1: WHEEL_R_NARROW2 2: WHEEL_R_NARROW 4: WHEEL_R_WIDE 8: WHEEL_R_WIDE2
; 5th digit 1: HYDRAULIC_GEOM 2: HYDRAULIC_INST 4: HYDRAULIC_NONE 8: NOS_INST
; 6th digit 1: OFFROAD_ABILITY 2: OFFROAD_ABILITY2 4: HALOGEN_LIGHTS 8: PROC_REARWHEEL_1ST
; 7th digit 1: USE_MAXSP_LIMIT 2: LOW_RIDER 4: STREET_RACER
; 8th digit 1: SWINGING_CHASSIS 2: OLD_PHYSICS
;
; > THE DATA <
; name mass drag boy centreofmass transmission brakes steer wheel-traction suspension damage seat val mflags hflags anim
; A B C D E F G Tt Tg Tf Ti Tv Tb Tbb Thb Ts Wc+ Wc- Wc- Ws+ Wbias Sf Scd Srd Su Sl Sr Sb Dc Dw Dd De Ms Mv Mmf Mhf Ma
;
ADMIRAL 2000.0 9.9 85 0.0 0.1 -0.70 0.0 5 0.17 1.0 600.0 0.27 0.65 0.7 35.0 1.25 0.95 13.5 0.14 0.47 2.0 1.3 1.3 0.08 -0.14 0.0 0.5 0 0 0 0 0.0 25000 404400 0 0
AIRTUG 1400.0 20.0 85 0.0 0.0 -0.2 0.0 5 0.10 1.0 140.0 0.4 0.50 0.7 35.0 1.15 0.95 11.0 0.10 0.5 4.0 1.5 1.5 0.10 -0.10 0.0 0.5 1.0 1.0 0.8 1.5 0.0 15000 440000 0 0
AMBULANCE 2500.0 6.0 80 0.0 0.0 -0.15 0.5 5 0.18 1.0 140.0 0.3 0.65 0.7 35.0 1.15 0.90 13.0 0.15 0.5 1.0 0.9 1.0 0.20 -0.25 0.0 0.5 1.0 1.0 0.8 1.5 0.0 40000 8 300000 2
BANSHEE 1500.0 8.0 85 0.0 0.1 -0.18 0.0 5 0.25 1.0 160.0 0.45 0.65 1.0 35.0 1.50 1.20 12.0 0.14 0.47 2.0 1.4 1.6 0.10 -0.13 0.01 0.5 1.0 1.0 0.8 1.5 0.0 80000 440810 0 1
BENSON 7500.0 5.0 80 0.0 0.0 -0.1 0.0 5 0.12 1.0 115.0 0.2 0.60 0.2 40.0 0.85 0.70 14.0 0.15 0.48 1.0 1.3 1.0 0.10 -0.25 0.0 0.5 1.0 1.0 0.8 1.5 0.3 40000 40048 0 2
BIFF 9000.0 4.0 80 0.0 0.0 -0.2 0.0 5 0.11 0.3 110.0 0.2 0.60 0.2 40.0 0.85 0.75 13.0 0.15 0.48 1.0 0.8 1.0 0.20 -0.25 0.0 0.64 1.0 1.0 0.8 1.5 0.0 40000 224008 1 2
BLISTA 1500.0 4.1 85 0.0 0.1 -0.29 0.15 5 0.23 0.9 340.0 0.34 0.65 0.60 35.0 1.35 1.11 13.5 0.15 0.48 1.9 1.3 1.3 0.08 -0.14 0.02 0.5 0.0 0.0 0.0 0.0 0.0 15000 404400 0 0
BOBCAT 2500.0 9.0 85 0.0 0.0 -0.17 0.0 5 0.18 1.0 125.0 0.19 0.65 0.4 35.0 1.10 0.85 16.0 0.15 0.48 1.5 0.7 0.7 0.15 -0.20 0.0 0.45 1.0 1.0 0.8 1.5 0.0 25000 440080 0 0
BOXVILLE 3000.0 7.3 80 0.0 0.0 -0.1 0.0 5 0.14 1.0 110.0 0.2 0.67 0.3 30.0 0.95 0.80 13.0 0.15 0.46 2.0 1.0 1.0 0.10 -0.20 0.0 0.5 1.0 1.0 0.8 1.5 0.0 18000 224088 0 2
BUCCANEER 1700.0 6.0 85 0.0 0.2 -0.24 0.0 5 0.17 1.0 140.0 0.2 0.65 0.5 35.0 1.15 0.90 14.0 0.15 0.46 1.3 0.8 0.8 0.10 -0.21 0.04 0.5 1.0 1.0 0.8 1.5 0.0 18000 40440000 0 0
BURRITO 2500.0 6.0 80 0.0 0.0 -0.23 0.0 5 0.16 1.0 130.0 0.2 0.64 0.4 30.0 1.15 0.90 13.0 0.15 0.49 1.2 1.0 0.7 0.10 -0.21 0.0 0.5 1.0 1.0 0.8 1.5 0.0 22000 4088 0 2
BURRITO2 2500.0 6.0 80 0.0 0.0 -0.30 0.0 5 0.16 1.0 130.0 0.2 0.64 0.4 30.0 1.15 0.90 13.0 0.15 0.49 1.2 1.0 0.7 0.10 -0.21 0.0 0.5 1.0 1.0 0.8 1.5 0.0 22000 4088 0 2
…………………………
…………………………
…………………………
开头为汽车的名字,将后面的数值修改成咱的就OK了
比如:
原本:BURRITO2 2500.0 6.0 80 0.0 0.0 -0.30 0.0 5 0.16 1.0 130.0 0.2 0.64 0.4 30.0 1.15 0.90 13.0 0.15 0.49 1.2 1.0 0.7 0.10 -0.21 0.0 0.5 1.0 1.0 0.8 1.5 0.0 22000 4088 0 2
修改:BURRITO2 1500.0 4.1 85 0.0 0.1 -0.29 0.15 5 0.23 0.9 340.0 0.34 0.65 0.60 35.0 1.35 1.11 13.5 0.15 0.48 1.9 1.3 1.3 0.08 -0.14 0.02 0.5 0.0 0.0 0.0 0.0 0.0 15000 404400 0 0
大家不要注意数值之间的空格,游戏会自动判断~~
然后进入游戏找到你修改过数据的车子,就可以了 |
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