游戏精英
 
- 贡献度
- 465
- 金元
- 25089
- 积分
- 4389
- 精华
- 2
- 注册时间
- 2008-4-5
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http://3dmgame.chnren.com/bbs/showtopic-683769.html
上面是修改的基础,照做即可
http://3dmgame.chnren.com/bbs/showtopic-687049.html
还有修改神眷点数,也是照做
打开DemigodbindataluacommonItemsAchievement_Items.lua文件
将开头50行左右的
Affects = {
MoveSlowCap = {Mult = -0.25},
MoveMult = {Mult = 0.05},
},
修改成
Affects = {
MoveSlowCap = {Mult = -0.00},
MoveMult = {Mult = 10.00},
OmniRadius = {Add = 50},
VisionRadius = {Add = 25},
Experience = {Add = 10000},
DeathPenaltyMult = {Add = -1.00},
Cooldown = {Add = -1.00},
DebuffImmune = { Bool = true },
},
然后打开Demigodbindataluagame.lua
找到
#Base Hero EXP Table
DefaultHeroExp = {
然后将这段及其后面内容修改成
#Base Hero EXP Table
DefaultHeroExp = {
{Amount = 0 },#1
{Amount = 200 },#2
{Amount = 500 },#3
{Amount = 900 },#4
{Amount = 1400 },#5
{Amount = 2150 },#6
{Amount = 3025 },#7
{Amount = 4025 },#8
{Amount = 5150 },#9
{Amount = 6400 },#10
{Amount = 7775 },#11
{Amount = 9275 },#12
{Amount = 10900 },#13
{Amount = 12650 },#14
{Amount = 14525 },#15
{Amount = 16525 },#16
{Amount = 18650 },#17
{Amount = 20900 },#18
{Amount = 23275 },#19
{Amount = 25775 },#20
{Amount = 1000001 },#21
{Amount = 1000002 },#22
{Amount = 1000003 },#23
{Amount = 1000004 },#24
{Amount = 1000005 },#25
{Amount = 1000006 },#26
{Amount = 1000007 },#27
{Amount = 1000008 },#28
{Amount = 1000009 },#29
{Amount = 1000010 },#30
{Amount = 1000011 },#31
{Amount = 1000012 },#32
{Amount = 1000013 },#33
{Amount = 1000014 },#34
{Amount = 1000015 },#35
{Amount = 1000016 },#36
{Amount = 1000017 },#37
{Amount = 1000018 },#38
{Amount = 1000019 },#39
{Amount = 10000000000 },#40
},
再搜索找到
# Difficuly handicaps for the three different AI difficulty levels
DifficultyHandicaps = {
将这段及其后面内容修改成
# Difficuly handicaps for the three different AI difficulty levels
DifficultyHandicaps = {
# Easy
{
GoldMultiplier = 0.75,
ExpMultiplier = 0.75,
StartingGold = 0.5,
MinPoints = 0, # MinPoints and MaxPoints is the range of points the AI is allowed to spend on an achievement item
MaxPoints = 0,
},
# Normal
{
GoldMultiplier = 1.0,
ExpMultiplier = 1.0,
StartingGold = 1.0,
MinPoints = 0,
MaxPoints = 0,
},
# Hard
{
GoldMultiplier = 1.5,
ExpMultiplier = 1.5,
StartingGold = 2.0,
MinPoints = 0,
MaxPoints = 0,
},
# Nightmare
{
GoldMultiplier = 2.0,
ExpMultiplier = 2.0,
StartingGold = 4.0,
MinPoints = 0,
MaxPoints = 0,
},
}, |
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