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[原创] MMM MOD所有的可选插件翻译

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发表于 2009-6-30 16:04 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
正在从T网上下MMM的更新, 看着时间还有好久, 就在找插件功能的说明, 于是找到了这篇: http://3dmgame.chnren.com/bbs/showtopic-398684.html


这个...在这帖里面把3.6包含的都翻译得差不多了, 不过分散混乱...我找得眼睛都花了...[em34]  还是去翻说明文件看吧...
独乐乐不如众乐乐嘛, 所以就翻译出来给大家一起看了...以后也会继续跟进更新的, 不过只限于插件说明哦[em15]


同时为了方便对照党和找茬党, 把原文也附上了.[em42]  欢迎复制粘贴修正等等等等~ 本人不保留任何版权~英文版权归MMM制作组所有, 请在此帖底部寻找. MMM制作组保留对此文英文部分的全部合法权力. 如果您是MMM制作组的成员, 并且对我的翻译有异议或是对引用原文有异议, 请与我联系. (美国大学念怕了...动不动就是注明注明的...我之前期末考试的小论文本体总共31页, 其中11页是注释...)[em04]


===== PLUGINS – DESCRIPTION and FUNCTIONS =====
=====MMM插件作用之说明===== (模仿官方格式~ )[em63]
Additional Enemy Variant's: Add new types of Barbarians, Berserkers, BloodMoon Warriors, etc into the Game.

Additional Enemy Variant's: 给游戏中加入野蛮人, 狂战士, 血月战士...等等生物.
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City Defences: All cities except the IC now have legion archers patrolling the battlements of each city. Based on the Wall Archers concept by gumballthechewy, this has been built from the ground up with MMM using less guards so as not to impact performance, added external cell as well internal cell guards, added pathing points for patrols along the battlements, and gave them special torches and equipment to enhance their effect.

City Defences: 给除了帝都以外的所有城市添加了在城墙上巡逻的弓箭守卫. 这个点子来源于gumballthechewy的城墙弓箭手, 我们将其在MMM中实现, 相比之下, 我们减少了守卫的数量, 从而降低了配置需求. 增加了守卫房间的数量, 当然也包括房间里的守卫. 我们给弓箭手们添加了于城墙上的巡逻路径, 并且给他们配备了独特的火炬和装备, 让他们成为不可低估的战斗力.
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Damage & Durability: Increases weapon damage by 50%, weapon skill based damage by 50% and armor and weapon durability by 100% to help fights go faster and armor last longer with the default increase in spawns. (Do not use with OOO as it already contains this tweak.)

Damage & Durability: 所有武器的伤害增加50%, 基于格斗技能的伤害增加50%, 武器与盔甲的耐久度翻倍. 这样在MMM的大量敌人面前, 战斗将更加轻松, 因为你的武器和盔甲更加"持久"[em63] 了~(什么时候XXOO也能选用这样的插件就好了啊...) [注意, 不要同OOO一起使用, 因为OOO已经包含了这一功能.]
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Diverse Creature Skins: Adds diverse and different texture variants for many creatures in the game -- see a pack of wolves where each looks different, or a swarm of goblins with differences in texture and tone between them. This plugin adds a huge depth and variety to the game. Highly recommended! (Do not use with OOO as it already contains this tweak.)

Diverse Creature Skins: 给游戏中的许多生物增加了独特的皮肤材质, 试想你不用再看到一群长得一模一样的狼了, 或是一帮星球大战里逃出来的哥布林(克隆人军团)[em01] . 这个插件无疑极大地增加了游戏的深度和多样性, 我们极度推荐你选用它. (同样不要和OOO一起使用, 它已经包含了.)
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Diverse Imperial Armors: The much-improved Imperial City Guard armors by yakueb. (Do not use with OOO as it already contains this tweak.)

Diverse Imperial Armors: 极大程度地改良了帝都守卫的盔甲质量, 他们看起来不再像一支民兵部队. (OOO已经包含)
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Dungeons of MMM:  Contains the Bat Cave showing off a swarm of bats.  Once you get passed them there is special surprise, a multi-level dungeon designed by Team MMM

Dungeons of MMM: 在一个蝙蝠洞里, 有一大~群蝙蝠, 茫茫多的蝙蝠~ 一旦你解决掉了它们, 会发现我们MMM制作组带给你的特殊礼物, 那就是~~~一个多层地牢~~~[em10]
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Extra Wounding:  It extends MMM combat/wounding/fatigue system to NPCs / creature's that are not modified by MMM (Vanilla NPCs and Creatures, etc including those added by other mods).

Extra Wounding: 加强在MMM中NPC及野外生物们的伤残效果, 受伤后他们/它们的战斗力将更为低下. (包括在其他插件中增加的生物)
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Farm Animals:  Adds farm animals via custom spawn points to most town stables, Whitmond Farm, Brina Cross Inn, Brindle Home, Gottshaw Inn, Gwenden Farm, Harlun Watch, Lord Drad’s Estate, Pell’s Gate, Roxey Inn, ShardRock, Shetcombe Farm, Skingrad High Pasture, Weye and Weynon Priory.  Also adds a chance to find them out in the wilderness beyond their normal locations.  UL Compatible.

Farm Animals: 在城镇的一些位置添加各种各样的农场生物, 例如城镇的马厩, whitmond农场, Brina Cross酒馆...(其它的都是位置, 不翻译了...不会有人要一个一个的去找哪里有小绵羊看吧...). 当然你也有可能在野外看到它们~(两个骷髅追着一只绵羊么...[em18] ) 兼容UL.
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Foxes: Adds a Small hut just outside Bruma with a merchant and a small population of rabbits and foxes outside the hut.

Foxes: 在Bruma外添加了一件小茅屋,  里面住着一位老爷爷(商人, 我估计很可能是老爷爷...), 老爷爷养着一群可爱的小白兔, 然后, 周围有一些等待老爷爷不注意, 随时准备蹂躏小白兔的狐狸. (老爷爷:"南村群狐欺我老无力, 忍能对面为盗贼.")[em22]
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Francesco's leveled quests -- Francesco's leveled quests plugin updated for MMM. Requires Francesco’s. NOTE: See the 'Fran's Leveled Quest Update' section below for how to use this.

Francesco's leveled quests: 这个是一个针对另外一个MOD添加任务的修正插件, 需要"'Fran's Leveled Quest". 具体如下.
Fran's Leveled Quests Update
If you use 'Frans leveled quests.esp', please read the following.

Ensure you load the 'Mart Monster Mod - Frans leveled quests.esp' plugin after both Frans and MMM files.
You MUST ensure you have 'Francescos optional leveled quests.esp' installed from Frans, either standalone or merged into the 'Francescos optional files.esp' from the install, or loading the 'Mart Monster Mod - Frans leveled quests.esp' will not work.
Fran's Leveled Quests Update: 如果你有使用 'Frans leveled quests.esp'这个插件, 请确保这个插件在Frans和MMM的所有其他文件之后加载. 否则, 单独加载这个插件是没有任何作用的.
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Friendlier Factions for MMM+Fran: Like it says on the box. Inter-faction fights are less likely to occur for all creatures, except Bandits and Marauders who are mortal enemies. Use this for standalone MMM or MMM and Francesco.

Friendlier Factions for MMM+Fran: 正如它的名字所说, 这个插件使得MMM中不同派系的生物不那么容易发生冲突, 除了一个例外, 强盗和劫掠者们属于所有人型生物派系的敌人, 他们会遭到追杀. 这个插件使得MMM的世界不再那么~混乱, 也使你的CPU不那么混乱...简单地说, 这是一个和谐的插件.[em26]
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Friendlier Factions for OOO+FCOM: Like it says on the box. Inter-faction fights are less likely to occur for all creatures, except Bandits and Marauders who are mortal enemies. Use this for MMM and OOO, or MMM and FCOM.

Friendlier Factions for OOO+FCOM: 与上面一个插件相同, 这个是用于OOO, 或是FCOM.

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Gems & Gem Dust – An excellent plugin first built by Martigen, then expanded upon by Bendiwolf, Dewshine and ShadowBorn, combines Gem Dust, Tamriel's Glittering Geology, and Bone Grind into MMM's crafting system. The Gem Dust scripts have been scaled and applied against the gems in Tamriel's Glittering Geology, which you will also now find appearing on some creatures and in gem-based loot level lists. Includes new gem dusts for the new gems, updated by Bendiwolf.  Gems included, but not limited to; Rose Garnets, Watermelon Tourmalines, Paraiba Tourmalines, Opals and Black Pearls.  

Gems & Gem Dust: 这个不得了...简直就是一片文章嘛...还附带好多张表格...简单地说就是一个大幅改进的灵魂石系统, 有兴趣的话回帖要求翻译或者自己进游戏体验或者找高人帮忙解释或者自己看官方文本...[em31]
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Hunting & Crafting: Enables a huge crafting system within MMM to create ammo and armor from the natural resources in the MMM world, in all there are 72 armors and 8 types of ammo. There are in-game books providing some information on the Hunting & Crafting System.

Hunting & Crafting: 启动一个MMM独创的复杂的制造系统, 可以从自然材料中制造制造诸如弓矢啦, 护甲啦之类的东西, 有72种护甲和8中箭矢哦~~~在游戏中有详细说明这个系统的书籍. 当然, 这说明文本里也有, 又是好几张表格... (其实这类东西还是自己摸索的好玩, 比如说我到现在也不知道炼金到底是什么配方能炼出什么东西...)
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Less Bone Loot:  Another request in the official thread; reduced generic bone loot on creatures for those who don't use bones for crafting.

Less Bone Loot: 又是一个被许多喷子喷出来的插件...大量减少你在生物的尸体上发现的骨头. 注: 骨头同样是上面提到的制造系统中的一种材料.
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Less Rats: Reduces rat spawns

Less Rats: 灭三害插件之一, 减少老鼠的数量. (其他两个没有)
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Less Reavers:  Reduces the Reaver spawn amounts.

Less Reavers: 减少Reaver的数量. (高级强盗, 一对一稳胜没用守卫强化插件帝都守卫)[em55]
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Looting NPCs & Creatures: NPCs, Goblins and Ogres will loot the bodies of their fallen prey. The exception is Guards, since you don't want them taking your loot (unless you don't mind killing them for it). Looting is about more than just NPCs taking each other's gear -- it breathes much more life into the world.

Looting NPCs & Creatures: NPC们, 包括兽人和哥布林, 简单地说就是有点智力的生物, 会搜刮死去的敌人或是同伴. 唯一的例外是城镇守卫们, 因为你不想他们把你的其他MOD带来的放在城镇各个角落的色色的, 变态的, 各种各样形容词的衣服(内衣式铠甲? 还是铠甲式内衣?)拿走.[em63]
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Mart’s Monster Mod for Fran:  A tailored version to be used in conjunction with Francesco’s.  Players using Martigen’s Monster Mod with Francesco’s need to use this instead of Mart’s Monster Mod.esp

Mart’s Monster Mod for Fran: 如果要与Francesco's MOD一起使用的话请使用这个插件, 而不要使用MMM的主插件.
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Mart’s Monster Mod for OOO:  A tailored version to be used in conjunction with Oscuro’s Oblivion Overhaul.  Players using Martigen’s Monster Mod with Oscuro’s Oblivion Overhaul need to use this instead of Mart’s Monster Mod.esp

Mart’s Monster Mod for OOO – Less Reavers In Gates:  A tailored version for OOO users who like seeing fewer Reavers inside Oblivion Gates.
这两个合在一起说明, 与上面类似, 与OOO同时使用时用的插件, 第二个减少了湮没之门内生物的数量. (不就是老滚版的恶魔之门么...)[em47]
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More Wilderness Life: Another community plugin developed by Dae, More Wilderness Life adds hundreds of new spawn points across Tamriel to help fill the bare, empty areas Bethesda left in the game. This isn't about simply meeting more creatures -- the advanced behavioural AI and inter-faction relationships introduced by MMM results in a thriving, living world around you as you travel (and where you're not always the center of attention), completely changing your experience of Tamriel. Highly recommended!

More Wilderness Life: 又一个由Dae制作的大受好评的插件~~~撒花~~~ 增加了野外生物的生成数量, 同时在世界地图上增加了上百和野外生物刷新点. 让你Tamriel变成一个除了你那些XXOO的后宫队伍以外真正生机勃勃的世界~ 注意哦, 这不仅仅是单纯增加了生物的数量, MMM使用的强化AI和派系系统, 你走在路上, 放眼望去, 将是一片蓬勃的景象. 玩家将不再是所有事件的中心, 生物们将有自己的打算, 自己的行为, 也会为了利益而与其他生物发生冲突. 强力推荐~~~[em05]
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More Wilderness Life No Gates: Removes all the spawn points that were added to Oblivion gates, for people who were having problems with a more reduced version of More Wilderness Life.

More Wilderness Life No Gates: 在上面一个插件的基础上去掉了所有于湮没之门内增加的生物刷新点, 适用于使用上面一个插件有问题的人.
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No <Insert creature name>:  Removes the monster in the file name from MMM's lists, for those who don't like fighting them.

No <Insert creature name>: 在 'Insert creature name' 这里填写你不想在游戏中看到的怪物的名字并启用这个插件, 这个怪物就在游戏中消失了~~~(超级大杀器…)[em06]
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No Blood: Prevents corpses from being extra-bloody.

No Blood: 使尸体君不再那么血腥. (谁要啊…)[em46]
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No Bone Loot: Removes all bone loot, for people who don't use the crafting plugin.

No Bone Loot: 彻底移除尸体君所携带的骨头, 注意, 这样你将无法使用骨头来进行制造.
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No Carrion Rats: Removes Carrion Rats from spawning at corpses after a few hours. Alternatively, you can load this plugin and alter the percentage chance. Just look for the global variable 'AMMRatPercent'.

No Carrion Rats: 移除生物死亡数小时后身上产生的食腐鼠.  二选一地, 你只能同时加载这个插件与百分比插件(没有这个啊?)中的一个. 具体请自行参考”生物出现机率表”.
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No Lanterns: Removes lanterns from the game.

No Lanterns: 去除生物Lanterns. (灯笼怪? 没听说过…)
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No Undead Rise: Prevents undead from rising after they are killed.

No Undead Rise: “死去”的不死生物将不会复活. (其实我一直都有一个疑问…要怎么才能”杀死”一个骷髅呢…)[em56]
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Resized Races: Diversity in race sizes is expanded, as well as females generally being shorter, and bulkier Nords and Orcs.

Resized Races: 使得不同种族间的差异更加明显, 具体地说, 女性的身材更加矮小了, 兽人和诺德族更加巨大了…
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Safer Roads:  Reduces spawn encounters along the major roads for safer traveling.

Safer Roads:  在主干道附近的生物刷新点将减少, 旅行更为轻松安全…相对来说…
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Spawn Rate Reduced:  Reduced spawn rates for lower-end machines, stealthy characters, or those who prefer less action but want the other features MMM offers.

Spawn Rate Reduced: 电脑配置较低, 但是想体验MMM的玩家注意了, 请使用这个插件, 它总体性减少了生物的生成数量. 当然, 喜欢鬼鬼祟祟不被打扰的玩家也可以使用. 低配置强力推荐~[em17]
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Spawn Rate Reduced Reduced:  Same as above, but further reduced. Reduces MMM spawns to be more like vanilla, 1-2 encounter's per spawn point.

Spawn Rate Reduced Reduced: 在上面一个插件的基础上继续减少了生物的生成. 每个生成点只有1-2只生物了. (跟原版差不多了)[em16]
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Spawn Rate Increased: The opposite of Reduced Spawn Rates, this plugin adds a crazy amount of spawns for hardcore trigger happy players.

Spawn Rate Increased: 真.老滚无双 (在本来就很多的生物数量基础上, 疯狂地增加了生物的生成数量)
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Vindasel:  Removes all MMM spawn points from this location, to return this quest location back to the original game intention.

Vindasel: 移除所有的MMM生物生成点, 使生态系统回归原版状态. (我就不明白了…那还装它干什么…)[em19]  (想了两秒钟, 哦哦, 还可以体验派系系统和制作系统嘛~)
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Zombie for Body Meshes:  Use this if you have problem with Zombie not showing up correctly with body mods installed.

Zombie for Body Meshes: 如果你们那些色色的, 变态的, 各种各样的身体MOD占据了MMM中可爱僵尸们的身体, 请使用这个插件, 还僵尸们一个美好的身材~ (众僵尸: “哦~~~哦~~~哦哦~~~哦~~~”(为我们的身材护航~~~))[em30]
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以上是全部的插件. MMM制作组推荐使用这几个插件:
- Damage & Durability
- Diverse Creature Skins
- Gems & Gem Dust
- Looting NPCs & Creatures
- More Wilderness Life

如果你的配置不够好, MMM制作组推荐使用这几个插件:
- Friendlier Factions
- Reduced Spawn Rates



终于结束了啊…比想象中花了长得多的时间…我去玩游戏了…
如果…如果可以回复一下的话我会很开心的~~~



以下是MMM制作组
===== TEAM MEMBERS – PAST & PRESENT =====
Martigen
Corepc
Dev_akm
Agrochris
Bendiwolf
Dae
Dewshine
Jaga Telesin
Shadowborn
Vini
lilith
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