3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 2622|回复: 3
打印 上一主题 下一主题

[求助] 无法运行联机 请高手看看

[复制链接]

0

主题

122

帖子

167

积分

中级玩家

Rank: 3Rank: 3

贡献度
28
金元
1154
积分
167
精华
0
注册时间
2008-10-6
跳转到指定楼层
主题
发表于 2009-8-20 21:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
3 n" O% O+ _+ O  p. V# m...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'$ I( {; y) w5 r! w
...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'% f5 H4 L) }6 J3 ~# [! Y
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'
5 J$ p! Y( _% A7 O3 p: @...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
* C* z! D3 m  H$ S; d6 E1 z...loading 'surfacetypes/texturesheets/island/docks.stmap'3 W  s/ A3 V& K% Z% e
...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
4 T; n3 E9 G  e% w9 {7 o...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'
; X& N1 S) b8 @% f( H* r. C2 ]+ K...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'
1 F: W; E! N) z) k- K, z...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'  Y5 h% G0 U9 `8 n9 g1 v3 V5 M
...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'
/ q# Q1 ?% q1 h' G3 E...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'" F1 R9 Y$ R1 q1 t* K
...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'
: X, g- A, d7 _...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
, v/ U( v- z% m  d& T...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'
) `8 C2 `* [( [* s! l; ~: V...loading 'renderprogs/atmosphere.rprog'1 L8 I( d( c- o9 }
...loading 'renderprogs/coverage.rprog'
! b) v$ }4 V# t& u1 {6 i; `: s...loading 'renderprogs/depth.rprog'
" z" M1 L1 ?" p  I...loading 'renderprogs/foglights.rprog') h* E5 a  L# E+ I0 i1 K
...loading 'renderprogs/guiblur.rprog'2 B: ], {! e: V) R/ i
...loading 'renderprogs/heathaze.rprog'
  e, R/ Q; n1 |3 J/ O$ f...loading 'renderprogs/heatsight.rprog'8 w7 y) j  v- z
...loading 'renderprogs/imposters.rprog'
1 U" x9 |6 S- p+ L! M! g...loading 'renderprogs/occlusion.rprog'
0 d# J' `8 {& s  L2 Q1 \4 d...loading 'renderprogs/particlesystem.rprog'
" I. p% ]! U  b...loading 'renderprogs/portals.rprog'- \, x) J- q2 V7 {( Q" h/ ?
...loading 'renderprogs/renderbindings.rprog', O# H# a1 J' P
...loading 'renderprogs/sfx.rprog'
* K; h5 Y$ E8 e* {...loading 'renderprogs/sfx2.rprog'  f/ q9 U/ \  x* H( Q7 _( A% I2 S: ]
...loading 'renderprogs/shadow.rprog'1 x+ }; E. l5 {  r
...loading 'renderprogs/skies.rprog') B* q1 I4 Q/ }7 m6 Y
...loading 'renderprogs/stuff.rprog'/ S5 L, w' E, F# ]( Y4 F6 X) [, J! @
...loading 'renderprogs/trivial.rprog'& R4 E' N: m7 l9 G
...loading 'renderprogs/utils.rprog'' {) y$ q% W( {- ~
...loading 'renderprogs/water.rprog': V! C' k* ^' L# P. l1 s3 h
...loading 'renderprogs/debugtools/showtangentspace.rprog'
: j9 V+ E  h! s4 z0 d0 ^...loading 'renderprogs/debugtools/showtexeldensity.rprog'
! l) j& ~. p0 L8 X: X/ \" g8 N...loading 'renderprogs/game/railgunscope.rprog'& e, [& p7 k9 [' K9 [
...loading 'renderprogs/game/sniperscope.rprog'
: V2 N7 d8 `7 i$ e+ z...loading 'renderprogs/interaction/basic.rprog'
9 _. Q) a- x' m/ r...loading 'renderprogs/interaction/basic_alphatest.rprog'
. S; o# o8 s" @...loading 'renderprogs/interaction/basic_detail.rprog'
8 i; e0 _& B0 q6 V6 G- k4 r...loading 'renderprogs/interaction/basic_detailwm.rprog') i2 ?* Z9 }# Y/ v9 m; s; n
...loading 'renderprogs/interaction/basic_misc.rprog'" X( u5 y: I# P5 I3 q
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'/ z/ F, U' _. Q1 s- z5 D
...loading 'renderprogs/interaction/blended.rprog'
. l2 U9 K4 I# V...loading 'renderprogs/interaction/foliage.rprog'
" P2 k- t' C4 o2 |( g...loading 'renderprogs/interaction/parallax.rprog'
3 m5 m& l  A8 P...loading 'renderprogs/interaction/prepass.rprog'
8 s* T. t. a  B3 F- U+ h# e6 @5 H...loading 'renderprogs/interaction/self_illum.rprog'
. i' q3 J* H+ A& n. a0 O...loading 'renderprogs/interaction/separate_depth.rprog'' b8 P& n) {  X/ ~: n
...loading 'renderprogs/interaction/strogg.rprog'
8 r5 Q' W: [2 T5 `: w6 `+ n...loading 'renderprogs/interaction/translucent.rprog'
# ^6 v! ]- Q3 h( H5 T% \...loading 'renderprogs/megatexture/ambient.rprog'3 m1 L# c- \4 Z6 U1 c1 Y$ e
...loading 'renderprogs/megatexture/glslambient.rprog'
3 ], p, g" ^" f! {- c...loading 'renderprogs/megatexture/glslinteraction.rprog'
+ d+ n& x( i$ V; e# y4 s" m1 c...loading 'renderprogs/megatexture/interaction.rprog'3 j: f7 O/ s( V6 ~3 J* \3 A. T/ `
...loading 'renderprogs/megatexture/oob.rprog'
( o9 s. S* V2 y7 u2 z+ X/ q4 Z...loading 'renderprogs/megatexture/specular.rprog'
7 n9 x8 N# s$ W$ x' R...loading 'renderprogs/postprocess/glare.rprog') S  j. l5 j! [* @% d3 ^+ t7 |
...loading 'renderprogs/postprocess/showalpha.rprog'4 I1 P+ C* O& g) N# T
...loading 'renderprogs/skinning/skinning_matrix.rprog', m- r, e/ H  h0 p4 L" G& L* w
...loading 'renderprogs/softshadow/sfx2.rprog'
6 D$ D) P4 M% o' m0 f1 J$ y...loading 'renderprogs/softshadow/interaction/basic.rprog'/ E  {# K/ T: V" p7 B9 H8 j
...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'0 f; q. G( @" i% A; S( G5 ~/ ]
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'3 }$ g& r" h8 o
...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'& p. i& K) Y2 C
...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'
# _0 e7 M% g6 T* N5 k( b4 A9 y...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'
8 f- ]( a( Z/ d8 i5 q& g...loading 'renderprogs/softshadow/interaction/blended.rprog'! V3 ^& }# [$ e5 d! b
...loading 'renderprogs/softshadow/interaction/foliage.rprog'
2 {$ ^. q% g; E+ x7 B...loading 'renderprogs/softshadow/interaction/parallax.rprog') D9 D' V% I+ n/ r8 J, [
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'
# \5 ]0 Y- D& B6 g/ q; I2 U" v: F...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'8 a, f0 S, p7 D7 N8 w2 P# e7 O
...loading 'renderprogs/softshadow/interaction/translucent.rprog'3 i7 f3 j! x' N  g
...loading 'renderprogs/tools/maskgen.rprog'
% H+ p3 _& F2 ?, n& {( V' b4 z...loading 'renderprogs/tools/pathfinder.rprog': A( f4 x4 b! T+ d
...loading 'renderprogs/tools/editworld/tintface.rprog'/ q) v4 c: C) D5 D
...loading 'renderprogs/tools/megastamp/editmesh.rprog'" a5 U: }# I$ W- O' x3 Q- R
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'& g: x( I! Z0 V- ]5 J3 J4 g" I
...loading 'localization/locstr/default.locstr'
$ \& p: G4 U& B) i6 D4 ?8 [# {1 z...loading 'localization/locstr/engine/keys.locstr'( B" @) W9 m4 l$ @7 w% X1 [/ H- h
...loading 'localization/locstr/engine/misc.locstr', ]* t- u% f  ^& R1 \
...loading 'localization/locstr/engine/sdnet.locstr'
% a8 d4 d' T& K5 m, p: r...loading 'localization/locstr/game/autochat_allied.locstr'# c& N0 r' d# i8 t
...loading 'localization/locstr/game/autochat_axis.locstr'
! W, G6 N5 e& }' x; G7 E...loading 'localization/locstr/game/chat_allied.locstr'
: h  B1 s) w' e0 a/ t$ ?...loading 'localization/locstr/game/chat_axis.locstr'
& ]' i5 n5 k( `...loading 'localization/locstr/game/chat_gdf.locstr'
, T5 o0 k5 }6 `4 K* G...loading 'localization/locstr/game/chat_gdf_bot.locstr'7 i5 R  a9 O1 V3 c# _5 \2 x
...loading 'localization/locstr/game/chat_strogg.locstr'" H. P, ?; x3 j# |% R2 @5 E
...loading 'localization/locstr/game/chat_strogg_bot.locstr'
& i6 x" ?( a1 e) _' ]...loading 'localization/locstr/game/classes.locstr'% w( Q7 h7 g; ]3 ?1 b' f, j
...loading 'localization/locstr/game/default.locstr'& b$ [6 s) p" Y6 v3 j/ e0 P
...loading 'localization/locstr/game/intros.locstr'7 i, O& Z6 ?5 u; |1 U5 R, x
...loading 'localization/locstr/game/obituaries.locstr'5 W4 @; \6 g/ D/ b. H  N; Z
...loading 'localization/locstr/game/ranks.locstr'
- Y7 I/ d" r, z5 \...loading 'localization/locstr/game/rewards.locstr'9 q. E* H* ^+ K& c* X5 O
...loading 'localization/locstr/game/tooltips.locstr'
" Y( R5 y: X% l/ H7 Y% k9 ]6 i...loading 'localization/locstr/game/tw_classes.locstr'3 o: g$ z) u; Y# v
...loading 'localization/locstr/game/tw_default.locstr'
) D3 B4 J1 r/ Z...loading 'localization/locstr/game/tw_deployables.locstr'  J2 o. q* a# d4 ?- [6 g( x
...loading 'localization/locstr/game/tw_ranks.locstr'
( ~$ r  K4 r/ B( r" P( k...loading 'localization/locstr/game/tw_tooltips.locstr'( d6 p: I) ]; P& j3 ^  z% e
...loading 'localization/locstr/game/votes.locstr'
1 s- @3 j9 I2 n5 l...loading 'localization/locstr/game/tasks/solo_allied.locstr'7 f/ _' ~- l3 G
...loading 'localization/locstr/game/tasks/solo_axis.locstr'; K; @. N( M" I9 s+ [+ s
...loading 'localization/locstr/game/tasks/solo_common.locstr'
4 F, @2 v; r& }: I...loading 'localization/locstr/game/tasks/solo_constructor.locstr'
) s/ |4 n0 j" H$ K4 E...loading 'localization/locstr/game/tasks/solo_covertops.locstr'
; j9 L) P( Z- t, u* u...loading 'localization/locstr/game/tasks/solo_engineer.locstr', z' y/ y: E# _" M1 k& u0 `* Q8 A
...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'
$ j, R% ^  G  c8 b...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'
4 l& b( [+ J5 e1 g( j! ]/ V6 |0 l...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'5 ]+ T) Q. f- y6 O5 a) I7 ^5 e
...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
/ `8 o9 x9 x) M) P- |...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'
( Q! q+ w1 o8 G! B& a& f: j...loading 'localization/locstr/game/tasks/solo_medic.locstr'
. H+ J1 O; V( H. b9 X/ F...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'
9 \  X, R$ Z5 }: l& G  I$ o* `6 x...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'8 a  H6 u: l' u) o
...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'# q: Z! Q7 x5 ~. z
...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'* o) r5 N: w) v. @" p/ u
...loading 'localization/locstr/game/tasks/solo_strogg.locstr'0 P5 c* E. k3 U3 [# g+ p: C
...loading 'localization/locstr/game/tasks/solo_technician.locstr'# W" a4 e1 O) O& m" p+ S
...loading 'localization/locstr/guis/admin.locstr'. S7 X2 E  A( a) g; k# r
...loading 'localization/locstr/guis/bindings.locstr'
3 o( D- w! K- C! A. P+ d) ?) V...loading 'localization/locstr/guis/game.locstr'
% q# S; }3 I! y: Q, q- ^" F' J...loading 'localization/locstr/guis/global.locstr'
# A2 [" u  n* P9 t...loading 'localization/locstr/guis/hud.locstr'/ w& d2 q4 u: o9 v2 l9 w" J
...loading 'localization/locstr/guis/limbo.locstr'/ P) f* b2 B' ~/ D) v" Z! b
...loading 'localization/locstr/guis/loadtips.locstr'& m! u" ~; K3 s* D  U  i; z" t
...loading 'localization/locstr/guis/mainmenu.locstr'' P* y' ^% K' R& f
...loading 'localization/locstr/guis/ps3.locstr'  i8 x! c, G) Q# S% w" i) a1 f
...loading 'localization/locstr/guis/tw_demonware.locstr'
) }% t. X; I4 i1 A...loading 'localization/locstr/guis/unlocks.locstr'
# G& x: N, V' c  `/ F  v...loading 'localization/locstr/maps/locations.locstr'
- ]0 B9 X. X- \/ M, b! C4 H...loading 'localization/locstr/maps/mp_bank.locstr'
7 `6 Q0 \2 A! p$ Q0 m...loading 'localization/locstr/maps/mp_canals.locstr'  }5 m/ v; T0 r: O& l3 B% i) G. y" _
...loading 'localization/locstr/maps/mp_chemical.locstr'
  ?; d+ b0 O0 Q( A( ?...loading 'localization/locstr/maps/mp_facility.locstr'/ c: |+ o7 x7 n9 t
...loading 'localization/locstr/maps/mp_hospital.locstr'
. S% @5 z* o; ^3 p4 t' U( F...loading 'localization/locstr/maps/mp_manor.locstr'4 I8 d" u. p9 t/ w6 }8 Q* v5 ^
...loading 'localization/locstr/maps/mp_objectives.locstr'/ k- |2 z! y7 C
...loading 'localization/locstr/maps/mp_rooftops.locstr'
6 i( q6 r, n* \) v...loading 'localization/locstr/maps/mp_tesla.locstr'
. B1 N$ H/ b% r2 X& j. q...loading 'localization/locstr/maps/objectives.locstr'
6 x# b) l' G. }: C7 H# W------------------------------
3 |. q# d; e+ V5 m2 j( J- uexecing 'defaultconfig.cfg'
! m6 h6 u1 p. {5 h2 W( Jexecing 'default_keys.cfg'
2 @7 N0 a+ g* V) g0 Oexecing 'default_360.cfg'
4 ]& {0 A( ]+ y& d% c) ~5 Y7 |execing 'default_settings.cfg'4 U! k) z- Q; g
r_megaDrawMethod is read only.7 v& Y8 Y6 _2 v6 W: Z3 }' O- c4 Z
couldn't exec 'wolfconfig.cfg'# j3 ^: A! G' D+ l
couldn't exec 'wolfbinds.cfg'' Q, W" L$ k5 d, G
execing 'autoexec.cfg'+ s- y2 {" \( Y/ j2 C* t0 \* c
Vendor:10DE Device:0606
! j: K3 E1 z+ ~& UDetected
( |$ ?$ D& U* A& p# V1 ?& d& i. Q0 O        2 2.21 GHz CPU0 {1 c: n7 Y) Y. W5 h) {
        3072 MB of System memory
# M( V; |- V# M) Q% u        384 MB of Video memory on an optimal video architecture& W. C6 `6 m) [4 }4 Y9 b0 p
. A; n- X7 Z: Z. x
This system qualifies for High quality!
3 b: J" E& H7 @( j  b- f  F' qexecing 'specs/highspec.dat'
& F$ Y+ k& l6 a5 S: Lexecing 'specs/highspec_cpu.dat'& P7 \, F7 z& m/ u$ D
execing 'specs/highspec_gamedetail.dat'6 f& P' a8 h3 b- @, g$ r" G; `* C
execing 'specs/highspec_gpu.dat'
; p9 Q" N- r1 ^" x6 p7 hexecing 'specs/highspec_gpudetail.dat'. L. W' d' u; K( M, B
execing 'specs/highspec_lighting.dat'7 @) O1 t: M0 ]5 v  E% E$ f: _/ V
execing 'specs/highspec_foliage.dat'# V- [3 O, o: n6 r7 d
Vendor:10DE Device:0606
4 t& ~) P, b) {% H# w5 w6 G) J# T. Fexecing 'specs/highspec_foliage.dat'- `6 D: x+ g2 T' B- s( H
Failed to open server license code file for reading.- _8 j7 K% A1 B& O
Initializing OpenGL subsystem" V  c5 I$ q( n2 `" m8 j, f6 Y% M
********************
* W9 f( r6 n$ `3 p0 _/ G. ], rFATAL ERROR: Desktop must be in 32 bpp mode.9 y3 l1 x* T7 L/ u6 k
********************
0 x6 |9 ?6 n3 _1 R--------------- BSE Shutdown ----------------4 k9 E* B- H: A' T1 ^4 M
---------------------------------------------
, U: p# O; \1 j% b2 EShutting down OpenGL subsystem1 i$ l7 F( t- K- `) }6 C6 T9 l
...releasing DC  z. O9 O8 d" b) C
...resetting display. F6 p9 H9 H+ G$ r& }: }
...shutting down QGL! J1 {* d  o9 `
idRenderSystem::Shutdown()
2 Q/ j# n4 A3 E" j8 X) K( J5 fShutting down performance queries/ b$ {/ j! p9 z' Z
Desktop must be in 32 bpp mode.$ H2 ^7 b! f6 K) ]  u0 `2 N

2 Z, b( a& g+ }# Z6 ~2 `& z求高手解答
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-5-8 11:16 , Processed in 0.034821 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表