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发表于 2009-8-20 21:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
1 F( U; w- e/ N...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'
9 L( [2 i% N$ N: D...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'" B0 h' s+ F# W, Q. c7 M
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'+ J  f, ~3 w5 j8 J
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
! c0 ]& c% A/ t/ p...loading 'surfacetypes/texturesheets/island/docks.stmap'
9 c% o! {5 g7 [; k4 B6 L...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
( k! _2 K! |" u' j...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'0 l6 L/ E9 I* k% V8 s* j7 ^' c
...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'- w  v# D2 b. h) Q/ T
...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'3 k9 D/ A0 \6 x# n
...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'6 B% R; v( [* {' k! w- f3 g
...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'. Z1 U2 [/ s: i
...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'9 W5 }; s( w% v! i
...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
- }( J+ R7 F! T* y% [...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'
4 I) Y# ?, _% o, P; e* t...loading 'renderprogs/atmosphere.rprog'" O5 c( v* v  k
...loading 'renderprogs/coverage.rprog'
( T$ j# x2 F; n, v/ x# H1 {) z" k...loading 'renderprogs/depth.rprog'( k# n& g. x! `  H$ k# Z
...loading 'renderprogs/foglights.rprog'
4 a- h9 U6 A) V% P- P...loading 'renderprogs/guiblur.rprog'3 G8 z2 _$ ^& y: u8 i+ F
...loading 'renderprogs/heathaze.rprog'
; z- D! X3 f1 o7 v6 P...loading 'renderprogs/heatsight.rprog': @  S1 Y) ]6 i4 l3 ]2 F
...loading 'renderprogs/imposters.rprog'8 O- Q$ N3 |) T8 c) b
...loading 'renderprogs/occlusion.rprog'6 G8 w6 v# |) g5 _  l$ Q
...loading 'renderprogs/particlesystem.rprog'
4 e8 m( F2 D" O: f- b4 o& k...loading 'renderprogs/portals.rprog'
! k1 N7 f4 i' X" |$ h- V& K+ R...loading 'renderprogs/renderbindings.rprog') h7 p0 o) |, ~* f( n6 t- c! x/ `
...loading 'renderprogs/sfx.rprog'9 a+ q; F) m# O; r+ |" e
...loading 'renderprogs/sfx2.rprog': u4 A9 M- @  x4 u" r; }9 r' u
...loading 'renderprogs/shadow.rprog'
. y% H8 Q' q4 s2 O$ P8 S6 m$ A' k...loading 'renderprogs/skies.rprog'( n  ~  W. \1 {
...loading 'renderprogs/stuff.rprog'
5 h* K: T& [3 c- e...loading 'renderprogs/trivial.rprog'
; M1 j& {/ j4 g& |$ c...loading 'renderprogs/utils.rprog'
4 e) S+ y5 G! l3 z...loading 'renderprogs/water.rprog'+ b' @2 G& c! C6 s' J0 y4 G
...loading 'renderprogs/debugtools/showtangentspace.rprog'
! Q; b8 Z+ t3 L) c! H...loading 'renderprogs/debugtools/showtexeldensity.rprog'
9 w/ G% N# `' i0 s8 |/ H" I...loading 'renderprogs/game/railgunscope.rprog') s% `( C2 j. O3 p/ z& {1 g9 {% Z% e- ?
...loading 'renderprogs/game/sniperscope.rprog'
/ I0 l. a/ H: ^9 ?...loading 'renderprogs/interaction/basic.rprog', C+ p2 v0 k, Y' ~3 C
...loading 'renderprogs/interaction/basic_alphatest.rprog'
% @3 P0 c: d7 h1 Y& K' Z...loading 'renderprogs/interaction/basic_detail.rprog'& s; [3 f3 s' g, ^* J
...loading 'renderprogs/interaction/basic_detailwm.rprog'" b! O/ L% B" ~3 ^0 z5 Q
...loading 'renderprogs/interaction/basic_misc.rprog'4 M5 e, h/ j, F4 j& t
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'
9 B, a) D0 ~& a...loading 'renderprogs/interaction/blended.rprog'& h/ c# \' N6 W* t( t( l6 T/ V3 n5 j
...loading 'renderprogs/interaction/foliage.rprog'% s0 B$ W" @5 P4 q
...loading 'renderprogs/interaction/parallax.rprog'* s9 x% v' e, T; ?1 ?
...loading 'renderprogs/interaction/prepass.rprog') g9 Y; l5 P. S8 h; d
...loading 'renderprogs/interaction/self_illum.rprog'
3 q( }9 V+ w! c2 u( o7 X! ?...loading 'renderprogs/interaction/separate_depth.rprog'* ~# ]! J! j$ i2 x
...loading 'renderprogs/interaction/strogg.rprog'6 U' M0 B% Z( d, \" n( h/ p
...loading 'renderprogs/interaction/translucent.rprog'
- r: w1 u; J% u. f( Z9 F( {( x4 i...loading 'renderprogs/megatexture/ambient.rprog'
; M& t$ S: N) C3 ]# C) c  t. a3 R...loading 'renderprogs/megatexture/glslambient.rprog'
' w$ K, D: c# H4 j% g...loading 'renderprogs/megatexture/glslinteraction.rprog'" s, E- r3 L1 `7 p" i
...loading 'renderprogs/megatexture/interaction.rprog'% M$ a3 }1 M* X# Q& Z
...loading 'renderprogs/megatexture/oob.rprog'
. n1 y9 I6 a- C9 {$ w...loading 'renderprogs/megatexture/specular.rprog'% K' Z$ M3 h2 d3 G! ]. N9 u9 [) j
...loading 'renderprogs/postprocess/glare.rprog'- B% z0 E8 E9 M# ?- ]
...loading 'renderprogs/postprocess/showalpha.rprog'8 C- R( X" C$ y+ U
...loading 'renderprogs/skinning/skinning_matrix.rprog'
  I0 A# Z+ G% A4 ?% R$ o...loading 'renderprogs/softshadow/sfx2.rprog'
) K8 l5 x" j" v0 X...loading 'renderprogs/softshadow/interaction/basic.rprog'
8 N8 v6 V) n: b0 {3 J" H- D...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'8 w; a3 j9 f' V
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'0 U0 _2 d4 d& z4 y+ M, }; w
...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog', A, Z! g3 s- G. ^6 b
...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'& [1 ?" V2 ?% s5 F4 r. c8 Z
...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'
/ G/ A! _' _: E$ n: `, E& Z' k...loading 'renderprogs/softshadow/interaction/blended.rprog'9 _2 O) f3 Q+ e* b/ q
...loading 'renderprogs/softshadow/interaction/foliage.rprog'
% v+ p( ]& F" n; _& C...loading 'renderprogs/softshadow/interaction/parallax.rprog'6 ]8 Z- }: O) }+ u' U. K6 j% _
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'
% O$ v1 q' C4 K8 j...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'
. B- L' O. B0 a...loading 'renderprogs/softshadow/interaction/translucent.rprog'
9 x+ P8 U1 U, ?  m( r...loading 'renderprogs/tools/maskgen.rprog'
6 i5 A- Y1 F, u* b( G0 g...loading 'renderprogs/tools/pathfinder.rprog'
! b2 X" w2 ^* @, r* @9 S...loading 'renderprogs/tools/editworld/tintface.rprog'/ l8 k5 Y+ C+ q8 u
...loading 'renderprogs/tools/megastamp/editmesh.rprog'
- P. k! \& Y: n/ b4 y...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'
; J" w% l+ k- P' {3 _& T...loading 'localization/locstr/default.locstr'+ `3 m+ [% _. ~# k
...loading 'localization/locstr/engine/keys.locstr'7 ~! T0 \% t' {! h& V6 n9 s2 }
...loading 'localization/locstr/engine/misc.locstr'
- c; }0 M2 a! p. r1 H- |...loading 'localization/locstr/engine/sdnet.locstr'
9 B% a  d" o# b# Q...loading 'localization/locstr/game/autochat_allied.locstr'9 g0 ?& t! V1 m) P0 r! F  \
...loading 'localization/locstr/game/autochat_axis.locstr'3 F8 y0 V1 k. p. O1 R
...loading 'localization/locstr/game/chat_allied.locstr'
. `1 N) T% q; U, a: @# F2 b...loading 'localization/locstr/game/chat_axis.locstr'0 I" I9 s6 E# W' ?! |' o
...loading 'localization/locstr/game/chat_gdf.locstr'
/ K+ ]4 D, ]. S; d9 {8 l( b; M& W5 w...loading 'localization/locstr/game/chat_gdf_bot.locstr'+ x5 y( B) C+ g0 X) D3 v! K. I
...loading 'localization/locstr/game/chat_strogg.locstr'1 m) z; S5 V) \5 x/ b
...loading 'localization/locstr/game/chat_strogg_bot.locstr'
2 n# q! |! k8 G; s# h' A- C& R...loading 'localization/locstr/game/classes.locstr'% c( @- x4 u# M- J0 X9 P% M+ Z
...loading 'localization/locstr/game/default.locstr'
9 ?! _( i- _& ?...loading 'localization/locstr/game/intros.locstr'
; h, W$ V% O) [...loading 'localization/locstr/game/obituaries.locstr'
1 q  J2 {& `) ~( Z3 z& B, b...loading 'localization/locstr/game/ranks.locstr'
3 y1 S1 H0 Q) a...loading 'localization/locstr/game/rewards.locstr'6 H, b9 V- M: e" D
...loading 'localization/locstr/game/tooltips.locstr': ^1 o- l& u+ ]0 q8 |& ?( l' ^5 v- T
...loading 'localization/locstr/game/tw_classes.locstr'/ B. I) r9 S; y) B' g
...loading 'localization/locstr/game/tw_default.locstr'
, T8 L9 q" K4 m4 Q) Y; V, k; N...loading 'localization/locstr/game/tw_deployables.locstr'
' p/ O# s5 ]+ p9 G6 ~/ `...loading 'localization/locstr/game/tw_ranks.locstr'
/ |% N" d5 {- G" v...loading 'localization/locstr/game/tw_tooltips.locstr'
7 Q) V8 |# m$ W- }* i  w9 y! `3 ~* \...loading 'localization/locstr/game/votes.locstr'  I* i! u7 j! y# S4 K3 ^
...loading 'localization/locstr/game/tasks/solo_allied.locstr'
6 x' N7 ^  p. l5 C2 y' A8 a...loading 'localization/locstr/game/tasks/solo_axis.locstr'
" r0 ~' ~6 D4 p9 Q. B4 ^. y...loading 'localization/locstr/game/tasks/solo_common.locstr'8 Q' i0 `& W4 e. y
...loading 'localization/locstr/game/tasks/solo_constructor.locstr'
( s7 e& N0 h3 B/ N9 D...loading 'localization/locstr/game/tasks/solo_covertops.locstr'
0 }" j. B# F) q: x3 ?  X" ?...loading 'localization/locstr/game/tasks/solo_engineer.locstr'6 n. h  S# U3 y; z, e+ E- r' T. W
...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'( d* m9 v) {4 j8 E+ o$ K: @
...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'* A' E7 @+ N) W+ q( o
...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'
# z* C( @8 }; Q4 ?4 w* _...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
  r: a: ~' [( H6 K' ^7 D...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'' b# l* G* i4 ?4 J
...loading 'localization/locstr/game/tasks/solo_medic.locstr'7 c1 ~- I/ ~# v7 _4 |
...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'
( b# T9 F& E9 d2 y+ U) f...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'
8 {  _: k# O2 X...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
  n6 f0 v4 N: j; x  {...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'
6 o5 J% e+ F3 X7 }: w...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
% l" `$ F% a' u/ b; f4 P" f5 {...loading 'localization/locstr/game/tasks/solo_technician.locstr'
! r2 A+ b/ L7 y5 D/ r...loading 'localization/locstr/guis/admin.locstr'
9 ?4 R, [- k# K0 Q% K, G( V...loading 'localization/locstr/guis/bindings.locstr'
) }$ B: @6 W( Y* z& _...loading 'localization/locstr/guis/game.locstr'/ f0 R6 ~* ]6 A
...loading 'localization/locstr/guis/global.locstr'2 ?5 M" K$ @$ l2 x9 G! n+ t
...loading 'localization/locstr/guis/hud.locstr', \9 {* _8 P$ E5 k4 D- e/ P
...loading 'localization/locstr/guis/limbo.locstr': j& i' \; S; b0 p# z( ]; |' [
...loading 'localization/locstr/guis/loadtips.locstr'2 N* c5 V/ X+ j0 `9 h$ p+ F! N4 d
...loading 'localization/locstr/guis/mainmenu.locstr'  w8 ^7 j8 q) ~: G. c
...loading 'localization/locstr/guis/ps3.locstr'1 K' G5 E) n0 |2 ]
...loading 'localization/locstr/guis/tw_demonware.locstr'  }0 ~! T7 s5 g: X' E) J
...loading 'localization/locstr/guis/unlocks.locstr'- K% V7 c$ H! p1 N, N
...loading 'localization/locstr/maps/locations.locstr'% ]% G- e4 A% {3 ], A& X
...loading 'localization/locstr/maps/mp_bank.locstr'+ q1 m. t+ e& R( c1 o+ R
...loading 'localization/locstr/maps/mp_canals.locstr'
/ n' {$ w& [; L1 ~...loading 'localization/locstr/maps/mp_chemical.locstr'- e' t$ J6 F0 w
...loading 'localization/locstr/maps/mp_facility.locstr'
6 z4 M, Q1 r* l+ P$ Q2 O! d  B/ A...loading 'localization/locstr/maps/mp_hospital.locstr'+ G% r5 V0 T% T" g
...loading 'localization/locstr/maps/mp_manor.locstr'
2 E; R8 I6 m$ x+ c! }...loading 'localization/locstr/maps/mp_objectives.locstr'
! `/ \/ M' K1 ^  A( |! I# m( x...loading 'localization/locstr/maps/mp_rooftops.locstr') q/ h& Y2 f2 a  a9 l
...loading 'localization/locstr/maps/mp_tesla.locstr'# [& Q# i& o; P* P9 Q: |' x( B
...loading 'localization/locstr/maps/objectives.locstr'$ F4 A2 V* k0 A' \$ V
------------------------------
% ^# j) ~+ o7 |, Yexecing 'defaultconfig.cfg', a2 \2 v0 ?& L4 j& e: k1 d. t" t
execing 'default_keys.cfg'
. k9 T0 k3 l+ E4 m& p  [execing 'default_360.cfg', u  B9 O$ a0 t, p% R( B
execing 'default_settings.cfg') o1 P! a- `4 \5 N+ j
r_megaDrawMethod is read only.
- p( \) ?7 v1 k7 b$ ocouldn't exec 'wolfconfig.cfg'9 w  f9 O, D2 L
couldn't exec 'wolfbinds.cfg'
; y$ b* t" |9 v8 l, Vexecing 'autoexec.cfg'/ `+ y/ d0 Y, g- ]
Vendor:10DE Device:0606# O9 U+ C* [- d/ j! A
Detected5 v) f$ ^' \- |8 F0 [' b9 A
        2 2.21 GHz CPU
" l- z& [2 b& j2 m" O        3072 MB of System memory
# W  m, e( t! ~" n0 S        384 MB of Video memory on an optimal video architecture) L* z' o7 s  v3 X
/ P- ?; I8 L, o
This system qualifies for High quality!) Q. c  H0 @: ]3 ~, ^  _0 {$ V
execing 'specs/highspec.dat'
" X2 J* N+ C- A% i8 Jexecing 'specs/highspec_cpu.dat'$ w% N5 C3 W) R: w1 ]+ }1 S
execing 'specs/highspec_gamedetail.dat'
( M9 d- L& ]2 S. xexecing 'specs/highspec_gpu.dat'
- `4 c. O8 f" i: H6 e& ?execing 'specs/highspec_gpudetail.dat'
4 Q/ s- }! _; \& u& ]. \; Yexecing 'specs/highspec_lighting.dat'
/ v; i! A* C& t" Dexecing 'specs/highspec_foliage.dat'
0 V5 F# g4 Q7 U0 H. m( bVendor:10DE Device:0606- u# Z* W1 _! a
execing 'specs/highspec_foliage.dat'% F, @' {# q* W
Failed to open server license code file for reading.2 Y7 ^% I( d; i' I
Initializing OpenGL subsystem+ g  H& V+ I6 M" o& L
********************& Y4 n( X7 }1 c- A
FATAL ERROR: Desktop must be in 32 bpp mode.
/ S8 l; m6 z  |. \; j0 p$ x5 m; w********************9 b( M3 n  Z0 F! b% f6 r
--------------- BSE Shutdown ----------------) _" X. G: M6 t) Z" h2 L9 M& c
---------------------------------------------
2 i4 z2 I# `, g$ M4 PShutting down OpenGL subsystem* N2 q7 Y# o/ E% W  O, Y. T
...releasing DC, J7 T" l7 L& T* W
...resetting display
! O0 q! N& ?) `1 n% T...shutting down QGL
: j$ k& a, J; BidRenderSystem::Shutdown()
( ]( p9 t; h2 |; l; u" R8 XShutting down performance queries
( a" X9 l, f. \$ B1 t2 j/ J) X) wDesktop must be in 32 bpp mode.- r! L, y! q$ ~3 e2 k% K7 K2 ]# l

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