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发表于 2009-8-20 21:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
) i& F7 N! ?4 j& O& P, c...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'' C8 E7 S% s' h  A
...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'
2 v; f: p* b2 R: Q7 c( ]( X...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'" e$ e7 K% l) [' \* K
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'- q1 V6 B3 p/ _1 O& `) z. ]) m
...loading 'surfacetypes/texturesheets/island/docks.stmap'( y1 A* ]4 L* i* Q1 S
...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
  G! T8 r5 i% e...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'# A& N3 o9 f+ ^( J2 B( I  A
...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'
. w" N1 o' z: U# k# i...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'
  K+ W& Y: ^0 L: \0 b" ~) D...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'
' M9 O$ I0 t3 E; f6 G2 v. l...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'
+ C- F* }/ w( z- c7 _...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'
+ ]4 W' a# Z2 D...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
) i" ^7 N* L4 r' H: a...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'* {' f9 |& W  `5 z1 i
...loading 'renderprogs/atmosphere.rprog'
+ h/ g5 u: _, M6 J9 g% P$ i...loading 'renderprogs/coverage.rprog'
, N8 ~# u# @# t: \; `# Z5 J- N  B1 s" X...loading 'renderprogs/depth.rprog'
( N3 g, t5 s  Y...loading 'renderprogs/foglights.rprog'. b5 W- U' z" i" X' Y, Y& R: [6 v
...loading 'renderprogs/guiblur.rprog'! K) S% h* i7 w1 s& B
...loading 'renderprogs/heathaze.rprog'
: D) h4 E5 ]. E3 y( U...loading 'renderprogs/heatsight.rprog'1 n- g( U# W5 U( y* _( J' x
...loading 'renderprogs/imposters.rprog'' @. b, O  o+ D6 _& L* i! u8 m
...loading 'renderprogs/occlusion.rprog'
6 k/ d- u7 B- z: w1 t9 M, \3 l...loading 'renderprogs/particlesystem.rprog'
7 V: \6 i' b3 f) F% R; |6 b4 B...loading 'renderprogs/portals.rprog'
7 @" [3 `- i5 |! L3 |" l# G0 m...loading 'renderprogs/renderbindings.rprog'
* H  z, Z# R; G* i  C...loading 'renderprogs/sfx.rprog'* u" N8 |1 e% o7 `3 J6 t# |
...loading 'renderprogs/sfx2.rprog'/ ]% {8 x$ U5 u4 G" W7 A7 }
...loading 'renderprogs/shadow.rprog'
4 y  _. z9 L7 }9 O( n9 u1 C$ g...loading 'renderprogs/skies.rprog'
" o; A2 w1 P/ _( R) a- `+ [  r+ c2 n...loading 'renderprogs/stuff.rprog'
" v$ I; ^7 b; v2 ^4 s...loading 'renderprogs/trivial.rprog'
" w3 _' z& ~( k' J3 f- E; K7 O4 d...loading 'renderprogs/utils.rprog'
: P# u' T" O+ R...loading 'renderprogs/water.rprog'
+ b; G0 B1 ^- n# b& c6 K: o3 R...loading 'renderprogs/debugtools/showtangentspace.rprog': V% [9 R  A* k4 B- Z9 H0 b
...loading 'renderprogs/debugtools/showtexeldensity.rprog'
8 Q8 f1 m" J! m/ V" |...loading 'renderprogs/game/railgunscope.rprog'
9 l( l7 J2 L0 T...loading 'renderprogs/game/sniperscope.rprog'
6 s7 D! Z. S/ ?9 Z...loading 'renderprogs/interaction/basic.rprog'
0 N$ Y* l" l- ^+ C" K9 q...loading 'renderprogs/interaction/basic_alphatest.rprog'% G! \  f; D1 x, t
...loading 'renderprogs/interaction/basic_detail.rprog'
9 A# E& [0 O  ]" u" J/ n) b. S5 G' W7 [, ?...loading 'renderprogs/interaction/basic_detailwm.rprog'
) M: @. x" U  k! [! a...loading 'renderprogs/interaction/basic_misc.rprog'
& K7 m9 X. ?5 @1 g- |...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'
8 t" h4 Q/ y2 W% U4 ?; Z& k2 o...loading 'renderprogs/interaction/blended.rprog'& D! ]+ E# L: c" Q
...loading 'renderprogs/interaction/foliage.rprog'
$ @/ E& Y2 [+ x  X7 a1 s...loading 'renderprogs/interaction/parallax.rprog'
9 w% v: p  m7 `- o) J6 [...loading 'renderprogs/interaction/prepass.rprog'
; _) E6 U' g& D5 A6 L...loading 'renderprogs/interaction/self_illum.rprog'3 Z0 O6 c$ `  Y
...loading 'renderprogs/interaction/separate_depth.rprog'
. @7 E+ w: u% b* e# |; B...loading 'renderprogs/interaction/strogg.rprog'
' ]; z) f; S: z7 p9 N...loading 'renderprogs/interaction/translucent.rprog'
2 `6 Q% T8 p. W$ s...loading 'renderprogs/megatexture/ambient.rprog'/ N  ?3 ^- F4 a9 N
...loading 'renderprogs/megatexture/glslambient.rprog'6 S& X6 }7 m) }5 W
...loading 'renderprogs/megatexture/glslinteraction.rprog'
# F2 `& i" V0 S: l2 a+ `4 t...loading 'renderprogs/megatexture/interaction.rprog'
7 w  R2 I, ?3 E$ Q...loading 'renderprogs/megatexture/oob.rprog'
/ v7 q. E; Z) L/ _$ k  Y4 y...loading 'renderprogs/megatexture/specular.rprog'
& C: t/ _' d0 Y0 D...loading 'renderprogs/postprocess/glare.rprog'9 n5 ]5 C2 E# ]; b% d; i+ i
...loading 'renderprogs/postprocess/showalpha.rprog'' D3 h% I$ g% P# P2 Z8 l0 Z
...loading 'renderprogs/skinning/skinning_matrix.rprog'- K: k2 M+ H8 }6 I. L7 ?
...loading 'renderprogs/softshadow/sfx2.rprog'! T2 a5 O. P5 N! K
...loading 'renderprogs/softshadow/interaction/basic.rprog'( z% }/ A6 l+ y
...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'3 w& e9 ]' L0 [% u* l: m
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'
- T5 u8 Q4 l. K" ^  s$ Q+ Z9 |...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'
1 R+ [/ n* J5 E$ }( j/ r...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'1 l" _! _$ D& _; n
...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'; T0 h* g8 M9 s4 k
...loading 'renderprogs/softshadow/interaction/blended.rprog'( {8 ]1 a/ `2 O: X1 ^' l
...loading 'renderprogs/softshadow/interaction/foliage.rprog'0 ~! p# J5 G: q7 a7 f" n
...loading 'renderprogs/softshadow/interaction/parallax.rprog'
/ q! ^) v5 A( q...loading 'renderprogs/softshadow/interaction/self_illum.rprog': X* {# M3 A! F, i
...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'
9 z3 `) w3 g8 P, E...loading 'renderprogs/softshadow/interaction/translucent.rprog'$ _$ v. o& d$ b
...loading 'renderprogs/tools/maskgen.rprog'$ h" r0 g/ b# W7 D9 s) {2 J, t" ?
...loading 'renderprogs/tools/pathfinder.rprog'
. x  }% V5 W- T2 ?4 i+ \; v$ ]9 i0 V...loading 'renderprogs/tools/editworld/tintface.rprog'
- b7 k0 `& u: [...loading 'renderprogs/tools/megastamp/editmesh.rprog'
  r; q$ T2 {& H( R8 W...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'
5 y( g8 G3 o: v% m) H...loading 'localization/locstr/default.locstr'
" G2 I( j7 k2 b...loading 'localization/locstr/engine/keys.locstr'
) X- n: q& g1 `! d...loading 'localization/locstr/engine/misc.locstr'
9 \9 H$ w3 V1 e' ]$ H+ z...loading 'localization/locstr/engine/sdnet.locstr'
7 M/ g9 \  |$ O3 B( n8 S...loading 'localization/locstr/game/autochat_allied.locstr'
" r  l# X; F# p" H- T' ~5 m! X...loading 'localization/locstr/game/autochat_axis.locstr'
7 |) j& X9 |  X- n( x0 d...loading 'localization/locstr/game/chat_allied.locstr'0 k# Q+ M$ M! r) w+ U1 z# ]
...loading 'localization/locstr/game/chat_axis.locstr'  S, z8 Q1 @" F; ]( w. R) r
...loading 'localization/locstr/game/chat_gdf.locstr'4 X  W# M( ]! v1 q7 E5 V' _5 q
...loading 'localization/locstr/game/chat_gdf_bot.locstr'3 H7 f3 g8 Z% a2 \
...loading 'localization/locstr/game/chat_strogg.locstr'
8 j4 b* F1 y: b: B' O, _: f...loading 'localization/locstr/game/chat_strogg_bot.locstr', ^* P" H, p& U% b& x. e
...loading 'localization/locstr/game/classes.locstr'! Q( ?: o" H2 w! m
...loading 'localization/locstr/game/default.locstr'
; m& g* G1 b/ ~) B/ r8 e, |...loading 'localization/locstr/game/intros.locstr'
3 P) k2 B, ]. E2 G8 E...loading 'localization/locstr/game/obituaries.locstr'
; X/ |$ W! `+ G$ F, O...loading 'localization/locstr/game/ranks.locstr'0 o, d% S. x( C
...loading 'localization/locstr/game/rewards.locstr'
& {, y% Z2 u3 d$ Y  j7 w/ C6 v* P...loading 'localization/locstr/game/tooltips.locstr'# ~9 h, P, a, v: ]" L! C6 V$ B, p
...loading 'localization/locstr/game/tw_classes.locstr'
1 u3 n  A( E: w' Z5 a1 B+ X0 Z...loading 'localization/locstr/game/tw_default.locstr'
2 ?/ ?2 K  a) _6 [) [...loading 'localization/locstr/game/tw_deployables.locstr'
5 |" r" ^# k. g8 v# K% P4 b+ G...loading 'localization/locstr/game/tw_ranks.locstr'
, h, R( H. \: E0 n...loading 'localization/locstr/game/tw_tooltips.locstr'+ P, S% N$ M) h. D; C! i* ^) ^8 z, ?
...loading 'localization/locstr/game/votes.locstr'
3 f; \, \$ i! w) q- h...loading 'localization/locstr/game/tasks/solo_allied.locstr'6 ~8 Z* M' V3 Z: V. s, p6 e
...loading 'localization/locstr/game/tasks/solo_axis.locstr'% f  |# A7 {( I3 E, }! `7 q1 \7 Y4 V
...loading 'localization/locstr/game/tasks/solo_common.locstr'3 I/ ?& H( O0 M" e9 B2 O
...loading 'localization/locstr/game/tasks/solo_constructor.locstr'* k+ `* Q! M+ H  Z7 c2 f' F4 [" `2 E! h
...loading 'localization/locstr/game/tasks/solo_covertops.locstr'6 l! O- {7 K: R; h
...loading 'localization/locstr/game/tasks/solo_engineer.locstr'
) B+ [# O0 K8 V' h1 K2 d...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr') [" i9 r& m! W2 m" d1 b$ f
...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'9 I1 W' I" @1 Q- F* Z# Q1 {' T+ x* a
...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'
, z) X8 o1 J' j...loading 'localization/locstr/game/tasks/solo_gdf.locstr'& e* }, V6 j$ Q: t, ~- M' R
...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'
- W/ G( ]$ Z- K" g3 d& b...loading 'localization/locstr/game/tasks/solo_medic.locstr'
" _# q8 J) o- d) `- r, C% J...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'# A: L5 ^2 d/ _  i
...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'9 @  B* A! }9 j7 f4 b* k2 {
...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
) O- L& q4 H+ I3 t2 c! m...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'
0 V, y2 b  u1 A$ q...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
% t5 K1 ~+ k. `7 U$ [8 d( V6 F...loading 'localization/locstr/game/tasks/solo_technician.locstr'$ q, n3 }7 s! l7 {' t  O9 l$ z; S
...loading 'localization/locstr/guis/admin.locstr'& ?2 }" }! z# `7 ]3 l- q
...loading 'localization/locstr/guis/bindings.locstr'
4 L0 ^3 y# ~9 v1 {$ I...loading 'localization/locstr/guis/game.locstr'
2 A3 ?& O+ w; `/ b0 m; J6 U+ i6 A...loading 'localization/locstr/guis/global.locstr', U7 B/ V5 e" @6 u5 c2 }3 n/ j
...loading 'localization/locstr/guis/hud.locstr'
2 z. ?/ }* ?! t: a1 W' D" s' P...loading 'localization/locstr/guis/limbo.locstr'. H# ]: q2 Y  L: Y/ g. z* Y7 G
...loading 'localization/locstr/guis/loadtips.locstr'' d8 p8 q; F: w' ~- `; o3 @
...loading 'localization/locstr/guis/mainmenu.locstr'
. a8 a0 Q/ l- u5 M6 K: u5 Z# D...loading 'localization/locstr/guis/ps3.locstr'
9 |& S% [$ _& I0 w0 f$ |4 t& K...loading 'localization/locstr/guis/tw_demonware.locstr'9 W9 G" t4 P; U' z1 ]" W( [9 y
...loading 'localization/locstr/guis/unlocks.locstr'4 t7 u, N- \  {
...loading 'localization/locstr/maps/locations.locstr'% l- y. d- f' C
...loading 'localization/locstr/maps/mp_bank.locstr'8 O* C1 h8 g3 d: b- P( ^9 h  n6 {2 ?
...loading 'localization/locstr/maps/mp_canals.locstr'5 m. l/ ?# W% b7 S
...loading 'localization/locstr/maps/mp_chemical.locstr'9 d" ?$ X5 {+ W  l5 G( L
...loading 'localization/locstr/maps/mp_facility.locstr'
: \- v8 N. V/ L4 ^' t# Q8 Y- N; P) ^* r...loading 'localization/locstr/maps/mp_hospital.locstr'
, F# @) L0 e" L2 l$ w$ q...loading 'localization/locstr/maps/mp_manor.locstr'
, L% H; E: ^) A$ b+ \...loading 'localization/locstr/maps/mp_objectives.locstr'
% ]5 ^& ^# @- f: o& Z! D...loading 'localization/locstr/maps/mp_rooftops.locstr'/ i3 u5 s6 ~7 |: L9 j5 ~
...loading 'localization/locstr/maps/mp_tesla.locstr'$ L1 y% K8 \& e: p7 H
...loading 'localization/locstr/maps/objectives.locstr'  F+ b, t; w9 Q) M. Z+ O
------------------------------" G2 e& n5 J$ _8 |% v! V
execing 'defaultconfig.cfg'; g5 ]% V2 E. s) y
execing 'default_keys.cfg'
# l4 ]$ j7 F5 v. o% g/ ]8 ?' Lexecing 'default_360.cfg'
1 |/ g9 C, a5 u, W0 Xexecing 'default_settings.cfg'
) I- P% O; g. z6 \( s. Yr_megaDrawMethod is read only.% @& R/ G1 M9 Z5 v" l2 G2 }
couldn't exec 'wolfconfig.cfg'( @5 y& S. _0 F( O$ j
couldn't exec 'wolfbinds.cfg'' t9 I& j4 b7 b1 S8 D
execing 'autoexec.cfg'" L  [$ ?, i/ ^2 ~. P: J* _
Vendor:10DE Device:0606- c0 H0 M& W8 D: p) L, i
Detected
# I  V4 M) o, k        2 2.21 GHz CPU
. s/ y- t1 P1 p6 u3 e0 Y. e+ T        3072 MB of System memory' u2 w2 }5 W3 b9 o' Z0 @9 d
        384 MB of Video memory on an optimal video architecture
/ |6 I$ D6 \; ?' |1 L0 }: T# U/ W
2 o+ E4 W- ^( V. ^This system qualifies for High quality!9 q+ k' J) s1 N  F8 e
execing 'specs/highspec.dat'0 B9 S; n! V' ?3 N/ I
execing 'specs/highspec_cpu.dat'
+ ]$ J+ }7 Q4 K: d4 z1 jexecing 'specs/highspec_gamedetail.dat'4 p4 V' e) J" s4 l/ Z  h# i  X
execing 'specs/highspec_gpu.dat'. F# q4 E: _0 H6 q4 y0 ]# u5 L
execing 'specs/highspec_gpudetail.dat'4 |. N" |2 [& I8 l# h
execing 'specs/highspec_lighting.dat'
  S+ I% B# o3 f+ F+ u  m5 fexecing 'specs/highspec_foliage.dat'
6 F; l: Q8 w  c: H+ PVendor:10DE Device:0606& J. o, w( f2 _5 S  z
execing 'specs/highspec_foliage.dat'
* u9 h: r6 H1 wFailed to open server license code file for reading.! X7 ^$ J( T4 V: v% a
Initializing OpenGL subsystem
' m; U1 x9 u. a/ ]& r9 U% s+ H********************
) H: a# Z( G3 ~  ]FATAL ERROR: Desktop must be in 32 bpp mode.
0 u# Q, b) T, N  e" Q********************
- z/ R+ |0 Q' [' S. W' j) d% D--------------- BSE Shutdown ----------------
* q" t: B$ h8 {/ z1 f/ t4 W---------------------------------------------0 h6 l  @% I0 d, m, @! r
Shutting down OpenGL subsystem2 `4 u& K& y8 S5 @# {4 W/ `
...releasing DC
& J1 b* w$ H! I...resetting display8 O$ ~  F" q! l4 |; J# P3 v5 A
...shutting down QGL
. N# a9 k9 M+ b9 ~$ n1 @1 `idRenderSystem::Shutdown()
, p' l# _6 {) ]! SShutting down performance queries
# b: {( ]! T5 f9 E" {5 u3 c, jDesktop must be in 32 bpp mode.
5 N& ]+ l' D2 L$ C4 U1 P' f0 @4 X! K: y5 l0 X% @" Z% I  P5 [
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