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- 2008-10-6
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我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下: j9 O$ W$ {1 j. k3 r( F, c
...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'
8 L/ X8 n+ b: i5 U w...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'
6 ?* O* ^: n7 ?2 s6 F...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'8 h r7 _* `% G$ k
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'5 D$ G, P3 l4 \$ ?
...loading 'surfacetypes/texturesheets/island/docks.stmap'
$ M3 O* a+ c$ n' Z; I% U: G+ m2 b...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'2 D8 j) \ Z5 ^* c1 d) g; C
...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'
2 X# N% v8 `0 i9 H) A9 A' s...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'
' t+ P/ w" z$ K% g...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap' h3 K5 Y7 _$ K% G3 N5 o' W5 e/ j1 Y
...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'
, t! r0 u1 J* i...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'7 s) U; E0 u5 ?! @& z
...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'
/ n4 x# I! Q- a g; {, C$ ^" |7 B* }...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'1 v5 U ?4 X) J) t& {
...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap', N" n) o. t R# Y( D
...loading 'renderprogs/atmosphere.rprog'% m0 z; a- O: R
...loading 'renderprogs/coverage.rprog' @9 q$ C9 i* L- [% q ^# {* N
...loading 'renderprogs/depth.rprog'
; g s: H4 [6 Y. }1 i...loading 'renderprogs/foglights.rprog'1 P, Z1 n0 V, ~3 h
...loading 'renderprogs/guiblur.rprog'
" s" X0 i' Y- R6 H) k* J: }...loading 'renderprogs/heathaze.rprog'
6 [) g/ M& w$ p! x0 L* w: k...loading 'renderprogs/heatsight.rprog'2 d2 X( ?, t, E/ }! k
...loading 'renderprogs/imposters.rprog'/ I* V2 @1 A- Q% ?
...loading 'renderprogs/occlusion.rprog'
1 J5 U$ N, V7 v...loading 'renderprogs/particlesystem.rprog'
! u( y# m3 V( N) V6 Q: B0 [...loading 'renderprogs/portals.rprog'
, t- @3 V3 o/ O; V/ j/ G...loading 'renderprogs/renderbindings.rprog'
9 U1 I7 t. i) Y) U" [...loading 'renderprogs/sfx.rprog'
: N0 h9 F4 b2 h* h( w8 d" u% M...loading 'renderprogs/sfx2.rprog'
% y# }8 R% x( m" X9 s2 ?& o4 R0 U...loading 'renderprogs/shadow.rprog'
% |0 J2 a* R) b `, T) O...loading 'renderprogs/skies.rprog'
" }0 f. m$ V5 @...loading 'renderprogs/stuff.rprog'; ^$ \& j4 @- p" K" M
...loading 'renderprogs/trivial.rprog'
/ S/ B& V( R7 C( U/ r3 S6 [" l...loading 'renderprogs/utils.rprog'
. ^7 H% E: w8 r/ a...loading 'renderprogs/water.rprog'
# R* i7 w. A* ?7 u' P! ~...loading 'renderprogs/debugtools/showtangentspace.rprog'
5 G3 V5 y6 l% F% A: T...loading 'renderprogs/debugtools/showtexeldensity.rprog'8 B# G* H0 x. M+ b: w% P3 n
...loading 'renderprogs/game/railgunscope.rprog'
& l, Y! \( N. }: K...loading 'renderprogs/game/sniperscope.rprog'; I5 {( \! f' W. L, b
...loading 'renderprogs/interaction/basic.rprog'
! s1 S% t1 L3 A6 I...loading 'renderprogs/interaction/basic_alphatest.rprog'4 U9 ?$ g. d8 v) ^
...loading 'renderprogs/interaction/basic_detail.rprog'& r8 u" f# i* ]3 i h& l, _
...loading 'renderprogs/interaction/basic_detailwm.rprog'
; _" K9 s* T, r) O3 {0 [...loading 'renderprogs/interaction/basic_misc.rprog' j: r7 [+ E! H* x
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'/ {& |- v& R# B& j
...loading 'renderprogs/interaction/blended.rprog'
1 q: d: E" N. C, o4 E! l, I...loading 'renderprogs/interaction/foliage.rprog'
% E! R' s i; G% Y% N J3 m# n. S# J...loading 'renderprogs/interaction/parallax.rprog'9 e) g& p7 N4 k8 ]6 {/ p1 b% A
...loading 'renderprogs/interaction/prepass.rprog'- T$ e8 L; u% o% }* N e* e
...loading 'renderprogs/interaction/self_illum.rprog'
+ X4 g5 U; C7 M9 m( S. }: D7 i6 B...loading 'renderprogs/interaction/separate_depth.rprog'! c( k j' v n! ?6 f8 k8 T
...loading 'renderprogs/interaction/strogg.rprog'; w& v+ K' G+ z0 n4 h- h( G8 `2 E
...loading 'renderprogs/interaction/translucent.rprog'
8 ? e, J- n, P( c' K8 D% o...loading 'renderprogs/megatexture/ambient.rprog'
3 ~$ n$ F1 H" V# D: P...loading 'renderprogs/megatexture/glslambient.rprog'
5 \7 u3 w* y' w* b, y! L: F3 E...loading 'renderprogs/megatexture/glslinteraction.rprog'
1 s# r) A' E/ [; u...loading 'renderprogs/megatexture/interaction.rprog'6 \- {3 g( q5 E: a
...loading 'renderprogs/megatexture/oob.rprog'" K$ L- m# M# Z0 b& Q# `! ]. r& Z1 Q' r
...loading 'renderprogs/megatexture/specular.rprog'$ C# z; P, K+ X0 y
...loading 'renderprogs/postprocess/glare.rprog'
& D$ ^" j, @! i; o" v* E, f8 ?...loading 'renderprogs/postprocess/showalpha.rprog'
" O& k1 e# k# v...loading 'renderprogs/skinning/skinning_matrix.rprog'4 ?; Y s; a2 u" q! e
...loading 'renderprogs/softshadow/sfx2.rprog'# a: l& W) D$ U8 B7 S% S# _( {
...loading 'renderprogs/softshadow/interaction/basic.rprog'& X; |+ m, @1 l0 }8 M
...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'
" {& ~! E! d' J...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'8 s5 D2 C& S1 a) D; C
...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'
0 H9 U+ u: `" |5 G& [2 ~3 ^, I...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'$ L% M0 @3 G) o x7 \( o; i
...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'1 E! t* y+ {4 D7 [9 D. l: e I
...loading 'renderprogs/softshadow/interaction/blended.rprog'
p: f0 k% v; n( v' W5 `* c$ ?...loading 'renderprogs/softshadow/interaction/foliage.rprog'
( M$ W! B3 {1 I...loading 'renderprogs/softshadow/interaction/parallax.rprog'2 }1 N; q8 M/ b W3 G }' L+ l
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'& m' \4 E4 d) n! A* n/ C/ L3 }
...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'4 ^: T; {$ L6 s# i: ]
...loading 'renderprogs/softshadow/interaction/translucent.rprog'2 j# F0 S0 ~- k; o
...loading 'renderprogs/tools/maskgen.rprog'
; H; K$ i+ k) X; j2 Z) x' t...loading 'renderprogs/tools/pathfinder.rprog'
8 X1 p: d2 W/ H3 y' ]: U/ X- s...loading 'renderprogs/tools/editworld/tintface.rprog'8 g1 V" X) `& g$ z y; t
...loading 'renderprogs/tools/megastamp/editmesh.rprog'1 U1 B0 U3 `; s: g5 j$ X! C
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'( W/ \) Z( f1 P& s0 L b6 @
...loading 'localization/locstr/default.locstr'
9 B& Y" a+ V5 t8 C; W...loading 'localization/locstr/engine/keys.locstr'+ e6 C+ W: ]! X! S
...loading 'localization/locstr/engine/misc.locstr' s% d; r4 i9 ^
...loading 'localization/locstr/engine/sdnet.locstr'
) ]/ e& p$ A! p9 l a, L...loading 'localization/locstr/game/autochat_allied.locstr'' E; B* q2 }3 _
...loading 'localization/locstr/game/autochat_axis.locstr'
9 ]: k) k. |( o- S- ^) k" [...loading 'localization/locstr/game/chat_allied.locstr'
& o: P8 E3 j+ O) l3 v% h$ U7 b...loading 'localization/locstr/game/chat_axis.locstr'! r. Z" {/ _/ x4 P
...loading 'localization/locstr/game/chat_gdf.locstr'
, X9 l3 x; Y% W$ D, O4 {...loading 'localization/locstr/game/chat_gdf_bot.locstr'
0 X& g9 L& Z4 I0 g+ H& R...loading 'localization/locstr/game/chat_strogg.locstr'
; n5 L* d! s7 B) K& q/ D...loading 'localization/locstr/game/chat_strogg_bot.locstr'7 W5 H: J6 E0 I4 j' u
...loading 'localization/locstr/game/classes.locstr'
( W4 ?* T. X7 [5 {...loading 'localization/locstr/game/default.locstr'
/ m0 b ?% L/ p...loading 'localization/locstr/game/intros.locstr'
& ^% O& A* @1 ?...loading 'localization/locstr/game/obituaries.locstr'
. X+ P4 c; t( m; J...loading 'localization/locstr/game/ranks.locstr'
$ O3 |, }1 q- _: K...loading 'localization/locstr/game/rewards.locstr'
3 j2 a' H! I# D$ P7 n+ i0 S...loading 'localization/locstr/game/tooltips.locstr'
6 `2 ?- Q$ G, U0 |...loading 'localization/locstr/game/tw_classes.locstr'
* ?- s2 Z; u- j m...loading 'localization/locstr/game/tw_default.locstr'* I t; K5 v1 ?$ o
...loading 'localization/locstr/game/tw_deployables.locstr'2 g% [# [7 C8 d" [! {4 m7 u
...loading 'localization/locstr/game/tw_ranks.locstr'
* N+ Y3 Z" |6 P6 U5 M7 h...loading 'localization/locstr/game/tw_tooltips.locstr'/ l" U b2 M x2 d! R
...loading 'localization/locstr/game/votes.locstr'! _% d" g3 g( ~7 r; Z: P3 _
...loading 'localization/locstr/game/tasks/solo_allied.locstr'3 g; W" X$ A; o
...loading 'localization/locstr/game/tasks/solo_axis.locstr'0 a4 n% h3 z$ R! X. ^/ O
...loading 'localization/locstr/game/tasks/solo_common.locstr'
8 y4 Q7 c3 D- J' M4 N" P9 {...loading 'localization/locstr/game/tasks/solo_constructor.locstr'
8 k4 N: I& L9 o _& B...loading 'localization/locstr/game/tasks/solo_covertops.locstr'$ S. S# G8 z% z# w& m0 f2 h, m
...loading 'localization/locstr/game/tasks/solo_engineer.locstr'
) J4 Z4 _, N/ w$ `3 e...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr': ^6 d% G& {+ r1 J. h6 m
...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'$ m" U/ O- [) ?: k0 L
...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'0 z1 {6 O6 `8 A
...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
0 B2 d( B7 I$ i7 w' ^2 Z...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'
) a Y; r; O7 f% U...loading 'localization/locstr/game/tasks/solo_medic.locstr'
/ f/ K& p! B2 T...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'
4 f" ?) V, \5 h' T" u...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'0 U8 {# ~& `" _/ Z4 C+ E
...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
& \0 t* _ P# K5 J...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'! k8 ], E/ T5 ^% c4 b. b1 n
...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
2 D% z1 M& V+ N) x8 I; ^% w) B...loading 'localization/locstr/game/tasks/solo_technician.locstr'
; R, r+ H( \+ ]* E1 o, a/ @1 A...loading 'localization/locstr/guis/admin.locstr'8 w" [5 I, T. k- n
...loading 'localization/locstr/guis/bindings.locstr'
+ P) O4 w- y( \% B- q/ V0 @2 T...loading 'localization/locstr/guis/game.locstr'. l; ?$ k) \4 |! O2 d# x
...loading 'localization/locstr/guis/global.locstr'
( ], N$ J4 v+ w5 `- z' o...loading 'localization/locstr/guis/hud.locstr'& l* N! D/ y/ `! C( f1 l
...loading 'localization/locstr/guis/limbo.locstr'- p. Q0 e9 T) H9 F( u
...loading 'localization/locstr/guis/loadtips.locstr'" F: f/ [2 H4 y. ]% G
...loading 'localization/locstr/guis/mainmenu.locstr'
: e" ]. Z: }5 X% V7 l...loading 'localization/locstr/guis/ps3.locstr'; ?! F r' d) F7 c2 D0 l# j& g3 O
...loading 'localization/locstr/guis/tw_demonware.locstr'
- ~7 q, R$ i) H0 X& _8 ^...loading 'localization/locstr/guis/unlocks.locstr'
+ r. ?! P1 @+ y- X9 i...loading 'localization/locstr/maps/locations.locstr'
" y+ y% {- `4 O5 `) A3 T$ `2 v...loading 'localization/locstr/maps/mp_bank.locstr'& n6 q5 K' S2 L! @
...loading 'localization/locstr/maps/mp_canals.locstr'4 b) U, ~! S$ ~
...loading 'localization/locstr/maps/mp_chemical.locstr'
( b- c8 q4 v( t) U/ f...loading 'localization/locstr/maps/mp_facility.locstr'
4 U8 E9 u8 g' E ]' ]3 T8 M...loading 'localization/locstr/maps/mp_hospital.locstr'
3 o: V$ K% ]3 g, s8 b...loading 'localization/locstr/maps/mp_manor.locstr'8 X' l) s& M0 Z8 _5 f
...loading 'localization/locstr/maps/mp_objectives.locstr'
9 r. }) o, _& B' c' h) S8 j...loading 'localization/locstr/maps/mp_rooftops.locstr'
& t7 Z; p0 O, O, o...loading 'localization/locstr/maps/mp_tesla.locstr'
+ u m6 V8 s$ G7 e; _0 @...loading 'localization/locstr/maps/objectives.locstr'8 A, b- C1 s6 x7 A2 d5 T9 T
------------------------------4 k; Q8 T; s. W% k
execing 'defaultconfig.cfg'" S. y6 S% ?1 o7 {! y- l- x2 c+ T# Y* D
execing 'default_keys.cfg'
' P& Z0 H& L* @. D# E- L I% Oexecing 'default_360.cfg'
) f2 \. A; y* J# W! e3 fexecing 'default_settings.cfg'! O/ ]9 a4 h( f5 @9 r/ d: [. {" G! X' c
r_megaDrawMethod is read only.
7 w3 }+ S' G) o3 y, @* o% B+ Vcouldn't exec 'wolfconfig.cfg'
' b1 ]1 J0 X8 m+ c9 y: J9 ncouldn't exec 'wolfbinds.cfg'
" D S$ c9 _! ~- p0 [2 ~5 eexecing 'autoexec.cfg'' t9 `% H2 f6 S1 i. V! I% L
Vendor:10DE Device:0606
: S+ z. p& ?2 D- h7 D& hDetected
2 k( R5 \* V! `2 a# b 2 2.21 GHz CPU5 l( A+ }9 V* M
3072 MB of System memory
: y; o, y- a8 p5 y& \' ]& Z 384 MB of Video memory on an optimal video architecture# ~; J# s9 E" u; r
3 ]) }$ S1 K: j. j5 ZThis system qualifies for High quality!
4 T4 Q3 ~( |( L7 {; g; ]) Cexecing 'specs/highspec.dat'# x* F4 z2 o0 E& ?
execing 'specs/highspec_cpu.dat'* H: }0 e8 Z: K( Y, D
execing 'specs/highspec_gamedetail.dat'$ |( Y0 \4 t6 H @
execing 'specs/highspec_gpu.dat' ^$ p7 S3 ]1 q3 {" Y$ z
execing 'specs/highspec_gpudetail.dat': z/ P0 Q" j7 \% x- T" i; W- ]) I
execing 'specs/highspec_lighting.dat'$ {1 R" Q' y z) v w# D
execing 'specs/highspec_foliage.dat'
; F4 W! L3 [. k. N) j- W: [- J, @; vVendor:10DE Device:0606* I% T+ F! g- z
execing 'specs/highspec_foliage.dat'
. K! {5 |4 y7 g$ xFailed to open server license code file for reading.
5 t R* k0 f2 g$ AInitializing OpenGL subsystem3 y6 S2 |2 ^- s5 F7 s7 E
********************
2 M$ ^$ s. O3 _. c9 @" V) w0 K+ iFATAL ERROR: Desktop must be in 32 bpp mode.
: Y/ V# t# F% k8 s" l! h: K********************
- g8 y' V. v- Z3 m2 Q" A8 A--------------- BSE Shutdown ---------------- p0 p6 h0 C. m. T: N: ^1 ]
---------------------------------------------! I5 I+ I9 K) a
Shutting down OpenGL subsystem
0 c5 }! x4 E* b/ g3 I4 w...releasing DC
3 P3 F! Q" z: d% E+ o...resetting display
& \$ r) e6 G- ]& w9 r...shutting down QGL: @9 X! ^1 G9 ?& v# ?& e" Z( d
idRenderSystem::Shutdown()
: W; T! n# s8 d* tShutting down performance queries: v. S( T: I" [2 H9 X6 M: L
Desktop must be in 32 bpp mode.: l3 Q6 ]5 w7 C2 I: C! t- w! L' e$ Z
5 q* o4 l+ \, q* ]( }求高手解答 |
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