中级玩家
 
- 贡献度
- 28
- 金元
- 1154
- 积分
- 167
- 精华
- 0
- 注册时间
- 2008-10-6
|
我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下& L- Y8 |, S8 p1 H7 x% j
...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'
8 m8 t. R$ s% ~7 A' X...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'
: v1 o4 M+ V2 t. _/ \: n...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'
9 `0 g) \5 S5 w( O" O6 \( H...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
- E+ {$ Z3 t/ e1 X, l4 t...loading 'surfacetypes/texturesheets/island/docks.stmap'. A- \7 ]. ]) {+ C* |8 [# _
...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'. G8 p; ^0 M' O' j2 e) E, O+ B
...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'
+ M3 X0 U8 |* M7 B, y/ A...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'6 E- w9 D' G( i, L. X
...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'
) c3 B2 N9 ?+ F3 z4 S9 o- Z...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'# j0 m% g7 n# h! U. W! [9 x; s
...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'
. r" ?9 c9 i1 Q8 v# R0 i...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'6 J, z" |5 c% G5 l
...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
! t" T; w6 c1 \3 L% l2 p% S...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'/ \ t! r- |% M
...loading 'renderprogs/atmosphere.rprog'
& T% _1 [- J# C0 ?1 `...loading 'renderprogs/coverage.rprog'
# \8 t% d3 J! ~8 G9 w: M5 X# u...loading 'renderprogs/depth.rprog'9 K% \- {4 ]0 L# R
...loading 'renderprogs/foglights.rprog'0 t) p1 x; |8 x8 r, K1 k
...loading 'renderprogs/guiblur.rprog'% }: y1 O2 E! I' N. Z) b
...loading 'renderprogs/heathaze.rprog'' B/ `; O& l- X8 K6 Q/ l
...loading 'renderprogs/heatsight.rprog'3 G( S3 L$ A3 v8 b: Y/ B
...loading 'renderprogs/imposters.rprog'
6 r$ x$ j9 F& c/ X5 N/ j* E...loading 'renderprogs/occlusion.rprog'
$ U" {& x! |3 |* c/ v...loading 'renderprogs/particlesystem.rprog'9 V6 S; _( D7 K
...loading 'renderprogs/portals.rprog'+ {# I5 \5 d+ J, q
...loading 'renderprogs/renderbindings.rprog'
1 F* ^* V$ f! z...loading 'renderprogs/sfx.rprog'7 q/ O9 T" W3 z
...loading 'renderprogs/sfx2.rprog'
9 `+ |# z/ C, w, R7 e0 ]5 y...loading 'renderprogs/shadow.rprog'
' m" g/ R- x6 B I...loading 'renderprogs/skies.rprog', m: W0 W/ f# D6 n7 Q
...loading 'renderprogs/stuff.rprog'
2 M3 V9 K& j+ @0 D# T! A( V" c# Z( C. y...loading 'renderprogs/trivial.rprog'0 w- A( ?, a: e, f
...loading 'renderprogs/utils.rprog'
8 l4 z% u2 |7 t5 F" m...loading 'renderprogs/water.rprog'
7 p7 s4 r$ m c$ b m- `- |( Y l5 q...loading 'renderprogs/debugtools/showtangentspace.rprog'
7 [+ {: `9 c$ e. `) Y1 D3 D2 m...loading 'renderprogs/debugtools/showtexeldensity.rprog'3 k7 m1 J; F2 P# v+ S* h
...loading 'renderprogs/game/railgunscope.rprog'8 j* v; Z$ K& m. Z& o) {
...loading 'renderprogs/game/sniperscope.rprog'! ?- m( ]% s+ F2 V% W
...loading 'renderprogs/interaction/basic.rprog'/ M, F) [9 |- ~( C6 i
...loading 'renderprogs/interaction/basic_alphatest.rprog'; G& t9 J( {/ i
...loading 'renderprogs/interaction/basic_detail.rprog'- {# k) U; p# c$ ]+ ], A' @
...loading 'renderprogs/interaction/basic_detailwm.rprog'9 r7 [: W2 D3 z6 c( b# A
...loading 'renderprogs/interaction/basic_misc.rprog'
& ?$ y/ s! i; a' W0 ]7 f...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'
+ H/ B2 }7 S3 U! b# n6 O! S...loading 'renderprogs/interaction/blended.rprog', _% [6 V$ M6 ?$ h! J
...loading 'renderprogs/interaction/foliage.rprog'
% \/ L! Q- E5 M1 O* U9 _$ i3 Z...loading 'renderprogs/interaction/parallax.rprog'
7 i# n/ d; \3 r5 j5 T5 \...loading 'renderprogs/interaction/prepass.rprog'5 Y8 h+ @' @. ^- S
...loading 'renderprogs/interaction/self_illum.rprog'! c5 v# P7 W- ~) o. b& o- B
...loading 'renderprogs/interaction/separate_depth.rprog'* I* V* L% L% T9 r3 Q/ `
...loading 'renderprogs/interaction/strogg.rprog'
+ z8 f3 q/ D+ p* T0 @# h" _# I$ Y...loading 'renderprogs/interaction/translucent.rprog'
; B: j* {5 _; j- q/ x3 T0 R...loading 'renderprogs/megatexture/ambient.rprog'
p& j7 p( |& M6 a1 c0 N; @1 l...loading 'renderprogs/megatexture/glslambient.rprog'8 m4 Y7 b; O9 R4 Y- P+ @4 b
...loading 'renderprogs/megatexture/glslinteraction.rprog'
3 B; G2 l/ q7 ]6 G% s...loading 'renderprogs/megatexture/interaction.rprog'
: v9 x6 C* _0 j& x& u l. L: {...loading 'renderprogs/megatexture/oob.rprog'! V& t+ J6 J8 a- s
...loading 'renderprogs/megatexture/specular.rprog'4 s, T4 n$ ^) k1 r3 m/ C' q
...loading 'renderprogs/postprocess/glare.rprog'5 y9 I7 m- Z5 j2 o& J
...loading 'renderprogs/postprocess/showalpha.rprog'9 _0 r" H6 S5 U. X" O+ ]' d
...loading 'renderprogs/skinning/skinning_matrix.rprog'
/ w/ \9 T, l+ d% ^8 O, N9 a: m...loading 'renderprogs/softshadow/sfx2.rprog'
6 u, U4 U) E8 R1 G, {: u7 y...loading 'renderprogs/softshadow/interaction/basic.rprog'
3 k, O8 |/ A* q) h+ v...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog': O. u! l! a+ ^8 [$ F3 q g: w/ K
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'% `, Y$ Q" R: {) d; K: W: ]. D8 c3 g
...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'
e) I9 f1 w- z+ e- H...loading 'renderprogs/softshadow/interaction/basic_misc.rprog', x6 I$ R ?. n6 ^4 |: L
...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'" x4 `7 G/ N. v' t$ B
...loading 'renderprogs/softshadow/interaction/blended.rprog'- |1 t# c1 W% h& @& w# c
...loading 'renderprogs/softshadow/interaction/foliage.rprog'7 u" y4 o; G9 H% ^0 i
...loading 'renderprogs/softshadow/interaction/parallax.rprog'& @( q, I* M! l: n
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'# v! j$ e8 H5 L/ A& j* e& ~7 L
...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'
& _, [. K- Z) B4 ^, Z# W...loading 'renderprogs/softshadow/interaction/translucent.rprog'
2 `; V# @ X! {! _...loading 'renderprogs/tools/maskgen.rprog'
3 ^/ X& N0 l; r8 y6 q& q( c...loading 'renderprogs/tools/pathfinder.rprog'( x+ w6 V6 h3 R4 a& N
...loading 'renderprogs/tools/editworld/tintface.rprog'4 J; P7 G$ z# q
...loading 'renderprogs/tools/megastamp/editmesh.rprog'' i! j+ G; m) r$ M/ s
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'
2 G9 d) _/ |; U6 f...loading 'localization/locstr/default.locstr'
* K$ q$ v& y; s$ b6 M# j...loading 'localization/locstr/engine/keys.locstr'
# n( W" z" V) L$ p* ?$ n9 |...loading 'localization/locstr/engine/misc.locstr'$ v4 b5 X2 F2 I4 P Y
...loading 'localization/locstr/engine/sdnet.locstr'8 J5 y/ r, v/ F Q$ @, A
...loading 'localization/locstr/game/autochat_allied.locstr'# g$ c- Y: j! q- k
...loading 'localization/locstr/game/autochat_axis.locstr'/ |/ G" K* c; ^: Z8 u
...loading 'localization/locstr/game/chat_allied.locstr'
' H8 O7 u: x% {1 {, a...loading 'localization/locstr/game/chat_axis.locstr'
- c8 |% j/ ~3 `/ P D, ]4 {...loading 'localization/locstr/game/chat_gdf.locstr'
1 n+ \- ]& A4 G5 | N6 R...loading 'localization/locstr/game/chat_gdf_bot.locstr'0 {4 y( }) `; R2 n0 ?! e
...loading 'localization/locstr/game/chat_strogg.locstr'1 }! g$ b; r3 J3 ~: a
...loading 'localization/locstr/game/chat_strogg_bot.locstr'. T4 l* h0 i( w/ \8 h; L M( X
...loading 'localization/locstr/game/classes.locstr'( M$ P3 O" J5 ?- Q' h
...loading 'localization/locstr/game/default.locstr'5 ]" g+ {( j7 w1 z/ ^2 ?
...loading 'localization/locstr/game/intros.locstr'
, F; y( G( L# x...loading 'localization/locstr/game/obituaries.locstr'
7 I* @6 u1 H" V4 k6 M...loading 'localization/locstr/game/ranks.locstr'1 o. w) S" G& y& B6 }
...loading 'localization/locstr/game/rewards.locstr'$ T% U( {4 |% L+ s0 n5 b$ C0 {
...loading 'localization/locstr/game/tooltips.locstr'
# o* D9 b' t, c- ^# Z...loading 'localization/locstr/game/tw_classes.locstr'$ H7 a; Z8 y1 B/ p( |. S
...loading 'localization/locstr/game/tw_default.locstr'
$ f. g/ Z, p. e, r; ^; u...loading 'localization/locstr/game/tw_deployables.locstr'
3 P8 u( C* s0 K( {2 S6 B# s2 ~...loading 'localization/locstr/game/tw_ranks.locstr'* B2 l# R* g6 [ q* ~
...loading 'localization/locstr/game/tw_tooltips.locstr'1 Z% z% z( p( X$ O, _: A- v
...loading 'localization/locstr/game/votes.locstr'# J9 } F% z$ Y
...loading 'localization/locstr/game/tasks/solo_allied.locstr'
' P$ y6 o$ b& G' I0 z8 U3 C4 T8 c7 Q6 ~...loading 'localization/locstr/game/tasks/solo_axis.locstr'
1 _! ^+ w& h' Y8 E* k...loading 'localization/locstr/game/tasks/solo_common.locstr'" {* t1 B: W0 g
...loading 'localization/locstr/game/tasks/solo_constructor.locstr'& F0 s3 w7 z% [ ]: o
...loading 'localization/locstr/game/tasks/solo_covertops.locstr'" u9 r B' _. j/ y( Y5 M+ C' d
...loading 'localization/locstr/game/tasks/solo_engineer.locstr'
: b/ X0 a+ l0 o( s...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'
- E. L, P; _/ v5 P$ E4 x...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'
5 K5 i' Q8 o8 x2 K8 n...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'/ ]8 g D3 c- L. e0 S
...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
+ B7 c' m: l- L2 \1 Z...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'
& I' A, [; I* V" @5 x...loading 'localization/locstr/game/tasks/solo_medic.locstr'
& X! Y7 A" P3 A: b1 M" S...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'9 S% v" \& W2 w8 |+ K$ S3 y' n
...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr', i: e0 t# S3 Q0 I' _5 I
...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
- g0 w* V! p; i/ R3 j...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'8 s. ^% O% |5 f' ^! r4 D
...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
1 Y, O6 d* Z( y. K...loading 'localization/locstr/game/tasks/solo_technician.locstr'6 D$ {0 g& t1 B; I; N
...loading 'localization/locstr/guis/admin.locstr'
% \) B" p% a3 C$ b...loading 'localization/locstr/guis/bindings.locstr', W1 X; u4 i$ `' \: B" y4 @
...loading 'localization/locstr/guis/game.locstr'+ N) K- A O _1 X
...loading 'localization/locstr/guis/global.locstr'$ j) \( s* u; J/ q- y R' K0 L
...loading 'localization/locstr/guis/hud.locstr'1 W& H4 {& ]- e7 x9 I$ c
...loading 'localization/locstr/guis/limbo.locstr'' ?6 O+ J+ N, W2 Y" U$ B' c
...loading 'localization/locstr/guis/loadtips.locstr'
u' Q' c5 N- d$ i: U% w9 p- ^& V( s...loading 'localization/locstr/guis/mainmenu.locstr'
+ f% {" L0 Y5 @$ d) p...loading 'localization/locstr/guis/ps3.locstr'
9 B; V4 k& \9 ?* M1 a...loading 'localization/locstr/guis/tw_demonware.locstr'
$ A) J- [, ~6 S+ V& G...loading 'localization/locstr/guis/unlocks.locstr'4 D. N/ m4 F$ K; T
...loading 'localization/locstr/maps/locations.locstr'
9 |5 @/ N" Q( w- a2 D- U# |& x" D...loading 'localization/locstr/maps/mp_bank.locstr' k0 [9 I+ x7 d
...loading 'localization/locstr/maps/mp_canals.locstr'
# I+ \. \. s2 E& j' `/ z' f4 r...loading 'localization/locstr/maps/mp_chemical.locstr'4 C$ x7 r0 y( g. q, U# D
...loading 'localization/locstr/maps/mp_facility.locstr'
' Q* }. v) h2 Y8 o...loading 'localization/locstr/maps/mp_hospital.locstr'. y) J6 ]7 _; @$ V
...loading 'localization/locstr/maps/mp_manor.locstr'2 ^7 B4 s6 A. K$ r
...loading 'localization/locstr/maps/mp_objectives.locstr'
+ F8 M" ~0 _2 E" u& Y...loading 'localization/locstr/maps/mp_rooftops.locstr'
; \+ U. J- M) s* D...loading 'localization/locstr/maps/mp_tesla.locstr'* h" I! w! U3 b. h, E* A
...loading 'localization/locstr/maps/objectives.locstr') J$ W* w7 c+ l! D" [6 K5 i; t" X/ j
------------------------------/ ~+ g8 U; r& c, a2 u
execing 'defaultconfig.cfg'
, N3 l2 g7 j1 aexecing 'default_keys.cfg'
9 q0 @& o/ P5 i4 Q7 W# qexecing 'default_360.cfg'& ?* A f; [7 C8 o5 \
execing 'default_settings.cfg'
1 x- X1 D' K- t/ \/ Xr_megaDrawMethod is read only.
J9 s5 @1 X/ r, H. wcouldn't exec 'wolfconfig.cfg'- p. B0 ^. Z+ s. o1 I; S6 q/ o
couldn't exec 'wolfbinds.cfg'0 ]8 J8 W1 |5 E3 m
execing 'autoexec.cfg'
* I5 ~" }4 x& v/ {Vendor:10DE Device:0606
+ p! Y% Z+ ~; e* r& { CDetected
4 h; j' ]6 M9 U8 m) I8 O 2 2.21 GHz CPU
4 G2 n C$ n3 n0 E 3072 MB of System memory4 H9 {! M% ^. N
384 MB of Video memory on an optimal video architecture G6 n! g& ?* x7 W0 {
: C# G, }" J3 k. L! a4 t7 G% I' ~! F& B2 rThis system qualifies for High quality!" q5 F7 A5 I+ I; Y0 q) M
execing 'specs/highspec.dat') |7 C1 a5 J4 Q4 L
execing 'specs/highspec_cpu.dat' a! ~" \* D; s! t p* b& o" Z" m) H
execing 'specs/highspec_gamedetail.dat'& m) ~2 ]8 o0 e T, y
execing 'specs/highspec_gpu.dat'0 l' d' b1 o0 ^% G* W+ J4 O* s2 N: j
execing 'specs/highspec_gpudetail.dat'( _$ Z* `) U2 k3 {$ \ G9 e0 P
execing 'specs/highspec_lighting.dat'
. ?& `* b4 C, l& P cexecing 'specs/highspec_foliage.dat'
) J- h3 a) A4 d/ NVendor:10DE Device:06069 ^" Y M6 ^3 M7 J; k
execing 'specs/highspec_foliage.dat'' k% @) F; I" t, T% }( C2 F
Failed to open server license code file for reading.
8 f9 ?* F. [6 b' K' SInitializing OpenGL subsystem
, T6 u, U9 k8 }8 G* _" ^********************
9 I+ m* \: j4 ^FATAL ERROR: Desktop must be in 32 bpp mode.
u( H) U8 F/ ?( C1 m9 G********************
. i# F& n2 D9 ]7 n--------------- BSE Shutdown ----------------. d9 d, c- V( ?
---------------------------------------------6 a5 L$ C5 G: Y( Y
Shutting down OpenGL subsystem+ Y3 s8 Q: Z, g# z7 j* x
...releasing DC
/ r$ R8 ^/ |& h2 G...resetting display
6 F: c1 P h/ }3 F# H...shutting down QGL
* ]7 @5 j2 R9 |& y0 o# ~! M% z0 lidRenderSystem::Shutdown()
8 p* k: o8 p# _# s6 y) |/ J: y; {Shutting down performance queries
% F# J; t0 H$ ?Desktop must be in 32 bpp mode.
@- L! |" ~# l4 R6 U; V2 a3 p
k% h2 Z7 x3 X# G求高手解答 |
|