中级玩家
 
- 贡献度
- 28
- 金元
- 1154
- 积分
- 167
- 精华
- 0
- 注册时间
- 2008-10-6
|
我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
`. p9 Q8 S) z) p; |...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'
1 \& s, O5 `9 Z. o/ s; r( F$ R...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'
0 H9 `7 {8 ]2 M...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'
+ M' y2 M* j, O...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
' M. N6 o3 C4 W- ]9 C...loading 'surfacetypes/texturesheets/island/docks.stmap'
: z. Y9 f i/ G...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
, G8 ^ b* @. V& @& _...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'
8 u+ J% m1 e% S7 {% S...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'
) @( V+ b3 e {+ F7 X. O# g...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'
( J0 ^ `' |: ~- N1 |$ h5 f/ }7 M: }6 d...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'2 V8 P) I% l6 M+ `0 l, t; e
...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'4 w; u# |" f+ ^& p$ f1 d
...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'' W: g2 F( G4 Q
...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
* q" z" l9 X0 e+ I4 p( ]...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap', y$ C# B1 W* P3 f( V" N
...loading 'renderprogs/atmosphere.rprog'
7 f: G2 x' i* }. w...loading 'renderprogs/coverage.rprog'
! i( S$ @1 z# B$ p! o...loading 'renderprogs/depth.rprog'
' [, Q+ k; W/ f...loading 'renderprogs/foglights.rprog'# q+ I+ X- z' W1 T( G- [2 ^
...loading 'renderprogs/guiblur.rprog'8 w, R: Z4 n+ \0 M% V
...loading 'renderprogs/heathaze.rprog'
( Z) `" t0 }1 B* u( N...loading 'renderprogs/heatsight.rprog') m5 ?1 u, Y7 `) V8 r# i: ?
...loading 'renderprogs/imposters.rprog'
& R$ Y6 ~* u0 g) ~...loading 'renderprogs/occlusion.rprog'
) s4 T% |1 G) l...loading 'renderprogs/particlesystem.rprog'
9 M( Z9 m+ g/ o6 c) u; O...loading 'renderprogs/portals.rprog'
3 p) w& |2 E& D! b4 ~...loading 'renderprogs/renderbindings.rprog'8 B# o$ x6 ~9 _. J
...loading 'renderprogs/sfx.rprog'$ l: k- ]! R' J# U# m
...loading 'renderprogs/sfx2.rprog'
9 w5 ^# \0 }! v% n5 l j...loading 'renderprogs/shadow.rprog'; z+ J4 B0 Q3 u* j2 U7 {
...loading 'renderprogs/skies.rprog'
* F- Z" ~8 O- y8 K: I& A; c...loading 'renderprogs/stuff.rprog'" @: H# |7 Y( Z" V
...loading 'renderprogs/trivial.rprog'
1 Y+ I+ j5 H0 @- }1 q6 N...loading 'renderprogs/utils.rprog'2 H2 R- `+ h& g6 E& n5 a
...loading 'renderprogs/water.rprog'+ x* [- U0 x( ?! F
...loading 'renderprogs/debugtools/showtangentspace.rprog'
& R( [$ j& ^* y% x& y! e( l...loading 'renderprogs/debugtools/showtexeldensity.rprog'
& \, r3 J( f2 O. H { W2 l$ x$ q...loading 'renderprogs/game/railgunscope.rprog'5 k0 ?; \0 ?7 `' H* L
...loading 'renderprogs/game/sniperscope.rprog'3 B) H) g8 @ h7 s8 s3 J/ V
...loading 'renderprogs/interaction/basic.rprog'
h4 ~8 S" y3 v i$ S...loading 'renderprogs/interaction/basic_alphatest.rprog' f4 T0 H" f7 K8 t1 t
...loading 'renderprogs/interaction/basic_detail.rprog'" P6 _+ z/ Z( \" J3 n, A; z
...loading 'renderprogs/interaction/basic_detailwm.rprog'
8 j9 u! k' W- M r( L6 O& \* l...loading 'renderprogs/interaction/basic_misc.rprog'! h; o# M6 R) F* R. U h5 z
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'7 {/ o3 ?! q# P! H' T/ C) V
...loading 'renderprogs/interaction/blended.rprog'
4 j, o3 r) [/ x, ?0 |3 [) z2 ]! Y...loading 'renderprogs/interaction/foliage.rprog'- P& t! g4 U: N9 W" v
...loading 'renderprogs/interaction/parallax.rprog'8 k6 \3 O3 g4 Z2 R. n
...loading 'renderprogs/interaction/prepass.rprog'% S T' e- B' [8 f: l
...loading 'renderprogs/interaction/self_illum.rprog') x Q- \ h }2 \" A
...loading 'renderprogs/interaction/separate_depth.rprog', h. T8 g/ [2 B8 b' Q* g9 U y
...loading 'renderprogs/interaction/strogg.rprog'
+ Z0 u2 W$ ` l3 }6 v9 B6 J0 R1 P...loading 'renderprogs/interaction/translucent.rprog'
1 @/ y9 d' M F- R8 L...loading 'renderprogs/megatexture/ambient.rprog') i- ?9 R8 I, n z! U, x8 V
...loading 'renderprogs/megatexture/glslambient.rprog'
0 P4 h/ |+ k# {! a- I...loading 'renderprogs/megatexture/glslinteraction.rprog'7 V& k- }4 b8 Y2 b3 D% H6 j+ p% Q
...loading 'renderprogs/megatexture/interaction.rprog', X" Y. ?+ W" R2 R# W
...loading 'renderprogs/megatexture/oob.rprog'$ |3 J' r% `7 E' [9 ]
...loading 'renderprogs/megatexture/specular.rprog'
, [+ s8 [% d: ^: A) L4 J: I( l...loading 'renderprogs/postprocess/glare.rprog'
$ G( p6 \1 q$ |/ z0 X0 y...loading 'renderprogs/postprocess/showalpha.rprog'! k; {% G* v! c" ]
...loading 'renderprogs/skinning/skinning_matrix.rprog'; b' |2 z3 r( o8 }6 ^& u
...loading 'renderprogs/softshadow/sfx2.rprog'3 T) @3 n. H3 s7 [' d
...loading 'renderprogs/softshadow/interaction/basic.rprog'9 q7 S1 B% u' ]7 J' r, I" H4 {0 q
...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'" C! \6 ]% A6 H, D% S& q
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'
( N9 A0 H- U& J1 ^/ a5 E...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'$ Z* o! b6 p6 q/ N! V+ T* y
...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'2 U9 e9 F8 b2 W
...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'
5 _+ L$ _$ {& }...loading 'renderprogs/softshadow/interaction/blended.rprog'
" h' D1 [& A9 F3 `3 {2 `8 t...loading 'renderprogs/softshadow/interaction/foliage.rprog'- y N! y1 N9 N+ o
...loading 'renderprogs/softshadow/interaction/parallax.rprog'2 s& K( V% |- ?0 \# \
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'
# |7 l5 O* E+ J3 G...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'
0 G% a+ `2 K/ u- b8 w- S2 }5 C...loading 'renderprogs/softshadow/interaction/translucent.rprog'
: }8 G3 O$ g) z) V% S5 Q0 S...loading 'renderprogs/tools/maskgen.rprog'; u; _5 X2 _2 a7 }% K2 r% C8 X
...loading 'renderprogs/tools/pathfinder.rprog', x# H/ W1 K* O
...loading 'renderprogs/tools/editworld/tintface.rprog'
$ m) T7 G/ B# W Z. `7 ]- A+ w k...loading 'renderprogs/tools/megastamp/editmesh.rprog'
: z, o# `7 ?5 o3 d! Y! X" Z...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'
6 K7 W) {" X& f...loading 'localization/locstr/default.locstr'
, o6 L+ I" X, ?6 o) [: H( x...loading 'localization/locstr/engine/keys.locstr'# F. }8 j$ W4 V4 d/ u# l
...loading 'localization/locstr/engine/misc.locstr'3 d: n% b8 ]/ D2 `& ~
...loading 'localization/locstr/engine/sdnet.locstr'% A1 [4 N+ Q3 i/ r
...loading 'localization/locstr/game/autochat_allied.locstr'% p6 U8 t( p! W' e2 N5 c# w5 d
...loading 'localization/locstr/game/autochat_axis.locstr'4 r% F+ J" n* |* b1 R. s
...loading 'localization/locstr/game/chat_allied.locstr'' {2 V# l: J1 F; O6 U6 E
...loading 'localization/locstr/game/chat_axis.locstr'
5 j6 X: i2 d8 T8 S ?...loading 'localization/locstr/game/chat_gdf.locstr'2 W# N# k6 q* Z4 P5 x' u5 R( d5 L
...loading 'localization/locstr/game/chat_gdf_bot.locstr'3 J0 w7 _' d) b( s! O Z- L
...loading 'localization/locstr/game/chat_strogg.locstr'
! f6 O6 R( { `$ `* |, T...loading 'localization/locstr/game/chat_strogg_bot.locstr'
j+ K# h* C% ^2 b...loading 'localization/locstr/game/classes.locstr'
0 G' k+ v0 y6 o* P4 I...loading 'localization/locstr/game/default.locstr'
) E' |0 p# W1 ^* l* f# f...loading 'localization/locstr/game/intros.locstr'
1 Q. m: ]! @$ ^6 k...loading 'localization/locstr/game/obituaries.locstr'. i1 I5 A* E. t' q4 L, ?# w, I
...loading 'localization/locstr/game/ranks.locstr'
1 E5 R v% B& q m. Z) V; p...loading 'localization/locstr/game/rewards.locstr'1 _, G% m c9 T! d+ h& n3 Y# u
...loading 'localization/locstr/game/tooltips.locstr'* A/ k# N* y0 p' x6 |3 k
...loading 'localization/locstr/game/tw_classes.locstr'9 v8 W) Q! _" t' y1 c" O
...loading 'localization/locstr/game/tw_default.locstr'* @$ x& a u" G
...loading 'localization/locstr/game/tw_deployables.locstr'
: |& Q$ ?; ?% E. Q...loading 'localization/locstr/game/tw_ranks.locstr'
' l# E7 L, u6 l! d) S* N/ @...loading 'localization/locstr/game/tw_tooltips.locstr'$ S% s1 R1 m. V
...loading 'localization/locstr/game/votes.locstr'
" w( M$ g3 k/ b% y- p7 z& V) Q...loading 'localization/locstr/game/tasks/solo_allied.locstr'+ ]( N8 j _! K: t% N1 E M: T! }6 O
...loading 'localization/locstr/game/tasks/solo_axis.locstr'( `" j/ u, v. K) h ]! C, ]/ t
...loading 'localization/locstr/game/tasks/solo_common.locstr'
: j2 l( {9 y5 P( l2 R- v...loading 'localization/locstr/game/tasks/solo_constructor.locstr'
) Y- w, F4 Y Z/ Z' H- |3 F...loading 'localization/locstr/game/tasks/solo_covertops.locstr'5 G0 R% f$ o* Y; i
...loading 'localization/locstr/game/tasks/solo_engineer.locstr'
6 p b# f* p, Z0 V...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'
+ E$ {' l6 T5 X9 B...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'
8 B% B: t) Y% Y7 z+ S...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'
( g# _# v r4 f2 w...loading 'localization/locstr/game/tasks/solo_gdf.locstr'2 b+ ^; b3 @' }* m
...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'& n+ i' U( w8 t, E8 g8 i% T
...loading 'localization/locstr/game/tasks/solo_medic.locstr'
& @# s0 g0 P# B: o7 u6 {$ z...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'
0 n3 F, r( q( A) I% V...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'
r* M$ y$ o9 L; c) h5 R. y/ @1 z. b4 ~...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
" j, k5 e, C, h" E...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr' t: I# ~9 q5 P
...loading 'localization/locstr/game/tasks/solo_strogg.locstr'3 {$ ?2 L% y {9 D- y" M
...loading 'localization/locstr/game/tasks/solo_technician.locstr'( o) @3 h! l6 U; ~: r" r$ d
...loading 'localization/locstr/guis/admin.locstr'
) `2 N+ _& Y: a3 A+ l6 ~...loading 'localization/locstr/guis/bindings.locstr'6 \9 K' ?' m5 q0 E1 i c) \
...loading 'localization/locstr/guis/game.locstr'
7 V& F$ m+ l$ h...loading 'localization/locstr/guis/global.locstr'
- X0 {1 q" F% [...loading 'localization/locstr/guis/hud.locstr'
) H8 Z `9 Y, E H7 X9 v...loading 'localization/locstr/guis/limbo.locstr', D3 e- L4 y6 _0 C+ j/ f% G' C! h. J
...loading 'localization/locstr/guis/loadtips.locstr'
; U+ F0 V5 N9 _$ v...loading 'localization/locstr/guis/mainmenu.locstr'
f- B# j* q8 W% V: H...loading 'localization/locstr/guis/ps3.locstr'2 Z" m9 J/ H+ A* ^" Y9 `% A
...loading 'localization/locstr/guis/tw_demonware.locstr'
, t& v* U4 H4 d$ {7 U- |...loading 'localization/locstr/guis/unlocks.locstr'
( r4 c$ ^& C; R# P9 c8 i% y...loading 'localization/locstr/maps/locations.locstr' \6 J9 _4 H* }) O- X, a2 `- t
...loading 'localization/locstr/maps/mp_bank.locstr'
4 u5 [9 J3 w. B: I# m: h...loading 'localization/locstr/maps/mp_canals.locstr'
# O& Y) x& P: \...loading 'localization/locstr/maps/mp_chemical.locstr': Q4 R5 @% ]) l" }/ Z# D3 x4 r
...loading 'localization/locstr/maps/mp_facility.locstr'
2 w; ?2 G; }, G! J# F- h$ J...loading 'localization/locstr/maps/mp_hospital.locstr'
9 k8 E2 a+ t3 @9 t5 O...loading 'localization/locstr/maps/mp_manor.locstr'
3 I8 G% d c1 E4 l9 o+ t...loading 'localization/locstr/maps/mp_objectives.locstr'/ |7 v- Q7 W6 |( e5 d( J
...loading 'localization/locstr/maps/mp_rooftops.locstr'! H3 A( X4 I/ A6 c4 l
...loading 'localization/locstr/maps/mp_tesla.locstr'8 Y% m" @. q1 v/ i# }2 w
...loading 'localization/locstr/maps/objectives.locstr'
' q' y" K6 A; r! k1 m------------------------------
$ j ]+ x) l' C8 s/ _4 d# N/ Eexecing 'defaultconfig.cfg'
`+ d8 d: E3 E" A; ~) oexecing 'default_keys.cfg'. E4 g3 ]; f& _& z
execing 'default_360.cfg'+ N0 m6 E6 y+ K. m0 ^, N
execing 'default_settings.cfg'
( E: ]* f6 U7 G8 r8 q0 N- K; sr_megaDrawMethod is read only.
7 p3 b' J+ k1 g1 Zcouldn't exec 'wolfconfig.cfg'
- O7 f8 O4 w8 b) X) I1 z1 S3 Pcouldn't exec 'wolfbinds.cfg'1 j& o4 {- w0 x% A) @7 d
execing 'autoexec.cfg'
C( d* D* e4 l% @Vendor:10DE Device:0606
) u6 q1 I& m2 gDetected9 D" y& o/ i) V! A" f/ x2 @
2 2.21 GHz CPU' q" C. s8 s2 l1 j- [' `
3072 MB of System memory& e5 N) ]1 T! m! j6 V
384 MB of Video memory on an optimal video architecture* p/ f: J( a, p) e- S, g' }$ t I
4 T2 d e9 K( e+ z0 ~/ e
This system qualifies for High quality!
$ `0 \. |# `; n/ Fexecing 'specs/highspec.dat'
3 a; g+ y2 w* g' mexecing 'specs/highspec_cpu.dat'
# D0 x8 E' h: q- qexecing 'specs/highspec_gamedetail.dat'
* u) |8 c: \* M/ q C0 `execing 'specs/highspec_gpu.dat'* t$ A8 J# L8 Y, j
execing 'specs/highspec_gpudetail.dat' \; f/ ^1 Z, |1 V
execing 'specs/highspec_lighting.dat'3 z7 N6 v: ]1 i; V% V N- v. ?/ v
execing 'specs/highspec_foliage.dat'
, U4 y9 m$ w8 f: A2 |Vendor:10DE Device:0606
+ |6 j( K4 Z+ ^4 {$ r& Dexecing 'specs/highspec_foliage.dat'+ M4 @# o1 v R+ x* C) ^
Failed to open server license code file for reading.
' \( w) V. {. M7 _- i1 k8 a4 F9 k7 U3 MInitializing OpenGL subsystem$ |) v& D( x4 i5 @& c
********************7 r, i2 U" @7 P) P; r
FATAL ERROR: Desktop must be in 32 bpp mode./ [$ _. c* x( d* Y& E) r
********************
& V8 A3 t0 G9 G- J: f/ T--------------- BSE Shutdown ----------------, M1 k8 `1 j2 N0 P" K( ?5 g+ b* C
---------------------------------------------
% L3 {6 J4 b/ jShutting down OpenGL subsystem% \6 V* ]2 v/ _7 l p
...releasing DC
, ^( i& o: C1 w3 ^...resetting display
# s/ c% A1 [7 N% a2 f ~6 a...shutting down QGL0 b0 r$ l- B, \
idRenderSystem::Shutdown()
" t% l4 c! L5 }; _" hShutting down performance queries% u5 [3 O2 ?- H9 H$ _0 }
Desktop must be in 32 bpp mode.
* \0 Q7 B0 Z$ w5 d+ R- D: F$ ]) n" q% U* U8 H. Q
求高手解答 |
|