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发表于 2009-8-20 21:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
8 v7 }: Y+ O; R8 X. R& N0 s...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'
9 J+ d- w& K) S" `" |8 F...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap', F4 S0 H1 s; v. J/ d
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'
2 h4 M8 d: E1 |2 X. u8 @) x...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
3 x" c. c9 h, M2 b...loading 'surfacetypes/texturesheets/island/docks.stmap'
" A  M& }3 Y' t! S* Q+ _$ f...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
% D) y3 O; B  o9 `...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'
2 r8 o' J- o+ d# x7 A...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'
: [7 u2 D7 P, s0 s4 T4 M) o2 M...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'
2 x3 v9 b% }5 N$ B# x...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'7 b+ q- A, t5 _8 E+ G
...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'
$ u2 J4 b5 X. H- t+ ^...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'* i' Z/ e* u; }
...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'3 Q, J6 U! _1 Z4 B; @
...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'7 Q4 j  m. s4 U7 j- B0 [5 j
...loading 'renderprogs/atmosphere.rprog'
7 w& p. X" x, w/ Z- e...loading 'renderprogs/coverage.rprog'
" d! r. s6 F  I# D...loading 'renderprogs/depth.rprog'
2 k. z/ W1 @) @) P: g, K' ]...loading 'renderprogs/foglights.rprog'+ B& [& ?& T& |& r/ V; h
...loading 'renderprogs/guiblur.rprog'
# o5 {/ L  P! @( k1 u4 @4 L...loading 'renderprogs/heathaze.rprog'9 w  ?# e8 }0 H
...loading 'renderprogs/heatsight.rprog'8 @' {+ O3 A, t
...loading 'renderprogs/imposters.rprog'( ]/ u/ W7 {9 [3 h4 r3 I
...loading 'renderprogs/occlusion.rprog') a' \. ^* q; g5 z0 p7 B
...loading 'renderprogs/particlesystem.rprog'. O6 h- K& C+ J. `" a2 l( ?# P# z
...loading 'renderprogs/portals.rprog'
; F0 [7 l7 r, g...loading 'renderprogs/renderbindings.rprog'
% I2 B: \8 X7 O! I...loading 'renderprogs/sfx.rprog'
9 o$ S: N! L8 i7 t7 p$ n...loading 'renderprogs/sfx2.rprog'* o  ]6 G+ s% D1 l" K/ ~
...loading 'renderprogs/shadow.rprog'
+ c5 v' l' e+ j6 r" M/ f' H...loading 'renderprogs/skies.rprog'! N8 d$ t$ q' \' {- ^
...loading 'renderprogs/stuff.rprog'& C# t. i/ K- [$ `
...loading 'renderprogs/trivial.rprog'
) i8 Y- P% [7 i- l+ d/ a...loading 'renderprogs/utils.rprog'7 N! y/ I2 i9 A5 o( C
...loading 'renderprogs/water.rprog'
9 V3 \, c6 K0 Y4 i% P3 Y1 Z...loading 'renderprogs/debugtools/showtangentspace.rprog'
3 `, x! m5 w& `* w$ ]...loading 'renderprogs/debugtools/showtexeldensity.rprog'
7 u0 u6 F2 K& A0 T! Y7 F8 |0 R...loading 'renderprogs/game/railgunscope.rprog'6 {1 q: m/ L3 T2 w0 h
...loading 'renderprogs/game/sniperscope.rprog'
) \/ f* S- w, P...loading 'renderprogs/interaction/basic.rprog'
8 v2 U; h/ ~" m  c4 k...loading 'renderprogs/interaction/basic_alphatest.rprog'
1 V5 E. \2 t% l8 e& a" U...loading 'renderprogs/interaction/basic_detail.rprog'
( q( i3 }4 E5 V# P. p...loading 'renderprogs/interaction/basic_detailwm.rprog'
* _  w3 y, p& t! `! i6 ~( z  p...loading 'renderprogs/interaction/basic_misc.rprog'. u: f3 R/ q( K9 \: R
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'6 Y3 S! R: [; P  _
...loading 'renderprogs/interaction/blended.rprog'
+ E! _( ^& J) W...loading 'renderprogs/interaction/foliage.rprog'
: k6 T# o% X/ F, S2 b  x...loading 'renderprogs/interaction/parallax.rprog'
6 s& L9 P/ T7 R* t' q, ]- k- n...loading 'renderprogs/interaction/prepass.rprog'0 M* O8 E+ K0 F
...loading 'renderprogs/interaction/self_illum.rprog'
8 S. w+ D) i1 @% b( [' o...loading 'renderprogs/interaction/separate_depth.rprog'3 k. c2 X' m1 e7 I! L: m
...loading 'renderprogs/interaction/strogg.rprog'
" @0 {, a3 s  q" Y' M/ H...loading 'renderprogs/interaction/translucent.rprog'$ q7 ?4 G( `. h
...loading 'renderprogs/megatexture/ambient.rprog'( g5 H5 J' l& X* v/ s
...loading 'renderprogs/megatexture/glslambient.rprog': o1 q$ Y( K5 _4 o/ Y3 _; K
...loading 'renderprogs/megatexture/glslinteraction.rprog'
- n2 L7 z- l" Z5 Q: N...loading 'renderprogs/megatexture/interaction.rprog'
# u# v2 y3 u( ]* }: a: z, f1 S...loading 'renderprogs/megatexture/oob.rprog'
* \5 Y) X2 K( N- ]8 u  G...loading 'renderprogs/megatexture/specular.rprog'
1 d! {: ]! |2 T7 t( J2 w' r0 v...loading 'renderprogs/postprocess/glare.rprog'
( E; }, L8 m& p; w- v$ n/ _...loading 'renderprogs/postprocess/showalpha.rprog'
( N0 B7 f5 H" X; _...loading 'renderprogs/skinning/skinning_matrix.rprog'/ x' n7 d- R) C1 b. n6 F
...loading 'renderprogs/softshadow/sfx2.rprog'8 k( T; H! L; I0 X& W
...loading 'renderprogs/softshadow/interaction/basic.rprog'! y0 w% b  ?1 H5 s8 T* S
...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'" q! w* M+ o) m' J: ?1 D
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'
( ^7 C$ {0 @, U! [...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'# F( g3 O5 `! ?) h
...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'/ G6 p2 S- V) n6 K, [: c* q9 `4 i
...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'
! [2 u% \% W2 a# f& H...loading 'renderprogs/softshadow/interaction/blended.rprog'
0 d9 e9 J7 P( d3 f5 I; [...loading 'renderprogs/softshadow/interaction/foliage.rprog'# v) W. N. O6 e2 L$ V
...loading 'renderprogs/softshadow/interaction/parallax.rprog'" {% H! i" g" a* q& L, O- {
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'4 Q6 V& _7 m* j: k+ b
...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'
) E2 ^$ `4 F5 i& ~- A...loading 'renderprogs/softshadow/interaction/translucent.rprog'5 [5 T& U- I8 j2 y0 U
...loading 'renderprogs/tools/maskgen.rprog'6 V9 U# B/ j3 C/ K& V( a
...loading 'renderprogs/tools/pathfinder.rprog'4 h/ c" v- I  ~- F
...loading 'renderprogs/tools/editworld/tintface.rprog'& @) C& E; m4 C, G0 ?% T
...loading 'renderprogs/tools/megastamp/editmesh.rprog'* M" ~: e! c$ {& Q# R' G% L
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'/ l7 O7 N' `* y* u+ T
...loading 'localization/locstr/default.locstr'- j2 \8 T& H1 l: c/ g% m, E! n6 }
...loading 'localization/locstr/engine/keys.locstr'2 Q* P: k0 s% A: v9 W9 m$ W
...loading 'localization/locstr/engine/misc.locstr'
/ c: D5 C. n0 y5 Q; F2 Y/ X+ y* `; _2 N...loading 'localization/locstr/engine/sdnet.locstr'! }, ?$ q' C3 }) C4 I4 I
...loading 'localization/locstr/game/autochat_allied.locstr'
% w; f4 `. [' \...loading 'localization/locstr/game/autochat_axis.locstr'% E5 P- B/ S" a4 q& d$ a
...loading 'localization/locstr/game/chat_allied.locstr'
$ ^- C, Q4 C/ x...loading 'localization/locstr/game/chat_axis.locstr'8 H- h0 i2 t  z. [: Z: \8 @
...loading 'localization/locstr/game/chat_gdf.locstr'' _0 j: Z* h& R& |, I& @
...loading 'localization/locstr/game/chat_gdf_bot.locstr'
3 @7 d" P0 E1 {9 _2 F2 _1 {* m...loading 'localization/locstr/game/chat_strogg.locstr'
1 U) R/ k7 w3 c+ D...loading 'localization/locstr/game/chat_strogg_bot.locstr'
- w! T. l  N" d...loading 'localization/locstr/game/classes.locstr'
8 s2 G7 t4 {' P2 e8 W- K$ N' S3 ^0 e7 D...loading 'localization/locstr/game/default.locstr'
0 m) h5 ^7 O) J& w* H2 W+ P...loading 'localization/locstr/game/intros.locstr'
- c$ I! [; Z  t6 p0 L...loading 'localization/locstr/game/obituaries.locstr'
% F7 y" \9 A* K- Q6 g...loading 'localization/locstr/game/ranks.locstr'
$ n' H  k( s% E; E1 l& l3 {% N...loading 'localization/locstr/game/rewards.locstr'5 `2 ~6 ]4 H$ E  X/ i% N
...loading 'localization/locstr/game/tooltips.locstr'0 N! i- G" \( }5 }( X
...loading 'localization/locstr/game/tw_classes.locstr'
  E1 ], q! T9 E# V& ]: b...loading 'localization/locstr/game/tw_default.locstr'
* U; V% N* i2 a+ i...loading 'localization/locstr/game/tw_deployables.locstr'
7 e1 P( b, A% J; V2 q7 `- O. p2 L...loading 'localization/locstr/game/tw_ranks.locstr'1 g. {4 ?& S- J3 q- S; A% A, E
...loading 'localization/locstr/game/tw_tooltips.locstr'
9 r8 D3 V$ l5 I! I& \1 o...loading 'localization/locstr/game/votes.locstr'8 c, k3 h$ K0 Q0 f' j/ r& `5 }
...loading 'localization/locstr/game/tasks/solo_allied.locstr'0 ^: a  l& X) c3 j- D) B# R$ H
...loading 'localization/locstr/game/tasks/solo_axis.locstr'
; G# ]& l3 r8 d, O# h+ t...loading 'localization/locstr/game/tasks/solo_common.locstr'- f* G2 X# ^5 w# y8 `1 a  o
...loading 'localization/locstr/game/tasks/solo_constructor.locstr'6 j9 `; g, p: G5 h, i9 E
...loading 'localization/locstr/game/tasks/solo_covertops.locstr') ~2 E" w3 R+ Y& q8 u3 J
...loading 'localization/locstr/game/tasks/solo_engineer.locstr': i) X- f2 x! L0 L- a
...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'
# T7 N6 W" p% G1 z. Z...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'+ }# L: d3 r" j* C' ]
...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'
4 @2 x% ?% F9 `3 Q3 t1 g! K...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
5 W: @: T8 e% t) M. W: }5 l...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'3 R  d: m. S1 |, F! n- a
...loading 'localization/locstr/game/tasks/solo_medic.locstr'
+ h$ r% T2 Z) z" s* g7 Q) x9 v...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'+ K* i9 ^' a5 \
...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'$ q3 L0 A, S# ^! V1 m' W
...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
5 @8 n4 Y- r1 g6 Q9 s2 {...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'. y% @5 ]7 x; _' C+ b
...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
4 A2 D1 q' F1 F- l...loading 'localization/locstr/game/tasks/solo_technician.locstr'
1 K% X9 V2 f; \5 u0 L) r6 Z% d4 w...loading 'localization/locstr/guis/admin.locstr'
$ o" o  T8 l8 g...loading 'localization/locstr/guis/bindings.locstr'1 d% Y+ Y2 M+ E  z; z" \" k
...loading 'localization/locstr/guis/game.locstr'
3 ~9 \/ c, x& Z- z6 O...loading 'localization/locstr/guis/global.locstr'* ^$ a" D6 v$ [, S% s
...loading 'localization/locstr/guis/hud.locstr'& H, u/ l3 @( o' V3 f6 H  R6 E1 w
...loading 'localization/locstr/guis/limbo.locstr'
, e1 `7 J6 }* b+ Q# R) H...loading 'localization/locstr/guis/loadtips.locstr'. }: r- n2 x8 g, z0 X
...loading 'localization/locstr/guis/mainmenu.locstr'$ G( U! B3 s- h
...loading 'localization/locstr/guis/ps3.locstr'
( u6 B6 f# r9 d7 v...loading 'localization/locstr/guis/tw_demonware.locstr'0 h% J3 y* E3 s* j
...loading 'localization/locstr/guis/unlocks.locstr'0 }- T6 ]* Q7 Y- c2 r4 [* y
...loading 'localization/locstr/maps/locations.locstr'1 E& e  _4 g7 x+ z: [% E. f7 m3 i
...loading 'localization/locstr/maps/mp_bank.locstr'
& Z/ o+ I0 P4 f- `1 |' T...loading 'localization/locstr/maps/mp_canals.locstr'
/ n4 E5 m' W1 [$ }...loading 'localization/locstr/maps/mp_chemical.locstr'
  _2 ]7 ], a8 Q$ ~...loading 'localization/locstr/maps/mp_facility.locstr'
6 M, p' I( O3 D. p6 v4 s  \' v...loading 'localization/locstr/maps/mp_hospital.locstr'
" t2 A4 n0 H8 F5 d- f...loading 'localization/locstr/maps/mp_manor.locstr'
$ q0 d0 \  Q' I...loading 'localization/locstr/maps/mp_objectives.locstr'
7 s' H/ h$ O# q' |) f...loading 'localization/locstr/maps/mp_rooftops.locstr'  n) }2 s4 d$ E, j5 m  {9 b( P
...loading 'localization/locstr/maps/mp_tesla.locstr'
9 o, I; W5 @: G  m$ v: R5 t...loading 'localization/locstr/maps/objectives.locstr'4 {4 J& O, Q6 p- w" B
------------------------------% {& m; f6 F/ e+ |/ v0 O
execing 'defaultconfig.cfg'7 ?0 z, x/ |& ]# _! R
execing 'default_keys.cfg'0 k7 s7 X5 }& y
execing 'default_360.cfg'7 f* B4 f3 m( f
execing 'default_settings.cfg'
. G3 E% J, |. `4 s# e- o0 Tr_megaDrawMethod is read only.8 X- D! E2 p( v5 z
couldn't exec 'wolfconfig.cfg'3 |/ |/ P' z" [' ~! v& R; a
couldn't exec 'wolfbinds.cfg'  H  a# {- h  L
execing 'autoexec.cfg'
  v- A% M% B/ t- z' w- Z4 P0 kVendor:10DE Device:0606
5 z; `# n% h4 ]1 [* v0 Q% VDetected
5 T' l7 P8 c& E7 @5 T# Y        2 2.21 GHz CPU
! f, U% Q  F& a4 M        3072 MB of System memory7 x9 i+ ~/ Z' S/ N4 A: C" X2 g5 a
        384 MB of Video memory on an optimal video architecture
4 `" M  E  u  V7 a. p- h: \4 S; b2 }0 {, ]
This system qualifies for High quality!
  }2 M" ]! Y1 V: X8 yexecing 'specs/highspec.dat'
& Y: m6 f; p0 Texecing 'specs/highspec_cpu.dat'
* F/ E' s! ?0 W& k9 G8 vexecing 'specs/highspec_gamedetail.dat'- E8 m' X5 Q" ]7 n/ M  K5 ?
execing 'specs/highspec_gpu.dat'* ?! x, V' K' N; u) n% ?
execing 'specs/highspec_gpudetail.dat'
* ]1 T: `9 ]% N" }* t6 pexecing 'specs/highspec_lighting.dat'  `* Y$ A4 I# e
execing 'specs/highspec_foliage.dat'/ a0 W/ y7 F7 s; z' w! W8 F! K
Vendor:10DE Device:0606; }; R. X* @  m& O" @
execing 'specs/highspec_foliage.dat'9 W/ l) o1 P/ A7 ~
Failed to open server license code file for reading.* t- P: c4 q: H- Y4 F, L
Initializing OpenGL subsystem
+ z; [+ o" z3 t' |* n3 u********************9 R& p; X9 H" A3 v. r
FATAL ERROR: Desktop must be in 32 bpp mode." X* _' M5 S* O/ I
********************  ^4 I  p6 g, L( h8 [) m5 m
--------------- BSE Shutdown ----------------
2 a! b7 Z" B& h' c. c4 T---------------------------------------------
5 J1 j4 K: B2 Y6 ~Shutting down OpenGL subsystem
4 s+ W( E# X; \, Y...releasing DC
8 L, D- L* u, x& z...resetting display
6 c" f* h1 a, T: s' u: R/ E...shutting down QGL
. Z* c$ ^) c0 {+ G, Y5 n9 \+ JidRenderSystem::Shutdown()9 a0 N2 E7 O$ I% I% f
Shutting down performance queries1 B% z# U9 q& `4 m) s
Desktop must be in 32 bpp mode.* t+ }! e4 R# v0 U3 a7 X
( k8 W+ z# q; @4 }/ K) g9 \: j
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