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发表于 2009-8-20 21:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
% t; P0 ]: Z7 @/ c0 s) \* _  }...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'" T6 R+ I' _: y# I! M
...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'
2 h) l2 t( I+ w3 E" z...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'# k9 L% v, t, v1 i- {2 _
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
- f9 O- H6 c% U6 J; @+ X& x6 x...loading 'surfacetypes/texturesheets/island/docks.stmap'" |: F# r- L, y9 f. x* h
...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
8 U4 e6 ^1 v' r$ }7 [...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap': u; k1 \9 q. Q. M& N4 o  ]
...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap': z( r5 T. O# F! \7 q
...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'8 o- b7 U5 `% Z
...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'
1 \9 i! a1 P& `2 D; p! T4 U1 `...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'
$ H8 E6 r" n) S) J1 w...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'
* m( W( s6 t0 \' }...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
3 I4 C4 @" [" L! _...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'' l4 A- d, m+ I0 D  z$ M
...loading 'renderprogs/atmosphere.rprog'" o& ~  b) a4 }0 H+ ?& t; y
...loading 'renderprogs/coverage.rprog'
: @* Q" m7 h& B: P0 W...loading 'renderprogs/depth.rprog'
  g  c, u3 p( S/ Z...loading 'renderprogs/foglights.rprog'
! Q8 [5 {- U+ X% `* H...loading 'renderprogs/guiblur.rprog'1 U& U- e- k4 o$ r6 Q4 Z9 v
...loading 'renderprogs/heathaze.rprog'
- a; W4 ^1 ^. {) n...loading 'renderprogs/heatsight.rprog'1 K7 v+ C8 ?0 n, v! q1 ?
...loading 'renderprogs/imposters.rprog'
, G* H/ a1 ], K% c/ ]4 U% `% [; E...loading 'renderprogs/occlusion.rprog'
# D% B( @8 e  _  ]6 C) ?% Y- |...loading 'renderprogs/particlesystem.rprog'
! h8 ?/ Y5 S, m2 k...loading 'renderprogs/portals.rprog'0 S$ k& x2 K( ?4 h$ i; E$ p  k
...loading 'renderprogs/renderbindings.rprog'( z4 F' L1 c4 R0 K; u7 P1 C
...loading 'renderprogs/sfx.rprog'" e4 [6 o* ]. v& T8 {& [5 `
...loading 'renderprogs/sfx2.rprog'
; a$ }7 |& D6 i...loading 'renderprogs/shadow.rprog'
% [" O( D& {5 d" `...loading 'renderprogs/skies.rprog'
/ B# ?+ D# @6 P7 r, Y3 K8 q* L2 E" P...loading 'renderprogs/stuff.rprog'! }. T# p' a$ x$ H1 y6 B
...loading 'renderprogs/trivial.rprog'
" v$ ?: [, Z: O...loading 'renderprogs/utils.rprog'
# C6 K- f! c9 e...loading 'renderprogs/water.rprog'
5 A, X$ u3 V3 ~# j0 ?7 [: ]" ]/ O! N...loading 'renderprogs/debugtools/showtangentspace.rprog'
: D' O# B; M: X' T8 l% R...loading 'renderprogs/debugtools/showtexeldensity.rprog'& d; T4 Z) V/ H3 D, t- s( J
...loading 'renderprogs/game/railgunscope.rprog'  \8 z2 a2 L' F) a6 Y0 m
...loading 'renderprogs/game/sniperscope.rprog'  ~: ?1 c1 [5 H1 j
...loading 'renderprogs/interaction/basic.rprog'
8 P3 f1 L9 `) y0 p3 V...loading 'renderprogs/interaction/basic_alphatest.rprog'
4 q, w8 e2 b  {3 X; r; v" y6 d. }8 p...loading 'renderprogs/interaction/basic_detail.rprog'! W! H2 h! w" ?' [4 V( s% ~$ o
...loading 'renderprogs/interaction/basic_detailwm.rprog'9 z( x' A) i! b4 y5 B, U) G7 V
...loading 'renderprogs/interaction/basic_misc.rprog'
+ `5 ^6 T/ K& G- X, o...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'& p8 V0 K$ h- `9 _% ^: G3 s4 @
...loading 'renderprogs/interaction/blended.rprog'& g6 T" b+ c' O5 y5 T3 u
...loading 'renderprogs/interaction/foliage.rprog'
( o- I5 T" v4 z...loading 'renderprogs/interaction/parallax.rprog'
- `- S4 T  C1 L' d...loading 'renderprogs/interaction/prepass.rprog'
# B6 [/ R0 t. l. E...loading 'renderprogs/interaction/self_illum.rprog'
  C+ q4 G' S1 r$ x8 e...loading 'renderprogs/interaction/separate_depth.rprog'
6 z$ v# ^, p, k...loading 'renderprogs/interaction/strogg.rprog'6 B- @, ]+ ]3 s
...loading 'renderprogs/interaction/translucent.rprog'
# a2 a, k3 _. E...loading 'renderprogs/megatexture/ambient.rprog'
+ ^" }/ z3 c+ A& B...loading 'renderprogs/megatexture/glslambient.rprog'/ I; m5 E" {# `* s5 `1 Y; G
...loading 'renderprogs/megatexture/glslinteraction.rprog'6 p. A& H/ N. }1 ]
...loading 'renderprogs/megatexture/interaction.rprog'
3 R. Y& y& ^9 S0 Q...loading 'renderprogs/megatexture/oob.rprog'
; m3 a- O0 g0 V' x4 ]2 i/ g. D3 N...loading 'renderprogs/megatexture/specular.rprog'
( H& ]# g' S3 g+ @/ d) e" }. s; _...loading 'renderprogs/postprocess/glare.rprog'
5 U+ t; q* [8 a6 N0 Z, }! w2 b...loading 'renderprogs/postprocess/showalpha.rprog'3 I& E/ d& Z. |
...loading 'renderprogs/skinning/skinning_matrix.rprog'; ^; I: i* K+ F
...loading 'renderprogs/softshadow/sfx2.rprog'# y3 {4 [. {6 e, C- D' [3 ?: ?
...loading 'renderprogs/softshadow/interaction/basic.rprog'' ?/ ]  N" d+ T$ r8 O# j
...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'
# v1 L, k1 S7 U* }  I4 X  {...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'
# Q# Y6 x: ]- J0 o8 i3 y...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'( p' Q% T# G* g( a+ B7 a! K4 |
...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'
  M; q8 }4 b% y. n...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'# j/ r8 G2 I( E. ]) i
...loading 'renderprogs/softshadow/interaction/blended.rprog'$ W3 O, d$ h( P) b7 J
...loading 'renderprogs/softshadow/interaction/foliage.rprog'
8 `5 w+ _/ B# Z2 s) L) \; H...loading 'renderprogs/softshadow/interaction/parallax.rprog'
$ ?1 s: Z4 D$ n6 Q5 x4 v...loading 'renderprogs/softshadow/interaction/self_illum.rprog'$ O7 k- x$ n- I& o7 e5 `' g& P5 l6 Q, b
...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'
8 V3 {! O! Y1 j; Q" S# I( N...loading 'renderprogs/softshadow/interaction/translucent.rprog'
/ G! p, T  |( `4 D  T6 D1 N" S- w* j...loading 'renderprogs/tools/maskgen.rprog'6 K6 P" S$ h1 p+ i+ f# n
...loading 'renderprogs/tools/pathfinder.rprog'
; t0 G' H5 @9 b. j/ Z2 W: v...loading 'renderprogs/tools/editworld/tintface.rprog'
/ R! D9 W1 W. h2 @" r) u2 ]...loading 'renderprogs/tools/megastamp/editmesh.rprog'! S  \/ S- @( E" s% F7 o7 s3 E0 v" i
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'
, c' W' y/ K6 O4 O8 j...loading 'localization/locstr/default.locstr'
& e4 M: d* X# s& y) Y...loading 'localization/locstr/engine/keys.locstr'
$ P2 ], |1 O# g4 R...loading 'localization/locstr/engine/misc.locstr'* e7 A$ ]+ u3 e$ k1 ^
...loading 'localization/locstr/engine/sdnet.locstr'# l) t8 a) k& k4 v4 ]
...loading 'localization/locstr/game/autochat_allied.locstr'
" `) r6 Y! e1 m4 }( k...loading 'localization/locstr/game/autochat_axis.locstr'
5 u/ H% v. s( C+ J! @% n: j...loading 'localization/locstr/game/chat_allied.locstr'
" g( ]. k3 y9 {: g3 }) b...loading 'localization/locstr/game/chat_axis.locstr'* m  L5 `. y; D7 z( e3 o6 g
...loading 'localization/locstr/game/chat_gdf.locstr'
1 ~0 P1 \: G. d5 |...loading 'localization/locstr/game/chat_gdf_bot.locstr'
. o7 l; ^  T. ^+ X+ [...loading 'localization/locstr/game/chat_strogg.locstr'* D! h  `# q# H, H5 B
...loading 'localization/locstr/game/chat_strogg_bot.locstr'
6 B4 p. K  p( w% M9 b& y. @; `5 Y...loading 'localization/locstr/game/classes.locstr'
4 c8 _+ g" q7 W: p...loading 'localization/locstr/game/default.locstr'
6 G) d( H5 S! e7 `# b, Z4 F8 z...loading 'localization/locstr/game/intros.locstr'* f" }2 d6 K, A% l& m, j2 t
...loading 'localization/locstr/game/obituaries.locstr'
8 k4 c+ U" M3 C$ R8 G9 ?; i...loading 'localization/locstr/game/ranks.locstr'
4 N3 n6 \- {, y" g* c1 v. e...loading 'localization/locstr/game/rewards.locstr'
7 J3 r# j' w7 ~3 {' B...loading 'localization/locstr/game/tooltips.locstr'5 U% V, Z! k; J. V
...loading 'localization/locstr/game/tw_classes.locstr'
/ s- z+ {" |. w& e# B% b...loading 'localization/locstr/game/tw_default.locstr'
$ b+ C4 n5 h2 z6 t...loading 'localization/locstr/game/tw_deployables.locstr'+ m! R" q/ ?5 t. s2 r$ H2 T
...loading 'localization/locstr/game/tw_ranks.locstr'
+ @9 D( r. b: G) y...loading 'localization/locstr/game/tw_tooltips.locstr'
8 f" a9 e, P' a0 M...loading 'localization/locstr/game/votes.locstr'
* R( i+ Z+ Q' i2 s2 O6 C; a! i2 ?  u0 O...loading 'localization/locstr/game/tasks/solo_allied.locstr'
$ [0 e% \- B7 A9 F5 b...loading 'localization/locstr/game/tasks/solo_axis.locstr'
1 H$ G7 Z8 R/ J8 w- u...loading 'localization/locstr/game/tasks/solo_common.locstr'. E  ~& O& m+ M: ]' D: s
...loading 'localization/locstr/game/tasks/solo_constructor.locstr'
0 |1 ]4 V  X) R# ?...loading 'localization/locstr/game/tasks/solo_covertops.locstr'
" @  H. N) ^, E6 C+ [...loading 'localization/locstr/game/tasks/solo_engineer.locstr'
* F$ d% z2 B# P1 |& @. p% {...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'
6 @- `- O3 O& E( S1 }& b" `7 x...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'! Y; }' M% u" ~/ {$ ^
...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'$ V  \/ E" X+ Q; }5 U0 L8 u4 T
...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
) `) p" h% E& Y2 @+ Y0 }...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'7 P4 k+ k9 R' Q8 p% T
...loading 'localization/locstr/game/tasks/solo_medic.locstr'. V$ M8 |" x+ T5 S# c8 o
...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'$ i6 @5 k1 U$ F
...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'
; U+ c, S" M( G6 k& `...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
% x7 r( A: Y& _: P...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'; J% ^0 C7 T" P" R; l2 J
...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
% c% ~, G, ^2 @4 K! s& `+ I3 d...loading 'localization/locstr/game/tasks/solo_technician.locstr'. f3 J* u! m5 k5 I6 d
...loading 'localization/locstr/guis/admin.locstr'
/ B& t" H1 U7 H$ Q. ]  r...loading 'localization/locstr/guis/bindings.locstr'! f8 m* m7 e$ n' V' o3 V5 p
...loading 'localization/locstr/guis/game.locstr'
  v' `! W, p' ^: L( ]1 w# h8 `...loading 'localization/locstr/guis/global.locstr'
9 X% {, N+ A6 c3 o. b3 P6 V' ~: d: e...loading 'localization/locstr/guis/hud.locstr'/ b% Z! ~3 N8 o$ H: ?& `8 ^
...loading 'localization/locstr/guis/limbo.locstr'
) G+ s4 D9 i+ _3 Y...loading 'localization/locstr/guis/loadtips.locstr'
& J: L6 m) r2 z/ R...loading 'localization/locstr/guis/mainmenu.locstr'
4 x. D7 I! y9 Y5 E3 {- y...loading 'localization/locstr/guis/ps3.locstr'
9 h1 ~* D% ?2 j/ y# a1 A! X...loading 'localization/locstr/guis/tw_demonware.locstr': V4 V3 p8 t+ _$ l
...loading 'localization/locstr/guis/unlocks.locstr'( F, G6 g# i8 N9 g2 {# C
...loading 'localization/locstr/maps/locations.locstr'
# O7 h# D) d& Q9 {/ }  s...loading 'localization/locstr/maps/mp_bank.locstr'' }1 E, Y: Z8 H5 m% c& a) S6 g& V
...loading 'localization/locstr/maps/mp_canals.locstr'$ R% M. y0 p+ h/ {, L
...loading 'localization/locstr/maps/mp_chemical.locstr'
& T$ ]0 P) t" c' b- o8 v7 Z  N...loading 'localization/locstr/maps/mp_facility.locstr'/ [7 G) {4 M! H/ s* {) h
...loading 'localization/locstr/maps/mp_hospital.locstr'. _6 i7 Z) w! ~" Q
...loading 'localization/locstr/maps/mp_manor.locstr'
, _. u, k& w( y* m! j...loading 'localization/locstr/maps/mp_objectives.locstr'8 T/ F$ d  K4 J" p
...loading 'localization/locstr/maps/mp_rooftops.locstr'5 a  N$ y, N. p' p6 N4 j9 M
...loading 'localization/locstr/maps/mp_tesla.locstr'% Y' L$ B) _3 X6 M4 J9 ]
...loading 'localization/locstr/maps/objectives.locstr'( i: ~! }' o& z9 N6 v4 {( z
------------------------------
/ C% g/ H& h& @2 E; I* I# G. hexecing 'defaultconfig.cfg': d& m- q9 j7 T/ Y" V
execing 'default_keys.cfg'
3 i3 {0 u) _: _7 [- Kexecing 'default_360.cfg'
7 @) W& j1 M6 W3 r( r0 ~8 mexecing 'default_settings.cfg'/ p& [4 L; ~4 M2 c
r_megaDrawMethod is read only.6 h2 [$ ]! m+ l$ L: P
couldn't exec 'wolfconfig.cfg'
8 m/ N: i9 x" I* Lcouldn't exec 'wolfbinds.cfg'
* k) N& W/ p3 {$ t7 Gexecing 'autoexec.cfg'
' J1 n8 }' K, l; t: A& xVendor:10DE Device:0606, Q6 q9 P# V* i& r6 q$ Z
Detected
1 a  o" J! G4 }/ W! ?        2 2.21 GHz CPU2 h. \1 l! t* Q, V. b
        3072 MB of System memory( Q; S  X) F8 N' x4 M
        384 MB of Video memory on an optimal video architecture
$ J  M" T! p. r3 ]) D8 [. C- d; N( w$ s- D# y1 y8 f
This system qualifies for High quality!
" X/ M# B& l/ }execing 'specs/highspec.dat'
( V7 ^+ i7 v/ j' `/ c5 texecing 'specs/highspec_cpu.dat'
) b1 V# D7 f6 wexecing 'specs/highspec_gamedetail.dat'
' v& z# d% G) k: Y8 x- Mexecing 'specs/highspec_gpu.dat'
9 O. R. M) i0 Texecing 'specs/highspec_gpudetail.dat'( _6 d+ K/ H2 i' R2 I/ |, H1 h
execing 'specs/highspec_lighting.dat'
3 f( c; p+ \0 x* m6 S7 G$ W3 Qexecing 'specs/highspec_foliage.dat'
4 w% h- M8 g; QVendor:10DE Device:0606
5 [; `. ?1 ]' x# V* lexecing 'specs/highspec_foliage.dat'
' d4 X" E6 ]' r+ ^/ u3 \. c( AFailed to open server license code file for reading.; C, |# z3 A: r; b8 M/ g
Initializing OpenGL subsystem9 j: A/ Q  A' E* C) V
********************
7 T& [! `( y6 n! k1 x# m- y* l  |" }FATAL ERROR: Desktop must be in 32 bpp mode.) \; J+ i! f7 x
********************
; X7 O9 [! I6 l+ Q, @$ U' p. }--------------- BSE Shutdown ----------------
& [0 X7 _' p4 c---------------------------------------------- |5 [8 E/ O; B
Shutting down OpenGL subsystem6 q- `. d% ]2 X! A- ~
...releasing DC# Q# S: u) t8 U% i# C/ `3 b& W
...resetting display
. C6 \: s& p0 R4 O$ C...shutting down QGL
' J* U2 I4 F) u0 m# r8 R# K5 didRenderSystem::Shutdown()
( r/ g3 @! \; N. [# M. BShutting down performance queries
$ D* o/ j( h4 b% _  vDesktop must be in 32 bpp mode.
% o+ v+ \7 V) }, G6 v% ~: O( T1 X* j1 R/ X$ v0 e2 k
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