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- 2008-10-6
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我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下. n4 K/ N6 r. x r
...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'( U- a, L/ B5 O' h% T( {
...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'$ _9 K) n$ U* q; ~
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'
% ?; V# z5 B$ I5 I1 t/ y/ r...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
) f2 d. j! W- @...loading 'surfacetypes/texturesheets/island/docks.stmap'' u/ | B: K" O
...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
s# }0 n( _8 i! i1 G: {4 g...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap': }+ u) H. f' j5 s
...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'
+ [7 t- m9 I% [) v4 k...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'$ c* j `4 d9 g4 B" q5 P( u
...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'0 g/ E+ }. K$ k7 c) _" e" z. P$ ~
...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'
& A. n q `8 t- b1 F...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'$ c1 M6 O6 p+ u$ I2 J* f
...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
* X; r+ X8 a' c...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'- {# g7 F) b! p4 e& @( n( o9 Z
...loading 'renderprogs/atmosphere.rprog'
4 |+ ~' L+ q3 e4 y O% F...loading 'renderprogs/coverage.rprog'3 A% c# |, w; S& l
...loading 'renderprogs/depth.rprog'" p& h$ v! ^' C* B
...loading 'renderprogs/foglights.rprog'- v% V. Q, F0 n5 F7 Z4 w
...loading 'renderprogs/guiblur.rprog'
4 ^7 j \0 Q5 Q4 \" L: u* F...loading 'renderprogs/heathaze.rprog'4 u7 |* ]' f, }6 c X! k+ T! E
...loading 'renderprogs/heatsight.rprog'* `/ e0 t) W s3 w
...loading 'renderprogs/imposters.rprog'
' G. y; E! A# E! n; v1 R...loading 'renderprogs/occlusion.rprog'
l; [( o8 r: n" ^6 a1 x...loading 'renderprogs/particlesystem.rprog'- r1 e5 L `6 V N" J
...loading 'renderprogs/portals.rprog'
' O, X/ r0 }1 w- u7 M4 {4 w...loading 'renderprogs/renderbindings.rprog'
" W# F I( L( Q. s...loading 'renderprogs/sfx.rprog'% D# ~. {: x' S
...loading 'renderprogs/sfx2.rprog'$ T5 e( M- Z/ j% K; A
...loading 'renderprogs/shadow.rprog'3 s% ^0 s. U3 g. U( s! o$ `
...loading 'renderprogs/skies.rprog'
: g5 q5 ^9 T {$ y: m7 O$ r, N- H...loading 'renderprogs/stuff.rprog'* `2 Q+ P- q0 }/ p% v" {" y
...loading 'renderprogs/trivial.rprog', d, I& e9 A" n
...loading 'renderprogs/utils.rprog'
" o) M5 @ l3 |' {, h9 I...loading 'renderprogs/water.rprog'
; X: }/ {; b7 z5 m...loading 'renderprogs/debugtools/showtangentspace.rprog'* H: c- ]) ^, `7 d4 a
...loading 'renderprogs/debugtools/showtexeldensity.rprog'* E% N8 L/ ]; O
...loading 'renderprogs/game/railgunscope.rprog'- E' u+ j+ I" ]5 Y( |9 c
...loading 'renderprogs/game/sniperscope.rprog'
3 J- {3 @6 V! { H5 }...loading 'renderprogs/interaction/basic.rprog'% E u& }0 Q7 l- k2 s( e
...loading 'renderprogs/interaction/basic_alphatest.rprog'$ ?4 C1 ]5 \# Z( w
...loading 'renderprogs/interaction/basic_detail.rprog'. t0 |, g. D' t5 G! r ^
...loading 'renderprogs/interaction/basic_detailwm.rprog'! ]9 T: W* ]- B) N8 a& I, T. E
...loading 'renderprogs/interaction/basic_misc.rprog'. z% O$ p8 v8 M J* s' J
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'. e& }0 u& F" j! m( P
...loading 'renderprogs/interaction/blended.rprog'5 T* a" R8 h5 t7 s9 s- y4 |
...loading 'renderprogs/interaction/foliage.rprog'
1 i5 o5 A& c" P7 F...loading 'renderprogs/interaction/parallax.rprog'
/ T. u# ~) @) s$ Y" `4 `$ a...loading 'renderprogs/interaction/prepass.rprog'
- y: r3 w4 _% ^' t/ O+ y...loading 'renderprogs/interaction/self_illum.rprog'
; P ~" m2 u5 U8 X3 c...loading 'renderprogs/interaction/separate_depth.rprog'1 S1 B2 B! d# ]; q. {
...loading 'renderprogs/interaction/strogg.rprog'+ s p: r r2 P! t4 o
...loading 'renderprogs/interaction/translucent.rprog'3 s! Y6 w3 S- |( z$ u) A a) y$ |
...loading 'renderprogs/megatexture/ambient.rprog'+ i* E5 E/ F7 O5 q
...loading 'renderprogs/megatexture/glslambient.rprog'+ Q' a/ ~1 W# t1 m$ | T
...loading 'renderprogs/megatexture/glslinteraction.rprog'( ?3 D8 [) u" z0 E$ T( P( Y7 ^
...loading 'renderprogs/megatexture/interaction.rprog'/ T1 o+ Y0 x3 X
...loading 'renderprogs/megatexture/oob.rprog'
6 m- N. }# h; t' Y# q+ }. |$ e* K...loading 'renderprogs/megatexture/specular.rprog'& {% p, R2 Q7 F' K- @* }, Y
...loading 'renderprogs/postprocess/glare.rprog'
5 i& H. |! w% N- J( @) g...loading 'renderprogs/postprocess/showalpha.rprog'
7 s5 B. N2 k3 f% E2 U" n# _4 Q" a. I...loading 'renderprogs/skinning/skinning_matrix.rprog', ~4 I. B0 D6 S; j# H- J
...loading 'renderprogs/softshadow/sfx2.rprog'$ Q* D8 D. K7 C2 A# R1 D
...loading 'renderprogs/softshadow/interaction/basic.rprog'
% F5 A4 o% S3 V4 k3 c" c...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'0 d5 w8 T: x! i! z! J8 Y: a$ |
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'
N& e( D3 W7 v, m% a...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'1 ?+ `% r- m- M J1 ~- h e9 y- l
...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'
$ t, ^& k) Q6 i6 J1 Y" ^ C...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'% \% V0 l' _5 j/ Y2 O2 G! k
...loading 'renderprogs/softshadow/interaction/blended.rprog'
4 U9 f2 g- R7 P9 x...loading 'renderprogs/softshadow/interaction/foliage.rprog'( e% a) u8 o+ G9 l# Z8 H
...loading 'renderprogs/softshadow/interaction/parallax.rprog') w0 h3 d T) j+ [# c# ]. Z1 y
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'
; Z7 U% `' G9 \9 W# T/ x...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'* u/ q8 L/ k/ C6 q2 l. v6 H
...loading 'renderprogs/softshadow/interaction/translucent.rprog'
) S ~% t: P0 w...loading 'renderprogs/tools/maskgen.rprog'
3 ?4 t n; s4 T* V# w6 T# E...loading 'renderprogs/tools/pathfinder.rprog'" ~- L0 q) c- S) N/ [
...loading 'renderprogs/tools/editworld/tintface.rprog'- R, m) c+ u ^) {8 P. K/ t
...loading 'renderprogs/tools/megastamp/editmesh.rprog', C, C7 j! {+ t+ f
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'/ Y ^- [# r* l+ O( h2 ?# n& C% y. B% \
...loading 'localization/locstr/default.locstr'0 O& ^, S+ d; P& n
...loading 'localization/locstr/engine/keys.locstr'
: N* s |$ T. t...loading 'localization/locstr/engine/misc.locstr'
$ {3 v8 f* k7 O$ b& K...loading 'localization/locstr/engine/sdnet.locstr'
- q6 l$ ]+ K" v) I...loading 'localization/locstr/game/autochat_allied.locstr' K3 i% m. D* y
...loading 'localization/locstr/game/autochat_axis.locstr'
2 T$ M# ~: i% C" w+ v1 g' ?...loading 'localization/locstr/game/chat_allied.locstr'" g5 y( p- g- V" H. D, Y9 }
...loading 'localization/locstr/game/chat_axis.locstr'4 d- y# N4 h/ Z% k3 C
...loading 'localization/locstr/game/chat_gdf.locstr'
0 | b! q5 z; d" y3 B& N...loading 'localization/locstr/game/chat_gdf_bot.locstr'
2 @) |' P4 J/ r2 a0 L1 Y6 D...loading 'localization/locstr/game/chat_strogg.locstr'
$ P, S# q, S) g5 G1 O% I' [+ n+ i...loading 'localization/locstr/game/chat_strogg_bot.locstr'
9 e1 _, |$ u2 B...loading 'localization/locstr/game/classes.locstr'
* W; _8 O, C; G/ n8 h; D# g...loading 'localization/locstr/game/default.locstr'
+ ^4 N- R E0 s- p4 I...loading 'localization/locstr/game/intros.locstr'' X% r. e# |# B2 z1 E
...loading 'localization/locstr/game/obituaries.locstr'- v/ `3 u+ E+ w3 ]) a% u
...loading 'localization/locstr/game/ranks.locstr'
: \ d- y2 U7 k/ A" ], q$ @8 X...loading 'localization/locstr/game/rewards.locstr'
. l2 T% Q( T' j7 F/ Z...loading 'localization/locstr/game/tooltips.locstr'
$ `3 Z! A) n. C1 e, B4 }. j1 y4 D...loading 'localization/locstr/game/tw_classes.locstr'5 ^5 _9 o5 c) o
...loading 'localization/locstr/game/tw_default.locstr'3 S& D& @1 D2 C7 s6 g
...loading 'localization/locstr/game/tw_deployables.locstr'
/ A. k8 c( Y( m/ U' Q...loading 'localization/locstr/game/tw_ranks.locstr'
, m; [" q2 l# i1 {; x+ V...loading 'localization/locstr/game/tw_tooltips.locstr'. ^3 n" w+ M+ v3 e
...loading 'localization/locstr/game/votes.locstr', L. p- f0 ?4 T0 S1 k7 ]$ q& F
...loading 'localization/locstr/game/tasks/solo_allied.locstr'
( q" ~1 {4 h/ I...loading 'localization/locstr/game/tasks/solo_axis.locstr'( G% X0 _! G# `- g/ ^7 j$ N
...loading 'localization/locstr/game/tasks/solo_common.locstr'
" m& A* P9 c3 J# x( t8 V...loading 'localization/locstr/game/tasks/solo_constructor.locstr'
6 B% Y$ D+ r+ ~2 V...loading 'localization/locstr/game/tasks/solo_covertops.locstr'& H! ?% p, h1 U4 ]8 z2 V
...loading 'localization/locstr/game/tasks/solo_engineer.locstr'
. P7 b- m% \3 x% ]9 ^) n! I7 z...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'
2 O7 e- ]7 Z+ L5 C...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'
/ K8 _3 |8 y8 q+ \1 E" _...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'
* K Y6 s5 k- K...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
: ?! C# g2 i) i4 P4 O9 ]2 K9 s; C...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'
; l9 H( t" c" [6 ~+ i...loading 'localization/locstr/game/tasks/solo_medic.locstr'
5 b) v5 P- {- I( c! n6 k...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'
+ l; Z+ s9 c5 r7 X' v. h T...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'7 f$ T% K* ]( X x5 c' a+ T
...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
7 W1 D( R+ {+ V/ Y* M' x1 H6 @) o' m...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'
{% f" Y& Y7 N...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
# o/ U E. D+ U...loading 'localization/locstr/game/tasks/solo_technician.locstr'
6 }/ A9 g1 s6 G" v! {) d% X5 O/ Y...loading 'localization/locstr/guis/admin.locstr'
& X. m- d3 M$ q$ A& e* ^9 A...loading 'localization/locstr/guis/bindings.locstr'7 E* v7 |8 A7 z
...loading 'localization/locstr/guis/game.locstr'
0 W/ E# \$ y' E- v...loading 'localization/locstr/guis/global.locstr'
& a( _8 o- G% \3 |- a: t...loading 'localization/locstr/guis/hud.locstr'; v4 o1 \; }2 Y
...loading 'localization/locstr/guis/limbo.locstr'& T$ L: R, g1 E9 E1 n8 T
...loading 'localization/locstr/guis/loadtips.locstr'8 q9 s# n% v7 d$ {2 b# N. U4 F
...loading 'localization/locstr/guis/mainmenu.locstr'
( F7 K# ^$ T! @1 M...loading 'localization/locstr/guis/ps3.locstr'/ |2 A8 q! R/ f7 n( l. n9 T( \" V
...loading 'localization/locstr/guis/tw_demonware.locstr'# j+ q$ b6 N; T0 a: `% T. `
...loading 'localization/locstr/guis/unlocks.locstr'+ _: \9 ?( N; n1 W) M4 K% W* y, ]% N( U
...loading 'localization/locstr/maps/locations.locstr'! W1 o6 g5 ?3 N! e7 k
...loading 'localization/locstr/maps/mp_bank.locstr'
: E( z1 Z1 Y& f" ]5 a, Z...loading 'localization/locstr/maps/mp_canals.locstr'2 G9 v' P0 E! ^: a; _+ w
...loading 'localization/locstr/maps/mp_chemical.locstr'$ s: e) z, G" \4 f( A# ? _, ?0 f4 Z
...loading 'localization/locstr/maps/mp_facility.locstr'
& g0 l' l, J2 D$ h% g/ A1 F...loading 'localization/locstr/maps/mp_hospital.locstr'
3 Y/ P( g5 H! @7 K...loading 'localization/locstr/maps/mp_manor.locstr'2 c# \+ v, b( ~. s$ Q0 Y
...loading 'localization/locstr/maps/mp_objectives.locstr'
. R8 O/ j8 P2 ]& F1 Q" e5 k4 q...loading 'localization/locstr/maps/mp_rooftops.locstr'
) h1 h( s, |' j6 ~) L2 q( {1 u...loading 'localization/locstr/maps/mp_tesla.locstr'
9 x" ^+ U1 u7 a...loading 'localization/locstr/maps/objectives.locstr'
; |2 i- A* v) ^; {; o3 u------------------------------. I, E+ ?/ R( H' ~1 t! e( x
execing 'defaultconfig.cfg'# Z, k# D5 ?) u( s: z) b3 A
execing 'default_keys.cfg'" t+ D5 x! ^2 N$ L6 Y3 q1 [8 u9 G$ g$ q0 F
execing 'default_360.cfg'
: z k# q7 d. j" ]8 Bexecing 'default_settings.cfg'1 M8 t. P0 j& _" q i7 P3 J
r_megaDrawMethod is read only.
! N& ^' u4 x8 f3 S. S! v5 ocouldn't exec 'wolfconfig.cfg', X+ u" P0 H+ v2 ^8 \: a: `4 X# v
couldn't exec 'wolfbinds.cfg'
. p0 W. F% T4 V7 v0 cexecing 'autoexec.cfg'/ K/ W( Z: ~- e3 ] O3 x: E2 m# s: Q$ @9 u
Vendor:10DE Device:0606# ? x0 w8 t0 @" J' \2 J& K
Detected* i0 Q' L4 w% f9 ?. n7 G
2 2.21 GHz CPU$ j( N/ P: x4 H1 I1 k# [ H* }
3072 MB of System memory+ W& {3 V) c* w! E
384 MB of Video memory on an optimal video architecture
! n2 ]9 F9 P+ Z1 F
: F, W5 p) ?, b/ }, \0 \This system qualifies for High quality!
! \. x0 o( v( W8 g' x. Wexecing 'specs/highspec.dat'
$ J) E n* h! r. Hexecing 'specs/highspec_cpu.dat'8 R+ m2 d2 r" ~; l7 E
execing 'specs/highspec_gamedetail.dat'
% [$ U' z% G- x, d8 r3 \4 Zexecing 'specs/highspec_gpu.dat'
4 U7 p) j7 O. kexecing 'specs/highspec_gpudetail.dat' e% w( e, D$ P- n) O, V) ~
execing 'specs/highspec_lighting.dat'
9 F' Q- R4 J3 w% X; f8 {execing 'specs/highspec_foliage.dat'( N; x. m( n3 [9 o( P5 a) l; a* Z, k! _
Vendor:10DE Device:06061 Z* e, @% }# _. Z# M# |0 [
execing 'specs/highspec_foliage.dat'2 I4 g! X- d5 E2 \# `
Failed to open server license code file for reading.
' g" Y, {9 `) L/ ^6 SInitializing OpenGL subsystem
; R8 z9 p E4 L [9 F; x********************) P) |5 ~# k3 x! K4 G+ i( d; N
FATAL ERROR: Desktop must be in 32 bpp mode.. x9 m: ?; X4 P& @% F/ c
********************6 I' ] {' ?6 X9 B4 R1 K( u
--------------- BSE Shutdown ----------------8 \! T1 R' ~6 J# ^
---------------------------------------------
7 C5 R, T$ A. n2 O7 N1 @! l. CShutting down OpenGL subsystem
; v$ x+ Q5 O6 P* x F8 ]9 V...releasing DC" O; P. x; t" `$ Z
...resetting display& f. j8 D, O8 `6 {( n( V' ~! z: G
...shutting down QGL
+ `- |$ O8 q! r+ P8 x' h" J5 uidRenderSystem::Shutdown()
8 F- c# E/ a7 m( L4 eShutting down performance queries
9 A d) y6 K: f3 M. [& J9 u. N7 O' fDesktop must be in 32 bpp mode.8 P) ^4 b* t4 ^2 @) Q2 ~7 {7 \
$ Y2 a, T1 Z1 b: W
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