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- 2008-10-6
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我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
$ `/ T) l0 Q3 V: c7 a$ h# ?! s...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'' O# d7 C( V I
...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'0 d6 `4 e, ?) L6 S
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'
; h2 k: X/ B- K...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'8 [5 a% g" p1 Q/ r5 W( }7 t& x8 @# m/ S
...loading 'surfacetypes/texturesheets/island/docks.stmap'" J' [1 W2 I9 _( i( K7 P
...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'2 L q" j. v$ d* F* R& s& d
...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'" H& I/ G, k/ o) v" [. b
...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'+ D; |! C; n+ U& p q8 {9 S
...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'
" U- \$ f6 M. q1 s& [& U/ N( h...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'% f9 G( J) L1 Q
...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap'
% T$ w9 R/ Q; W3 N2 l...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'& F4 ]! n% a6 s& k) Z
...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap' g0 I/ @- d& }/ m4 _- d
...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'6 w* }' y, b4 B- E
...loading 'renderprogs/atmosphere.rprog'. G% `$ g+ O$ S% U
...loading 'renderprogs/coverage.rprog'5 w) |* b2 Z5 f5 c: o+ X7 L" a
...loading 'renderprogs/depth.rprog'7 S: r; D7 d6 f
...loading 'renderprogs/foglights.rprog'
# w6 G& I' b% ` D% E8 e...loading 'renderprogs/guiblur.rprog'
1 {( z+ J8 Y. g, r...loading 'renderprogs/heathaze.rprog'" w- q3 A; r. d
...loading 'renderprogs/heatsight.rprog'
: P, ]( R6 a4 h/ s- n( U. K6 h...loading 'renderprogs/imposters.rprog'6 `: _8 c' O: I
...loading 'renderprogs/occlusion.rprog'
5 T, ?& k" b7 d. L0 X! F...loading 'renderprogs/particlesystem.rprog'2 U- C6 C4 M7 Y$ e8 A3 ~
...loading 'renderprogs/portals.rprog'# D5 R; J- s: f) X/ c8 Z& W, U1 \) E
...loading 'renderprogs/renderbindings.rprog'
7 m+ T8 m; d" }+ A0 p4 _1 I...loading 'renderprogs/sfx.rprog'2 P% W8 C: l: x8 B
...loading 'renderprogs/sfx2.rprog'0 d, E& l) E1 z/ ?5 q7 E
...loading 'renderprogs/shadow.rprog'
. D( f% U8 E8 z. _+ e...loading 'renderprogs/skies.rprog'
% l$ O) B2 W1 f. g' m7 f& z' Y...loading 'renderprogs/stuff.rprog'1 Y- r) [' d' l$ I7 Y" Q) z
...loading 'renderprogs/trivial.rprog'% X' V! u: B3 v' O4 t" r; I* k/ Y
...loading 'renderprogs/utils.rprog': c( W4 a3 I0 F$ n. t
...loading 'renderprogs/water.rprog'
4 d& P/ v. k0 t; V7 ]# P) s6 {...loading 'renderprogs/debugtools/showtangentspace.rprog'! g. d5 b/ n% u' m& O C
...loading 'renderprogs/debugtools/showtexeldensity.rprog'
" e; v/ l; l5 Z* y c( ~...loading 'renderprogs/game/railgunscope.rprog'
l& Z2 ^. d9 o6 v2 h# ?...loading 'renderprogs/game/sniperscope.rprog'
0 p& D1 U0 m; q \. X* V...loading 'renderprogs/interaction/basic.rprog'+ L. `- Z b7 n0 t
...loading 'renderprogs/interaction/basic_alphatest.rprog'3 i/ f$ |: R7 r* X& U+ c% w5 z
...loading 'renderprogs/interaction/basic_detail.rprog'6 ^/ R* \; y8 H: ~! q
...loading 'renderprogs/interaction/basic_detailwm.rprog'9 L& q9 n Q1 J+ C) J
...loading 'renderprogs/interaction/basic_misc.rprog'0 R V& N$ E( m- L) c3 ?7 [0 l
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'
% n' j5 h& O2 } m, \0 e2 G...loading 'renderprogs/interaction/blended.rprog'
! `0 i8 e% g: a...loading 'renderprogs/interaction/foliage.rprog'8 e, l& P$ A* e: k. b) z$ Z
...loading 'renderprogs/interaction/parallax.rprog'
% c% \* t5 w- O- U/ z: G...loading 'renderprogs/interaction/prepass.rprog'
4 a% ^ u M# D0 {...loading 'renderprogs/interaction/self_illum.rprog'
+ i" z* F \! v8 W) s4 e...loading 'renderprogs/interaction/separate_depth.rprog'
8 l5 S7 A/ E, m2 U1 t2 ^...loading 'renderprogs/interaction/strogg.rprog'9 z- q/ I! [- @. F5 O+ Y4 n
...loading 'renderprogs/interaction/translucent.rprog', I3 B( W5 S1 k
...loading 'renderprogs/megatexture/ambient.rprog'3 v, ^/ Z8 k8 J' A. v; q ?0 w4 X
...loading 'renderprogs/megatexture/glslambient.rprog'
; [6 u5 ?: h! y9 o/ ^& `...loading 'renderprogs/megatexture/glslinteraction.rprog'6 J" n3 i$ \* y
...loading 'renderprogs/megatexture/interaction.rprog'+ I6 @. q# N- ?& g y+ [
...loading 'renderprogs/megatexture/oob.rprog'
% ~( d4 K, ?. U/ [3 o' q* u...loading 'renderprogs/megatexture/specular.rprog'
) m) O+ U2 {, o( ] W3 E" @...loading 'renderprogs/postprocess/glare.rprog'
% ^) R+ n9 p/ L1 r5 ]$ G. Z3 _, f...loading 'renderprogs/postprocess/showalpha.rprog'% f4 h$ U& \' W
...loading 'renderprogs/skinning/skinning_matrix.rprog'/ X; T c% O* W1 K! `7 ?/ o. G6 s2 e
...loading 'renderprogs/softshadow/sfx2.rprog'
0 O1 v; o1 K% H...loading 'renderprogs/softshadow/interaction/basic.rprog'
- B a! B+ }5 @5 |6 _$ A Y2 f...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'
* I% S+ @: ?: v- c7 `0 Y6 G...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'9 R3 c, _/ E( p: {* O8 i0 v
...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'
, ?; R! V ^0 f! G( a...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'
6 y0 H! B% r9 p- Z- \...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'
/ g% @6 C" D* G8 q( N) l% M...loading 'renderprogs/softshadow/interaction/blended.rprog') i. V C9 R9 ^* j
...loading 'renderprogs/softshadow/interaction/foliage.rprog'
* y" \ F3 e1 F...loading 'renderprogs/softshadow/interaction/parallax.rprog'# B/ L+ L- U$ x3 Z; h
...loading 'renderprogs/softshadow/interaction/self_illum.rprog'
3 z R0 U ]2 k0 Q...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'$ u% W8 z6 m+ D% t) N8 n% c5 c
...loading 'renderprogs/softshadow/interaction/translucent.rprog'8 Y% c$ w# P6 J# E0 _2 q: y6 [
...loading 'renderprogs/tools/maskgen.rprog'$ d8 _1 K ^4 G4 [
...loading 'renderprogs/tools/pathfinder.rprog'
4 I, P7 X8 }7 o2 Y' `) H' _6 V...loading 'renderprogs/tools/editworld/tintface.rprog'
' ?# I4 x( P* D$ b0 A...loading 'renderprogs/tools/megastamp/editmesh.rprog'0 C+ n' [4 p% L2 L1 e$ q+ [
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog'$ A2 G* Y( O6 P6 o: c/ S, }
...loading 'localization/locstr/default.locstr'
, V) O$ x4 ?- Z; l% F2 Z: w2 b...loading 'localization/locstr/engine/keys.locstr'4 m; V, G7 |) `& {0 o
...loading 'localization/locstr/engine/misc.locstr'( @; Z7 s+ K8 F& {
...loading 'localization/locstr/engine/sdnet.locstr'% p/ u, Y" h3 u
...loading 'localization/locstr/game/autochat_allied.locstr'6 E) K5 i0 ~% h6 X3 m7 Y% K5 y( q5 i
...loading 'localization/locstr/game/autochat_axis.locstr'
0 Q* T% z# _3 n" ?...loading 'localization/locstr/game/chat_allied.locstr'$ a& L+ {! v) `& X
...loading 'localization/locstr/game/chat_axis.locstr'
. P+ P8 ]& Y- E. p/ N' U A- f...loading 'localization/locstr/game/chat_gdf.locstr'
& L! p6 i# Q5 u" H- k- P w* f...loading 'localization/locstr/game/chat_gdf_bot.locstr') T% k( Z- b3 b; A2 J/ d
...loading 'localization/locstr/game/chat_strogg.locstr'" J; e a6 D: z$ E5 d- A1 f1 {* Y
...loading 'localization/locstr/game/chat_strogg_bot.locstr'
9 V f9 k1 r. b: v) O% e! X; [...loading 'localization/locstr/game/classes.locstr'. ^/ n6 j% S1 f
...loading 'localization/locstr/game/default.locstr', W: v( E! U, I6 j( t5 M J
...loading 'localization/locstr/game/intros.locstr'# R" p% [7 R, m M: D4 K
...loading 'localization/locstr/game/obituaries.locstr'2 d: ~8 L) y. a" b5 d& u' p7 l
...loading 'localization/locstr/game/ranks.locstr'
: b# ^3 H7 L6 U. O! t+ C2 D...loading 'localization/locstr/game/rewards.locstr'4 I1 c9 L) d2 c7 |: d
...loading 'localization/locstr/game/tooltips.locstr'
& f! G1 D' x! ?3 U; }3 q7 A) y3 @...loading 'localization/locstr/game/tw_classes.locstr'
+ T$ n' }+ D, A* p n' ]...loading 'localization/locstr/game/tw_default.locstr'5 V3 V" x' P' T5 V( o
...loading 'localization/locstr/game/tw_deployables.locstr'
, z1 ?' t' I5 \( P...loading 'localization/locstr/game/tw_ranks.locstr'
5 [& N3 c9 G% n& M2 t...loading 'localization/locstr/game/tw_tooltips.locstr'- X ~6 z$ x( G1 Q8 n U3 d* r& {
...loading 'localization/locstr/game/votes.locstr'0 |: s# [) t7 ?: z& S6 }2 l% f
...loading 'localization/locstr/game/tasks/solo_allied.locstr'$ S- u. p# }7 z. }1 ^* U( n9 l9 c. r
...loading 'localization/locstr/game/tasks/solo_axis.locstr'* G8 z& _$ }. i, T7 d) o6 u5 H
...loading 'localization/locstr/game/tasks/solo_common.locstr'- ~* n ?+ V( [ d) k; s
...loading 'localization/locstr/game/tasks/solo_constructor.locstr'& z( [$ ~/ \$ b c
...loading 'localization/locstr/game/tasks/solo_covertops.locstr'
8 V+ h5 G# S) l( Y& N...loading 'localization/locstr/game/tasks/solo_engineer.locstr'( L- t4 {1 j! b+ r/ F* g/ a
...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr' E' I3 E% H1 B, J) J
...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'
$ O1 n8 _+ d5 B' E/ H6 _...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'
2 `8 t7 J5 Y8 T' W/ c* U...loading 'localization/locstr/game/tasks/solo_gdf.locstr'4 P I, Z1 L% a* l
...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'4 m- w! t( I) y5 U2 l+ Z( Y
...loading 'localization/locstr/game/tasks/solo_medic.locstr'
" U- _" ~* V* H' _...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr'
/ n/ [/ s% z/ C# n1 H6 C, X3 t4 [, G...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'9 }+ Q& I, f; y
...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'6 b7 G' x+ H$ I4 A
...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'/ I7 Z+ N3 g$ k2 \' q! G
...loading 'localization/locstr/game/tasks/solo_strogg.locstr'
- `% j' T. z: W3 m! R, e# z' ?...loading 'localization/locstr/game/tasks/solo_technician.locstr'
: R- i1 Y+ C" c! Y/ h; ?3 m6 K...loading 'localization/locstr/guis/admin.locstr'
9 M' t6 }" b5 t f: X% i3 n...loading 'localization/locstr/guis/bindings.locstr'4 i- x3 l% n C% U" k
...loading 'localization/locstr/guis/game.locstr'
( `1 q6 @% l8 @" Z" N5 \9 b+ _...loading 'localization/locstr/guis/global.locstr'' G( X0 [2 q. Z" c
...loading 'localization/locstr/guis/hud.locstr'
4 @8 y" D# ^# d: Z1 z, `...loading 'localization/locstr/guis/limbo.locstr'' H$ a6 G: O3 p! ?
...loading 'localization/locstr/guis/loadtips.locstr'
+ A" I" J8 F. w7 i...loading 'localization/locstr/guis/mainmenu.locstr'
% R4 I- x# Y ~( p$ y+ E: b k* n. H...loading 'localization/locstr/guis/ps3.locstr'
9 H( z7 J: u( O) I# ~, S6 ~ O# x...loading 'localization/locstr/guis/tw_demonware.locstr'
; r, i3 H/ b% {: L! J...loading 'localization/locstr/guis/unlocks.locstr'
# U/ S/ h* x) G; d% x5 t...loading 'localization/locstr/maps/locations.locstr'
3 _5 I; J& x! n...loading 'localization/locstr/maps/mp_bank.locstr'6 N; V6 S) Z8 N
...loading 'localization/locstr/maps/mp_canals.locstr'
0 A5 i/ }- Q; w; L! G- b5 ^7 n...loading 'localization/locstr/maps/mp_chemical.locstr') W/ b5 F/ v' K4 w' e: k# |
...loading 'localization/locstr/maps/mp_facility.locstr'
' |" R; U5 T2 Z9 I" r0 O3 M; u...loading 'localization/locstr/maps/mp_hospital.locstr' u9 d" m9 E7 B4 U) L2 p
...loading 'localization/locstr/maps/mp_manor.locstr'
6 M6 O/ b( l0 B. ~...loading 'localization/locstr/maps/mp_objectives.locstr'
# b$ \8 [: r8 x3 q7 b0 p0 J% {" x...loading 'localization/locstr/maps/mp_rooftops.locstr'6 L% M6 L& c$ ?& x
...loading 'localization/locstr/maps/mp_tesla.locstr'2 B Y( R0 b) f; D
...loading 'localization/locstr/maps/objectives.locstr'
) s' }/ q, T8 d, H------------------------------
@: }/ R& j6 R+ I7 ?6 q1 x' {execing 'defaultconfig.cfg'% ]$ Z9 ~. J" D- l) Y; k2 h. O4 T- {' B
execing 'default_keys.cfg'& k+ q# `0 `( d9 c* X& k
execing 'default_360.cfg'- R, { r& ?' B% h! ^" M
execing 'default_settings.cfg'3 A1 C4 H" R6 n! w: R+ \% D
r_megaDrawMethod is read only.
B4 x& V7 b5 @, |couldn't exec 'wolfconfig.cfg'
0 G1 b, y4 S+ N9 W2 ?) h1 Icouldn't exec 'wolfbinds.cfg'$ m& Q9 \1 z0 i! c9 Z7 O
execing 'autoexec.cfg'3 g3 g; W0 p6 t; v( E) Y9 s
Vendor:10DE Device:0606$ n7 l$ R8 B6 r2 j3 ~
Detected
1 u" E. h% r& e2 n V% d 2 2.21 GHz CPU
5 a9 S2 k$ P5 J& n! c* b 3072 MB of System memory
' E9 \0 a" @- P+ x8 p$ Y) I# `0 D 384 MB of Video memory on an optimal video architecture
' R* d2 k; Y/ \; |9 ]; D* {& G5 s% M0 Y) T
This system qualifies for High quality!
+ s- k" D- A4 S4 Cexecing 'specs/highspec.dat'
3 f# L0 q2 i% q) J' X5 bexecing 'specs/highspec_cpu.dat'* ]5 c& G- }1 {' f
execing 'specs/highspec_gamedetail.dat'
8 c3 S) O2 ]5 ] u" U8 p1 V' qexecing 'specs/highspec_gpu.dat'$ G# h' ?! j$ i% E. ~
execing 'specs/highspec_gpudetail.dat'8 U, ~: X4 U+ m {& E ?
execing 'specs/highspec_lighting.dat'
/ e) n% b- W) h1 f+ A. s# bexecing 'specs/highspec_foliage.dat'
7 x- U: n' N( \( OVendor:10DE Device:0606
) ~, p; X0 {! R" {execing 'specs/highspec_foliage.dat'
0 n" @6 e, x! L( O, ~Failed to open server license code file for reading.$ g" z9 { P" g/ j, ]) a& I- j: k
Initializing OpenGL subsystem
( k3 L u; z# D! Q# H9 ^5 r* Q7 {********************9 [9 i E8 _ j; H, Y; a' z
FATAL ERROR: Desktop must be in 32 bpp mode.& w. P! x# l- d# W
********************
# P& V9 D8 U6 Y8 U--------------- BSE Shutdown ----------------1 e3 T" B9 ]0 c
---------------------------------------------$ b9 n! g) {3 | Y5 b
Shutting down OpenGL subsystem0 J" G- P P0 P# T J+ U4 ] B
...releasing DC
5 f8 J$ s9 g) i; @( ? r+ u...resetting display# C4 L$ b$ p7 m4 [: _
...shutting down QGL/ b8 N% B6 |8 i6 B& @! a, H
idRenderSystem::Shutdown()
) v* i; N* Q3 G9 R8 a! `) ?. @Shutting down performance queries9 `% R8 K y C+ Q
Desktop must be in 32 bpp mode.
3 R! ]/ | P) ?6 g2 o }8 j" f- U8 z) q2 x
求高手解答 |
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