3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 3367|回复: 4
打印 上一主题 下一主题

[求助] 求救..MP进去出错

[复制链接]

0

主题

161

帖子

230

积分

中级玩家

Rank: 3Rank: 3

贡献度
16
金元
1659
积分
230
精华
0
注册时间
2008-10-19
跳转到指定楼层
主题
发表于 2009-8-25 14:44 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
WolfMP 1.2.341468  win-x86 Aug 14 2009 15:31:05" G( r/ n& C3 L- b# U& m' m
3007 MHz Intel CPU with MMX & SSE & SSE2 & SSE3
2 l; r9 C% A; e+ @0 a( f2 logical CPUs
! G: s  [" u, W" K, f8 l0 Z$ N$ W2 physical CPUs
) o9 X# \' a7 F# nHT not available% |* v- |# y# d
3072 MB System Memory2 Z: k* k9 d9 w
512 MB Video Memory
+ t7 n# i. W: T6 XInitializing performance queries# l. w9 z6 ~2 n" m+ H) Q
Winsock Initialized
& f2 Q: f# d$ ~& [Found interface: {9CE9427D-EA83-404B-B00E-54F2DDC1C3C9} Infoscape virtual NIC Adapter V9 - 数据包计划程序微型端口 - 0.0.0.0 NULL ip - skipped7 m3 ?5 r9 s0 Z
Found interface: {D938A056-B41D-449D-B04C-E19BB1FB9397} Realtek RTL8168C(P)/8111C(P) PCI-E Gigabit Ethernet NIC - 数据包计划程序微型端口 - 192.168.1.102/255.255.255.0' [1 c5 e3 G/ ?$ U. \' _4 _1 I
Sys_InitNetworking: adding loopback interface8 |8 O% F% p- a3 Z: g! a/ l: ]* ]
WolfMP using MMX & SSE & SSE2 & SSE3 for SIMD processing9 m9 ^" `8 ?: S  s- M" o
enabled Flush-To-Zero mode
  x6 ^9 F- ]( S8 p4 L) lenabled Denormals-Are-Zero mode% A" w1 L% F( b; }  y
------ Initializing File System ------
- i7 V: N9 o/ D1 A& bLoaded pk4 D:MPbasepak0.pk4 with checksum 0x3b749b2
* n5 k; j% s7 [; d5 w& plog file 'console.log' opened on 2009-8-25, 14:42:13) D+ c) D- N: k( `" i0 Z; y# D
si_version: WolfMP 1.2.341468  win-x86 Aug 14 2009 15:31:052 K  [% B8 X- `+ ^) A
g_version:
4 F2 U/ f8 g  R9 }; g. kUnknown command 'path'
' H* w2 p1 q, j! s6 {( rLoaded pk4 D:MPbasepak1.pk4 with checksum 0x3db1ee16/ _$ ?/ L& z; |. Z3 x8 v
Loaded pk4 D:MPbasepak2.pk4 with checksum 0x8df1604a
6 O) Q. G" j' Q$ ?( ~8 ~% {5 ^Loaded pk4 D:MPbasepak3.pk4 with checksum 0xa7694924
& A+ P% y* z0 m# q" k7 mLoaded pk4 D:MPbasezpak_english000.pk4 with checksum 0xc6f640b7  H! J4 ^; ^% }
Current search path:7 o8 \: y: H/ P# p
d:My Documentsid SoftwareWolfMP/base6 h5 r  y8 P& s5 e# ]5 {2 Z  m
Cocuments and SettingsAdministratorLocal SettingsApplication Dataid SoftwareWolfMP/base: G, ]7 V8 q2 L; Y
D:MP/base
$ |4 H8 L8 ~3 A. P0 X! ^8 C+ TD:MPbasezpak_english000.pk4 (553 files)% F: t) E1 b& I9 ?  k8 |
D:MPbasepak3.pk4 (143 files). D8 u, M3 Y2 V# H  t
D:MPbasepak2.pk4 (28 files)& V# c; Q: k# R& t2 F
D:MPbasepak1.pk4 (3890 files)
! y6 D) D! N: O' I4 d5 S0 g' QD:MPbasepak0.pk4 (18504 files)
6 ]% ?9 Z- \* m; r( M+ ngame DLL: 0x0 in pak: 0x0+ M1 @: L) p$ B: C* ?  Y6 y' M
Addon pk4s:, s. R; a) D, z' [4 a6 z/ G
file system initialized.
3 {  X- I+ P7 W# J8 D--------------------------------------  r, J5 ^$ V' z7 H
----- Initializing Decls -----* a) y8 M  N) @4 |
Loading guides.... 34 loaded
' z  k, J0 a  v4 C8 b' V6 g7 @------------------------------; U: z" U1 S- x2 Y" ^- Y0 E2 D
execing 'defaultconfig.cfg'
! D: A, j. q* M- j( O. B0 rexecing 'default_keys.cfg'
3 A& _0 z  ]. ~( i$ o. W8 A* Xexecing 'default_360.cfg'' y& [8 R2 }/ ~
execing 'default_settings.cfg'. S6 f: i8 S3 x4 v* |
r_megaDrawMethod is read only.
$ W5 h( Z4 `6 c7 G% X9 A* f! acouldn't exec 'wolfconfig.cfg'
0 g' n* i, i" Bcouldn't exec 'wolfbinds.cfg'' t! ^7 H1 V! u- |
execing 'autoexec.cfg'8 t7 ]8 z, Z9 w8 V+ r1 v2 J1 z
Vendor:10DE Device:0622
' u* Z" k& m1 b( jDetected
. G- I9 {& P; q- y# `" d        2 3.01 GHz CPU
) R! P/ ^# c* ]7 s8 k        3072 MB of System memory
) M, R: ~9 h1 f        512 MB of Video memory on an optimal video architecture5 U& w) ?( l: b1 |5 F( \# g. P
+ O, k8 u. |! Y  n/ @) l6 w
This system qualifies for High quality!
" Y9 K5 V+ P9 X' P7 mexecing 'specs/highspec.dat') ]7 u! x$ p- J4 @# I  [$ \. C  \( C
execing 'specs/highspec_cpu.dat'% Q( W" G( o/ f
execing 'specs/highspec_gamedetail.dat'2 v' W/ X2 K- b  o
execing 'specs/highspec_gpu.dat': C6 D: T! c5 a2 r% B( l
execing 'specs/highspec_gpudetail.dat'. x+ k& B' f2 _7 x$ t, g. h
execing 'specs/highspec_lighting.dat'1 N$ q8 d  G, Z3 D
execing 'specs/highspec_foliage.dat'- [" E: n# X% D' G5 a' C- V" W
Vendor:10DE Device:0622
7 c* H( o; k) J8 K  Qexecing 'specs/highspec_foliage.dat'
3 H5 S% y% v6 }& }. ZFailed to open server license code file for reading." K5 A/ D  U4 Z- A5 f, G
Initializing OpenGL subsystem
7 J( [3 o6 K' M  W/ @; k' o+ }...calling LoadLibrary( 'wtsapi32.dll' ): succeeded/ ?) @5 W& Y- e) v9 b
...initializing Windows Terminal Server API
, p( \+ X+ i7 G7 W& v7 q7 s( Z0 j4 m...registered window class1 A' f( W5 a5 s: M
...registered fake window class
3 s" V9 j( V9 V...calling LoadLibrary( 'opengl32' ): succeeded$ q3 o; @& d) G6 E' j
...initializing QGL
& Z( a2 x/ J  X4 a3 O! E! V7 U------- Initializing renderSystem --------# T0 L/ ?0 E; n' n6 F9 A1 Q
----- R_InitOpenGL -----( {3 w, v9 \+ B( U0 y$ v4 P9 r: ~  D
X..GL_ARB_multitexture not found1 T/ c; M: k/ f4 F. m
X..GL_ARB_texture_cube_map not found7 n3 _! U3 q" ^; A: L7 ]' E. o) D( _
X..GL_ARB_texture_non_power_of_two not found
% T- W0 B; ^9 _8 YX..GL_ARB_texture_compression not found
- j# s7 e% ~- w  MX..GL_EXT_texture_filter_anisotropic not found
( C, r7 \, D  Q; F2 \2 H, w...using GL_1.4_texture_lod_bias
1 K+ c1 U, Z$ P5 s/ bX..GL_EXT_shared_texture_palette not found
1 V/ X1 i" p# ^6 j# O- y$ Y( _0 Q2 fX..GL_EXT_texture3D not found: }( R1 g# o- L  _. d
X..GL_EXT_texture_rectangle not found$ t3 X; Q$ Q" ^+ d8 \
X..GL_ARB_texture_rectangle not found
  z) M" ]& S4 w3 v8 o2 bX..GL_EXT_stencil_wrap not found
' s# h1 Q% n3 lX..GL_EXT_stencil_two_side not found$ R; D: r4 x1 Q2 F
X..GL_ATI_separate_stencil not found
8 y* p/ ~8 }5 z# r2 Q% P1 F/ qX..GL_ARB_vertex_buffer_object not found
8 A) D* p, J1 f1 a  }X..GL_ARB_vertex_program not found, U7 w0 Z7 a& ~! a
X..GL_ARB_fragment_program not found
0 @! t; K7 Y1 U# \2 c  g1 ]& wX..GL_EXT_depth_bounds_test not found0 @. n" T+ C2 q% W7 q8 c1 M
X..GL_ARB_point_sprite not found
3 @: Q( C& M2 V) M" R0 g7 ^X..GL_ARB_occlusion_query not found5 n4 }9 H; Y( g
X..GL_EXT_framebuffer_object not found
6 x% g, t) w# V1 c; }2 A8 b! kX..GL_EXT_packed_depth_stencil not found% p. m' C/ e" t6 J* I* k$ l
X..GL_EXT_blend_minmax not found; V& s1 [4 |+ F) F# g% [* q2 M
X..GL_ARB_multisample not found8 S! |3 b; p  K8 I7 Z$ L
X..GL_ARB_shader_objects not found. f: J) \  K" j; g1 P/ d
X..GL_ARB_vertex_shader not found5 I5 ]2 d9 r: @& x3 _# ~
X..GL_ARB_fragment_shader not found, g. f" m- Y' D5 j9 _1 g8 X
X..GL_ARB_fragment_program_shadow not found
) L2 M: ?8 v5 |7 tX..GL_ARB_shadow not found
) W+ m7 ^9 N8 U# p, ~* [X..GL_ARB_depth_texture not found# Z2 D) m4 [! i  X: k1 q: {
X..GL_EXT_gpu_program_parameters not found
+ |/ B0 ?" G% i9 \/ gidFile_Permanent::Write: 0 bytes written to diag.txt
3 z0 ^7 g5 Y: i2 l4 v2 x2 fidFile_Permanent::Write: 0 bytes written to diag.txt
' G8 ]* L5 S! o. ZidFile_Permanent::Write: 0 bytes written to diag.txt8 ?, P- z$ f! X1 d( g( r5 W9 O& Z
idFile_Permanent::Write: 0 bytes written to diag.txt
4 k% h' b% T! K2 t6 [+ y) fidFile_Permanent::Write: 0 bytes written to diag.txt& c2 @* P0 z, \) ]
idFile_Permanent::Write: 0 bytes written to diag.txt2 [6 Z8 D/ `' M
idFile_Permanent::Write: 0 bytes written to diag.txt+ Y8 S& a4 Y& d4 O. m* a! f! w
idFile_Permanent::Write: 0 bytes written to diag.txt
: D) z4 u) W: p! `0 uidFile_Permanent::Write: 0 bytes written to diag.txt0 _& j$ W5 A  F9 Z. Z. t
idFile_Permanent::Write: 0 bytes written to diag.txt5 b3 s- @  I8 z# w
idFile_Permanent::Write: 0 bytes written to diag.txt& R0 h, F0 `+ T- Z6 F7 @) T2 A
idFile_Permanent::Write: 0 bytes written to diag.txt
5 a7 A& m1 Z, x3 R8 G! p( bidFile_Permanent::Write: 0 bytes written to diag.txt  \0 n7 @. f, o+ t! d- H) K
idFile_Permanent::Write: 0 bytes written to diag.txt
6 Y  u8 }- M: r: p8 c9 zidFile_Permanent::Write: 0 bytes written to diag.txt+ j7 F6 ?1 R. b, P
idFile_Permanent::Write: 0 bytes written to diag.txt
% g5 H1 }$ m" PidFile_Permanent::Write: 0 bytes written to diag.txt1 |6 i& D5 F" ]" u3 g" i# p9 [
idFile_Permanent::Write: 0 bytes written to diag.txt; s6 q6 B7 U6 a
********************. ]% l5 o3 c, E- [+ T9 x9 _
ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_multitexture GL_EXT_texture3D GL_ARB_texture_rectangle or GL_EXT_texture_rectangle GL_ARB_occlusion_query GL_ARB_vertex_program GL_ARB_fragment_program* L& M/ n, w: {
********************
/ Y" o) v) C+ P1 B5 F+ `9 z8 l/ r--------------- BSE Shutdown ----------------
7 r1 z  R8 |, f5 F0 r$ [/ m) l---------------------------------------------6 s+ g0 {2 ?6 `! a: ]
Shutting down OpenGL subsystem
: R- W# _6 ^! T/ J5 {...releasing DC
* U* k, R+ N  S6 ^...destroying window
6 r& ^% Q7 Y  t' z+ N3 U) q...resetting display4 r5 b9 J# Y$ [: ]# Q3 l7 j
...shutting down QGL& ~/ O0 c3 o1 g0 c. n' h
...unloading OpenGL DLL
' S5 @$ y( O/ O7 c8 ?- W+ n4 q...unloading Windows Terminal Server API DLL5 \% a3 g% _% O
idRenderSystem::Shutdown()- x# ]2 ?# y6 h3 x
Shutting down performance queries; s% @& q" O$ Z% t# Z
Error during initialization
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-5-28 21:27 , Processed in 0.028412 second(s), 15 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表