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本帖最后由 理奈醬 于 2018-2-25 19:26 编辑
缺氧魔改DIY表
generatorconfig 發電機 容量 overheatable
SteamTurbineConfig 蒸汽發電機
Wire 電線 過載電量
BATTERYMEDIUM 大電池 容量 overheatable
BatterySmartc
BatteryConfig 小電池 容量 overheatable
RationBoxConfig 食物盒
RefrigeratorConfig 冰箱 電線接口 容量
Storage 儲物櫃 容量
massagetableConfig 按摩床 電線接口 容量
MineralDeoxidizerConfig 藻類製氧機 製氧量 overheatable
Attributes → GetProfession():AttributeInstance 最高屬性職業等級
else if (attributeInstance.GetTotalValue() > current.GetTotalValue() && current.GetTotalValue()>=0f)
else if (attributeInstance.GetTotalValue() > attributeInstance2.GetTotalValue() && attributeInstance2.GetTotalValue() >= 0f)
else if (attributeInstance.GetTotalValue() < attributeInstance2.GetTotalValue())
AttributeLevel → GetExperienceForNextLevel():float 獲得經驗
→AddExperience 最大技能等級
{}TUNING→ CROPS 植物生長 150為一週期
GeyserConfig 溫泉噴氣口 週期 出產量 出產溫度
ShowerConfig 浴室 水量
FlushToiletConfig 抽水馬桶
WaterPurifierConfig 汙水處理器 水量 電源接口
AirFilterConfig 空氣清淨機 物質 KATAIRITE
new ElementConverter.OutputElement(10f, SimHashes.Katairite, 0f, false, 0f, 1f, false, 0.75f, byte.MaxValue, 0),
new ElementConverter.OutputElement(10f, SimHashes.Wolframite, 0f, false, 0f, 1f, false, 0.75f, byte.MaxValue, 0),
new ElementConverter.OutputElement(10f, SimHashes.Polypropylene, 0f, false, 0f, 1f, false, 0.75f, byte.MaxValue, 0),
new ElementConverter.OutputElement(10f, SimHashes.Propane, 0f, false, 0f, 1f, false, 0.75f, byte.MaxValue, 0),
new ElementConverter.OutputElement(10f, SimHashes.IronOre, 0f, false, 0f, 1f, false, 0.75f, byte.MaxValue, 0),
new ElementConverter.OutputElement(10f, SimHashes.Carbon, 0f, false, 0f, 1f, false, 0.75f, byte.MaxValue, 0)
ColdBreatherConfig 冰蘿波
AirConditionerConfig冷氣
GameComps.StructureTemperatures.ProduceEnergy(this.structureTemperature, 0f, BUILDING.STATUSITEMS.OPERATINGENERGY.PIPECONTENTS_TRANSFER, Time.time - this.lastSampleTime)
ldloc.s V_7(7)的操作?改成 ldc.r4,之后改成后面的?值。正?,?能量??低,??,?能量??高。建?改成0,空?不再升?。
ElectrolyzerConfig 電解水機 量
CO2ScrubberConfig CO2轉O2機 量 範圍 consumption Radius 半徑
OffsetGroups 小人距離相關 另有TXT
new CellOffset[]
{
new CellOffset(0, 0)
},
new CellOffset[]
{
new CellOffset(0, 1)
},
new CellOffset[]
{
new CellOffset(0, 2)
},
new CellOffset[]
{
new CellOffset(0, 3)
},
new CellOffset[]
{
new CellOffset(0, 4)
},
new CellOffset[]
{
new CellOffset(0, 5)
},
new CellOffset[]
{
new CellOffset(0, 0)
},
new CellOffset[]
{
new CellOffset(0, -1)
},
new CellOffset[]
{
new CellOffset(0, -2)
},
new CellOffset[]
{
new CellOffset(0, -3)
},
new CellOffset[]
{
new CellOffset(0, -4)
},
new CellOffset[]
{
new CellOffset(0, -5)
},
new CellOffset[]
{
new CellOffset(1, 0)
},
new CellOffset[]
{
new CellOffset(2, 0)
},
new CellOffset[]
{
new CellOffset(3, 0)
},
new CellOffset[]
{
new CellOffset(4, 0)
},
new CellOffset[]
{
new CellOffset(5, 0)
},
new CellOffset[]
{
new CellOffset(1, -1)
},
new CellOffset[]
{
new CellOffset(2, -1)
},
new CellOffset[]
{
new CellOffset(3, -1)
},
new CellOffset[]
{
new CellOffset(4, -1)
},
new CellOffset[]
{
new CellOffset(5, -1)
},
new CellOffset[]
{
new CellOffset(1, 1)
},
new CellOffset[]
{
new CellOffset(2, 1)
},
new CellOffset[]
{
new CellOffset(1, -2)
},
new CellOffset[]
{
new CellOffset(2, -2)
},
new CellOffset[]
{
new CellOffset(1, -3)
},
new CellOffset[]
{
new CellOffset(2, -3)
}
});
Vent 通風口忽略高壓
GasPressureRangeValid 通風口 LiquidPressureRangeValid 排水口
PRESSUREDOOR 機械閘門
ALGAEHABITATconfig 藻類培養盒 範圍 消耗
MushBar 泥糊(用來修改生產資源)
Pumpconfig 幫浦功能 50/1000
HEATERcon 加熱器
OreScrubberc 礦石清洗器 工作時間
Compostc肥料堆 工作時間
AlgaeDistilleryConfig 生物蒸器 產出量
fERTILIZERMAKER 化肥合成器 量
WashBasin 盥洗池 時間
HandSanitizerc 洗手台 時間
MEDICALCOTc 醫療床 時間
DININGTABLE 餐桌 時間
tile 磁磚 過熱溫度
CookedMeatc
sleepable
this.attributeConverter = Db.Get().AttributeConverters.ArtSpeed;
this.attributeConverter = Db.Get().AttributeConverters.AttackDamage;
this.attributeConverter = Db.Get().AttributeConverters.CarryAmountFromStrength;
this.attributeConverter = Db.Get().AttributeConverters.CompoundingSpeed;
this.attributeConverter = Db.Get().AttributeConverters.ConstructionSpeed;
this.attributeConverter = Db.Get().AttributeConverters.CookingSpeed;
this.attributeConverter = Db.Get().AttributeConverters.DiggingSpeed;
this.attributeConverter = Db.Get().AttributeConverters.DoctorSpeed;
this.attributeConverter = Db.Get().AttributeConverters.HarvestSpeed;
this.attributeConverter = Db.Get().AttributeConverters.MachinerySpeed;
this.attributeConverter = Db.Get().AttributeConverters.MovementSpeed;
this.attributeConverter = Db.Get().AttributeConverters.PlantTendSpeed;
this.attributeConverter = Db.Get().AttributeConverters.ResearchSpeed;
this.attributeConverter = Db.Get().AttributeConverters.TidyingSpeed;
this.attributeConverter = Db.Get().AttributeConverters.ToiletSpeed;
this.attributeConverter = Db.Get().AttributeConverters.TrainingSpeed;
AttributeConverters carryamount
PolymerizerConfig 塑膠塊製造機
new ElementConverter.OutputElement(50f, SimHashes.Katairite, 73.15f, true, 0f, 0.5f, false, 1f, byte.MaxValue, 0),
new ElementConverter.OutputElement(50f, SimHashes.Wolframite, 73.15f, true, 0f, 0.5f, false, 1f, byte.MaxValue, 0),
new ElementConverter.OutputElement(50f, SimHashes.Carbon, 73.15f, true, 0f, 0.5f, false, 1f, byte.MaxValue, 0),
new ElementConverter.OutputElement(50f, SimHashes.Cuprite, 73.15f, true, 0f, 0.5f, false, 1f, byte.MaxValue, 0),
new ElementConverter.OutputElement(50f, SimHashes.Polypropylene, 73.15f, true, 0f, 0.5f, false, 1f, byte.MaxValue, 0),
new ElementConverter.OutputElement(50f, SimHashes.Propane, 73.15f, true, 0f, 0.5f, false, 1f, byte.MaxValue, 0)
Rockcrush 碎癌機
bridgeconfig 橋接器
AtmoSuitConfig 太空服 suitTank.element
小人?机?性修改
TUNING -> DUPLICANTSTATS
// Token: 0x04004443 RID: 17475
public static int MIN_STAT_POINTS = 7; //最小值
// Token: 0x04004444 RID: 17476
public static int MAX_STAT_POINTS = 10;//最大值
transit tube TRAVELTUBE
transit tube access TRAVELTUBEENTRANCE
transit tube crossing TRAVELTUBEWALLBRIDGE
power shutoff
tempshift plate
ore scrubber
oil well OILWELLCAP
Assembly-CSharp.dll -> {} -> Game 90行
this.gasConduitFlow = new ConduitFlow(ConduitType.Gas, Grid.CellCount, this.gasConduitSystem, 1f, 0.05f);
this.liquidConduitFlow = new ConduitFlow(ConduitType.Liquid, Grid.CellCount, this.liquidConduitSystem, 10f, 0.05f);
修改氣體液體容量
power control stat
valveconfig max flow 節流閥最大流量
SculptureConfig 雕像 radius 半徑 amount 量
CanvasConfig 畫布
ThermalBlockConfig 散熱磚
new CellOffset(-1, -1),
new CellOffset(1, -1),
new CellOffset(-1, 1),
new CellOffset(1, 1),
new CellOffset(2, 2),
new CellOffset(2, -2),
new CellOffset(-2, 2),
new CellOffset(-2, -2),
new CellOffset(1, 2),
new CellOffset(-1, -2),
new CellOffset(1, -2),
new CellOffset(-1, 2)
SolidConduitOutboxConfig
SolidConduitInboxConfig
全局修改
BuildingDef
807 public bool Floodable = true; → public bool Floodable = false; 所有建築ˋˋ物都能泡在水裡
831 public float OverheatTemperature = 3348.15f; 這是修改過的全局過熱溫度
以上是我自己用的 有些可能數據變動我也懶得改了 能看懂就看懂 看不懂就算了
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