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ResurgenceBeta 0.4 changelog
- Standard of Heroes can now be Transmuted with certain Unique items to create a Nephalem's Valor Small Charm. Nephalem's Valor grants a powerful, specialized sub-class (see the in-game Glossary for details).
- Hell Baal now drops a Standard of Heroes.
- Added 21 new Glyph Schematics that can drop anywhere in Hell, each providing +1 to a specific Skill Tree (when augmented onto a Unique Charm).
- Ormus now sells Converters that transform between Lower and Higher Rune Essence.
- Set items can now be rerolled with a Chaos Prism.
- Adjusted the drop rates of new crafting items (again) - they are more common (again), particularly in Hell.
- Adjusted the drop rates of Treasure Chests, making rarer ones more common.
- You can now transmute up to 5 Gems or 3 Runes at the same time with the Horadric Catalyst to store essence.
- Alchemist Cubes are now a 2-step process and now use the item level of the input item rather than your character level.
- Reduced the 'magic level' bonus of Coronet, Tiara and Diadem to 4, 5, and 6 respectively (were 8, 13 and 18).
- Circlet and Coronet now have a maximum of 3 sockets.
- Faster Cast Rate affixes on Rings, Amulets and Circlets now have a range of rolls.
- Quivers can now drop from all monster types, not just varieties that wield Bows.
- Standardized weapon speed across base type series (i.e. Colossus Voulge, Bill and Voulge now all have a speed of 10). The only exception to this is Phase Blade, which keeps its -30 speed (Dimensional Blade and Crystal Sword are now -20) and Demon Crossbow (all varieties are now -40).
- Reduced the base damage of all weapons, mostly neutralizing previous buffs in Patch 0.2 which were far too large considering the changes to monster Life.
- The % Enhanced Damage bonus based on Strength / Dexterity for weapons has been halved - i.e. 100 Strength now provides 50% Enhanced Damage for a Feral Axe (instead of 100%).
- Synergies now display 'per Base Level' or 'per Total Level' depending on whether the bonus is affected by + Skills.
- Summon Skeleton Mage now benefits from Increased Fire Skill Damage modifiers.
- Fire Golem now benefits from Increased Fire Skill Damage modifiers.
- Thunder Storm's hit frequency is now modified by Skill Cooldown Length rather than Faster Cast Rate.
- Hurricane and Armageddon can now be used while Shapeshifted.
- Whirlwind now deals 120% Weapon Damage (was 100%).
- Shock Wave now deals 75% Weapon Damage (was 90%).
- Summon Valkyrie Breakpoint is now 600 Energy (was 300).
- Mind Blast Breakpoint is now 10 Light Radius (was 300 Energy).
- Greatly increased the leap speed of Leap Attack.
- Holy Strike can no longer be used with Bows or Crossbows.
- Valkyrie now has much less Life regeneration and lower base Resistances.
- Blade Shield no longer gains damage radius as it levels (it didn’t actually work).
- Fixed an issue where War Cry's visuals did not match its damage radius.
- Fixed an issue with Leap not knocking back enemies.
- Fixed an issue that meant high level affixes were far more likely to spawn than intended.
- Fixed an issue with some newer Uniques not being able to be disenchanted with the Horadric Catalyst or rerolled with a Chaos Prism.
- Fixed an issue with Guardian Angel missing a stat.
- Fixed an issue where a Strange Cube was not actually required to extract Higher Runes from the Horadric Catalyst.
- Fixed an issue with some end-game crafting crystals not actually providing their bonus property.
- Fixed an issue with the Safety (Rank 2) augment adding +5% Physical Resistance instead of 15% increased Fortify effect.
- Fixed an issue with Runestones not adding the correct number of sockets for 3rd, 4th, 5th and 6th sockets.
- Increased the damage of Avatar of Acheron’s Lightning breath skill by 50%.
- Reduced the damage of Infernal Knight and Frozen Knight missiles by 25%.
- Improved the Glossary and Horadric Cube menu UI.
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