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本帖最后由 snoopysad82104 于 2026-5-7 19:55 编辑
是模组A Better Arsenal for WOTC(更好的军械库),你可以打开模组下config目录找到XComGameData_WeaponData文件,其中下列内容是榴弹的修改部分:
;-- Grenades buff rules
;--
;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+3, shred:+3 - T4
;;
;; aim: +20 (never miss)
;; crit chance: +10 (more punch per shot)
;; clipsize: +3 (pretty much unlimited ammo - makes reloader and clip size mods obsolete)
;; range: +20 (for thrown or shot explosives)
;; radius: +6 (area of effect items)
;; sound range: -10 (blasts are quieter)
;; envrmnt dmg: +10 (weaponry is more destructive to the enviornment)
;;-------------------------------------------------------------------------------------------------------
[XComGame.X2Item_DefaultGrenades]
GRENADE_SOUND_RANGE=18 ;28
FragGrenade_BaseDamage = (Damage=5, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 1, Shred=1, Tag = "", DamageType="Explosion")
AcidGrenadeM1_BaseDamage = (Damage=5, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 0, Shred=2, Rupture=0, Tag = "", DamageType="Explosion")
FireGrenadeM1_BaseDamage = (Damage=4, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
GasGrenadeM1_BaseDamage = (Damage=5, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
EmpGrenadeM1_BaseDamage = (Damage=8, Spread = 0, PlusOne = 0, Crit = 2, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
AlienGrenade_BaseDamage = (Damage=6, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
AcidGrenadeM2_BaseDamage = (Damage=6, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 0, Shred=4, Rupture=0, Tag = "", DamageType="Explosion")
FireGrenadeM2_BaseDamage = (Damage=7, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
GasGrenadeM2_BaseDamage = (Damage=6, Spread = 0, PlusOne = 20, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
EmpGrenadeM2_BaseDamage = (Damage=12, Spread = 0, PlusOne = 0, Crit = 2, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
ProximityMine_BaseDamage = (Damage=8, Spread = 0, PlusOne = 0, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
SmokeGrenade_BaseDamage = (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "", DamageType="Explosion")
FlashbangGrenade_BaseDamage = (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "", DamageType="Explosion")
Firebomb_iSoundRange = 30 ;20 ;30
Firebomb_iEnvironmentDamage = 0
Firebomb_iSupplies = 5 ;50
Firebomb_TradingPostValue = 10
Firebomb_iPoints = 0
Firebomb_iClipSize = 2 ;3 ;1
FireGrenade_Range = 15 ;30 ;10
FireGrenade_Radius = 5 ;9 ;3
Firebomb_Range = 15 ;30 ;10
Firebomb_Radius = 6 ;10 ;4
FragGrenade_iSoundRange = 30 ;20 ;30
FragGrenade_iEnvironmentDamage = 10 ;20 ;10
FragGrenade_iSupplies = 5 ;100
FragGrenade_TradingPostValue = 23
FragGrenade_iPoints = 0
FragGrenade_iClipSize = 2 ;3 ;1
FragGrenade_Range = 15 ;30 ;10
FragGrenade_Radius = 5 ;9 ;3
AlienGrenade_iSoundRange = 30 ;20 ;30
AlienGrenade_iEnvironmentDamage = 20 ;30 ;20
AlienGrenade_iSupplies = 5 ;75
AlienGrenade_TradingPostValue = 15
AlienGrenade_iPoints = 0
AlienGrenade_iClipSize = 2 ;3 ;1
AlienGrenade_Range = 15 ;30 ;10
AlienGrenade_Radius = 5 ;9 ;3
FlashbangGrenade_iSoundRange = 30
FlashbangGrenade_iEnvironmentDamage = 0
FlashbangGrenade_iSupplies = 5 ;25
FlashbangGrenade_TradingPostValue = 5
FlashbangGrenade_iPoints = 0
FlashbangGrenade_iClipSize = 2 ;3 ;1
FlashbangGrenade_Range = 17 ;32 ;12
FlashbangGrenade_Radius = 10 ;14 ;8
SmokeGrenade_iSoundRange = 30 ;20 ;30
SmokeGrenade_iEnvironmentDamage = 0
SmokeGrenade_iSupplies = 5 ;25
SmokeGrenade_TradingPostValue = 5
SmokeGrenade_iPoints = 0
SmokeGrenade_iClipSize = 2 ;3 ;1
SmokeGrenade_Range = 20 ;35 ;15
SmokeGrenade_Radius = 6 ;10 ;4
SmokeGrenadeMk2_Range = 20 ;35 ;15
SmokeGrenadeMk2_Radius = 8 ;12 ;6
GasGrenade_iSoundRange = 30 ;20 ;30
GasGrenade_iEnvironmentDamage = 0
GasGrenade_iSupplies = 5 ;40
GasGrenade_TradingPostValue = 10
GasGrenade_iPoints = 0
GasGrenade_iClipSize = 2 ;3 ;1
GasGrenade_Range = 15 ;30 ;10
GasGrenade_Radius = 6 ;10 ;4
GasBomb_Range = 15 ;30 ;10
GasBomb_Radius = 7 ;11 ;5
AcidGrenade_iSoundRange = 30 ;20 ;30
AcidGrenade_iEnvironmentDamage = 0
AcidGrenade_iSupplies = 5 ;60
AcidGrenade_TradingPostValue = 10
AcidGrenade_iPoints = 0
AcidGrenade_iClipSize = 2 ;3 ;1
AcidGrenade_Range = 15 ;30 ;10
AcidGrenade_Radius = 5 ;9 ;3
AcidBomb_Range = 15 ;30 ;10
AcidBomb_Radius = 5 ;9 ;3
GrenadeLauncher_iSoundRange = 0
GrenadeLauncher_iEnvironmentDamage = 0
GrenadeLauncher_iSupplies = 5 ;100
GrenadeLauncher_TradingPostValue = 30
GrenadeLauncher_iPoints = 0
GrenadeLauncher_iClipSize = 0
GrenadeLauncher_RangeBonus = 4 ;6 ;4
GrenadeLauncher_RadiusBonus = 1 ;3 ;1
AdvGrenadeLauncher_iSoundRange = 0
AdvGrenadeLauncher_iEnvironmentDamage = 0
AdvGrenadeLauncher_iSupplies = 5 ;100
AdvGrenadeLauncher_TradingPostValue = 30
AdvGrenadeLauncher_iPoints = 0
AdvGrenadeLauncher_iClipSize = 0
AdvGrenadeLauncher_RangeBonus = 5 ;7 ;5
AdvGrenadeLauncher_RadiusBonus = 2 ;4 ;2
EmpGrenade_Range = 17 ;32 ;12
EmpGrenade_Radius = 6 ;10 ;4
EMPGRENADE_HACK_DEFENSE_CHANGE=-10 ;-20 ;-5
EmpBomb_Range = 17 ;32 ;12
EmpBomb_Radius = 7 ;11 ;5
EMPBOMB_HACK_DEFENSE_CHANGE=-15 ;-25 ;-10
ProximityMine_Range = 17 ;32 ;12
ProximityMine_Radius = 6 ;10 ;4
SMOKEGRENADE_HITMOD=--30 ;40 ;-20
你可以对比打开游戏根目录XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\找到DefaultGameData_WeaponData文件,其中下列内容是榴弹原始设置:
Firebomb_iSoundRange = 30
Firebomb_iEnvironmentDamage = 0
Firebomb_iSupplies = 50
Firebomb_TradingPostValue = 10
Firebomb_iPoints = 0
Firebomb_iClipSize = 1
FireGrenade_Range = 10
FireGrenade_Radius = 3
Firebomb_Range = 10
Firebomb_Radius = 4
FragGrenade_iSoundRange = 30
FragGrenade_iEnvironmentDamage = 10
FragGrenade_iSupplies = 100
FragGrenade_TradingPostValue = 23
FragGrenade_iPoints = 0
FragGrenade_iClipSize = 1
FragGrenade_Range = 10
FragGrenade_Radius = 3
AlienGrenade_iSoundRange = 30
AlienGrenade_iEnvironmentDamage = 20
AlienGrenade_iSupplies = 75
AlienGrenade_TradingPostValue = 15
AlienGrenade_iPoints = 0
AlienGrenade_iClipSize = 1
AlienGrenade_Range = 10
AlienGrenade_Radius = 3
FlashbangGrenade_iSoundRange = 30
FlashbangGrenade_iEnvironmentDamage = 0
FlashbangGrenade_iSupplies = 25
FlashbangGrenade_TradingPostValue = 5
FlashbangGrenade_iPoints = 0
FlashbangGrenade_iClipSize = 1
FlashbangGrenade_Range = 12
FlashbangGrenade_Radius = 8
SmokeGrenade_iSoundRange = 30
SmokeGrenade_iEnvironmentDamage = 0
SmokeGrenade_iSupplies = 25
SmokeGrenade_TradingPostValue = 5
SmokeGrenade_iPoints = 0
SmokeGrenade_iClipSize = 1
SmokeGrenade_Range = 15
SmokeGrenade_Radius = 4
SmokeGrenadeMk2_Range = 15
SmokeGrenadeMk2_Radius = 6
GasGrenade_iSoundRange = 30
GasGrenade_iEnvironmentDamage = 0
GasGrenade_iSupplies = 40
GasGrenade_TradingPostValue = 10
GasGrenade_iPoints = 0
GasGrenade_iClipSize = 1
GasGrenade_Range = 10
GasGrenade_Radius = 4
GasBomb_Range = 10
GasBomb_Radius = 5
AcidGrenade_iSoundRange = 30
AcidGrenade_iEnvironmentDamage = 0
AcidGrenade_iSupplies = 60
AcidGrenade_TradingPostValue = 10
AcidGrenade_iPoints = 0
AcidGrenade_iClipSize = 1
AcidGrenade_Range = 10
AcidGrenade_Radius = 3
AcidBomb_Range = 10
AcidBomb_Radius = 3
GrenadeLauncher_iSoundRange = 0
GrenadeLauncher_iEnvironmentDamage = 0
GrenadeLauncher_iSupplies = 100
GrenadeLauncher_TradingPostValue = 30
GrenadeLauncher_iPoints = 0
GrenadeLauncher_iClipSize = 0
GrenadeLauncher_RangeBonus = 4
GrenadeLauncher_RadiusBonus = 1
AdvGrenadeLauncher_iSoundRange = 0
AdvGrenadeLauncher_iEnvironmentDamage = 0
AdvGrenadeLauncher_iSupplies = 100
AdvGrenadeLauncher_TradingPostValue = 30
AdvGrenadeLauncher_iPoints = 0
AdvGrenadeLauncher_iClipSize = 0
AdvGrenadeLauncher_RangeBonus = 5
AdvGrenadeLauncher_RadiusBonus = 2
EmpGrenade_Range = 12
EmpGrenade_Radius = 4
EMPGRENADE_HACK_DEFENSE_CHANGE=-5
EmpBomb_Range = 12
EmpBomb_Radius = 5
EMPBOMB_HACK_DEFENSE_CHANGE=-10
ProximityMine_Range = 12
ProximityMine_Radius = 4
SMOKEGRENADE_HITMOD=-20
对比进行修改,调整到你想要的范围
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